# Future Game

**URL:** https://community.revolutionarygamesstudio.com/c/future-game/9.md

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## [About the Future Game category](https://community.revolutionarygamesstudio.com/t/about-the-future-game-category/26)

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**Author:** [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 8\
**Last updated:** [August 3, 2026, 3:20pm UTC](https://community.revolutionarygamesstudio.com/t/about-the-future-game-category/26 "2026-08-03T15:20:04Z")

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Discuss Thrive as you imagine it could be someday.

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## [Ideas for the Aware Stage \[Put your ideas in this thread\]](https://community.revolutionarygamesstudio.com/t/ideas-for-the-aware-stage-put-your-ideas-in-this-thread/2088)

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**Author:** [@blackjacksike](https://community.revolutionarygamesstudio.com/u/blackjacksike)\
**Replies:** 291\
**Last updated:** [October 2, 2026, 8:10pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-aware-stage-put-your-ideas-in-this-thread/2088 "2026-10-02T20:10:29Z")

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Just as in this thread (https://community.revolutionarygamesstudio.com/t/ideas-for-the-multicellular-stage-put-your-ideas-in-this-thread/447?u=blackjacksike), here you can put all of your ideas for the Aware stage. This…

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## [Culture - Concept](https://community.revolutionarygamesstudio.com/t/culture-concept/9186)

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**Author:** [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)\
**Replies:** 26\
**Last updated:** [September 16, 2026, 7:33pm UTC](https://community.revolutionarygamesstudio.com/t/culture-concept/9186 "2026-09-16T19:33:20Z")

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Culture! Culture is a bit hard to define but I personally define it as a combination of social laws, language(s) and social systems of a population of a species. Culture can range from a particular group of apes knocking…

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## [Planetary Conditions and their limits](https://community.revolutionarygamesstudio.com/t/planetary-conditions-and-their-limits/660)

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**Author:** [@Spode](https://community.revolutionarygamesstudio.com/u/Spode)\
**Replies:** 23\
**Last updated:** [September 13, 2026, 9:37pm UTC](https://community.revolutionarygamesstudio.com/t/planetary-conditions-and-their-limits/660 "2026-09-13T21:37:04Z")

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As far as I have seen (partly from the wiki page about the Organism Editor, though I don’t know how valid that is) the game is planned to be able to express a wide range of different Planetary conditions, while giving th…

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## [What if auto evo made cells multicellular/requirements for multicellular](https://community.revolutionarygamesstudio.com/t/what-if-auto-evo-made-cells-multicellular-requirements-for-multicellular/9185)

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**Author:** [@fishy3rplace](https://community.revolutionarygamesstudio.com/u/fishy3rplace)\
**Replies:** 22\
**Last updated:** [September 13, 2026, 8:33am UTC](https://community.revolutionarygamesstudio.com/t/what-if-auto-evo-made-cells-multicellular-requirements-for-multicellular/9185 "2026-09-13T08:33:10Z")

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im sure both of these will occur eventually- but what if after a few generations with binding agents, auto evo will push a species into multicellular- along with that other species binding agents should work so the playe…

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## [Defining a Social Center (aka: How not to skip awakening)](https://community.revolutionarygamesstudio.com/t/defining-a-social-center-aka-how-not-to-skip-awakening/8117)

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**Author:** [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)\
**Replies:** 45\
**Last updated:** [September 13, 2026, 7:29am UTC](https://community.revolutionarygamesstudio.com/t/defining-a-social-center-aka-how-not-to-skip-awakening/8117 "2026-09-13T07:29:45Z")

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Something that came up in discussion here is how an Aware creature that lives in a groups and/or crafts there home would handle transitioning from Aware to Awake to Social, or more specifically, if it would be possible t…

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## [Blind Civilizations](https://community.revolutionarygamesstudio.com/t/blind-civilizations/6281)

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**Author:** [@TwilightWings21](https://community.revolutionarygamesstudio.com/u/TwilightWings21)\
**Replies:** 130\
**Last updated:** [September 13, 2026, 7:25am UTC](https://community.revolutionarygamesstudio.com/t/blind-civilizations/6281 "2026-09-13T07:25:08Z")

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I have created this topic so that the discussion can stop clogging the Quick Question Thread @moderators if one of you could move the posts here it would be much appreciated Edit: @willow and @fralegend015 please conti…

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## [Making a Line For What Content Not to Include](https://community.revolutionarygamesstudio.com/t/making-a-line-for-what-content-not-to-include/2944)

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**Author:** [@sparkaward](https://community.revolutionarygamesstudio.com/u/sparkaward)\
**Replies:** 505\
**Last updated:** [September 11, 2026, 3:55pm UTC](https://community.revolutionarygamesstudio.com/t/making-a-line-for-what-content-not-to-include/2944 "2026-09-11T15:55:37Z")

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Ok I will admit that I am a prude but I think that if we haven’t already we should establish a line of what we can put into this game without being graphic. Personally I think the game should max out with a rating of T. …

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## [Substages](https://community.revolutionarygamesstudio.com/t/substages/9180)

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**Author:** [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)\
**Replies:** 70\
**Last updated:** [September 11, 2026, 9:28am UTC](https://community.revolutionarygamesstudio.com/t/substages/9180 "2026-09-11T09:28:04Z")

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What do you guys think future substages will be? (Basically parts of a stage that are functionally different from the other parts of the stage despite technically being apart of the same stage. For example; Eukaryotic vs…

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## [The cell scale and size influenced by Nuclear type grade, Maintain Shape Consumption](https://community.revolutionarygamesstudio.com/t/the-cell-scale-and-size-influenced-by-nuclear-type-grade-maintain-shape-consumption/6318)

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**Author:** [@Lan](https://community.revolutionarygamesstudio.com/u/Lan)\
**Replies:** 12\
**Last updated:** [September 9, 2026, 7:59pm UTC](https://community.revolutionarygamesstudio.com/t/the-cell-scale-and-size-influenced-by-nuclear-type-grade-maintain-shape-consumption/6318 "2026-09-09T19:59:15Z")

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When I add nucleus to my cell, I feel puzzled. It’s so expensive that I can’t add other organelle. It’s so large that my cell expands to about twice its original size. We need a transition plan between eukaryotes and p…

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## [Auto evo shouldnt evolve nucei so early](https://community.revolutionarygamesstudio.com/t/auto-evo-shouldnt-evolve-nucei-so-early/9177)

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**Author:** [@fishy3rplace](https://community.revolutionarygamesstudio.com/u/fishy3rplace)\
**Replies:** 25\
**Last updated:** [September 7, 2026, 3:47pm UTC](https://community.revolutionarygamesstudio.com/t/auto-evo-shouldnt-evolve-nucei-so-early/9177 "2026-09-07T15:47:52Z")

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Dont exactly think its a bug, but I think that auto evo should be blocked from evolving a few generations (like 10-20) so the player has the chance to evolve it after those generations it becomes available, and it should…

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## [Micro/macro interaction?](https://community.revolutionarygamesstudio.com/t/micro-macro-interaction/9175)

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**Author:** [@BenthicArchaeognatha](https://community.revolutionarygamesstudio.com/u/BenthicArchaeognatha)\
**Replies:** 20\
**Last updated:** [September 6, 2026, 4:00pm UTC](https://community.revolutionarygamesstudio.com/t/micro-macro-interaction/9175 "2026-09-06T16:00:22Z")

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How will it be determined which microscopic organisms (if any) continue to exist and interact with the player as we evolve into a macroscopic creature? I think the minimum would be to keep all other multicellular creatur…

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## [Body temperature: "coldblooded" and "warmblooded"](https://community.revolutionarygamesstudio.com/t/body-temperature-coldblooded-and-warmblooded/9170)

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**Author:** [@domin2ktr](https://community.revolutionarygamesstudio.com/u/domin2ktr)\
**Replies:** 17\
**Last updated:** [September 5, 2026, 4:31pm UTC](https://community.revolutionarygamesstudio.com/t/body-temperature-coldblooded-and-warmblooded/9170 "2026-09-05T16:31:23Z")

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The current macroscopic temperature tolernces system proposed by the developers is pretty silly: High surface increases heat tolerance but decreases cold tolernces and vice versa. Because of this exists silly paradox of …

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## [Achievements](https://community.revolutionarygamesstudio.com/t/achievements/530)

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**Author:** [@QuantumCrab](https://community.revolutionarygamesstudio.com/u/QuantumCrab)\
**Replies:** 2489\
**Last updated:** [September 3, 2026, 5:32pm UTC](https://community.revolutionarygamesstudio.com/t/achievements/530 "2026-09-03T17:32:05Z")

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You hate me, I hate you, We’re one angry primordial stew. Yes, I have resurrected the long-dead achievement thread. Good bye peaceful forum… Anyways, you know what to do. Edit by @hhyyrylainen: the previous version…

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## [Macroscopic+ hp system](https://community.revolutionarygamesstudio.com/t/macroscopic-hp-system/9061)

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**Author:** [@domin2ktr](https://community.revolutionarygamesstudio.com/u/domin2ktr)\
**Replies:** 6\
**Last updated:** [September 2, 2026, 10:19am UTC](https://community.revolutionarygamesstudio.com/t/macroscopic-hp-system/9061 "2026-09-02T10:19:28Z")

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I recently thought about this: How will HP work at the macroscopic stage? Simple HP pooling: Just pool HP, like in many games and the microbe stage, simple and straightforward. HP for each metaball: Each metaball in you…

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## [Toxin defense](https://community.revolutionarygamesstudio.com/t/toxin-defense/9158)

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**Author:** [@gronkL](https://community.revolutionarygamesstudio.com/u/gronkL)\
**Replies:** 9\
**Last updated:** [September 1, 2026, 5:12pm UTC](https://community.revolutionarygamesstudio.com/t/toxin-defense/9158 "2026-09-01T17:12:51Z")

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so we all know that toxin is used for offense and used for shooting at some cells as if it were a war without gemeva conventions, but there has been many times where a cell sneaks up from behind a cell and kills it, so m…

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## [Gasbags](https://community.revolutionarygamesstudio.com/t/gasbags/9149)

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**Author:** [@BenthicArchaeognatha](https://community.revolutionarygamesstudio.com/u/BenthicArchaeognatha)\
**Replies:** 13\
**Last updated:** [September 1, 2026, 1:13pm UTC](https://community.revolutionarygamesstudio.com/t/gasbags/9149 "2026-09-01T13:13:02Z")

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I thoink it should be possible to create a creature that can float using essentially lighter-than-air-gas filled lungs. They would need some sort of organ system that allows them to produce or concentrate this gas. I thi…

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## [Specific Organelles for fat cells?](https://community.revolutionarygamesstudio.com/t/specific-organelles-for-fat-cells/9156)

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**Author:** [@CosmosStudios](https://community.revolutionarygamesstudio.com/u/CosmosStudios)\
**Replies:** 6\
**Last updated:** [August 31, 2026, 9:40pm UTC](https://community.revolutionarygamesstudio.com/t/specific-organelles-for-fat-cells/9156 "2026-08-31T21:40:45Z")

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With the implementation of actomyosin for muscle cells and upcoming plans for nerve cells, should the fat reservoir in fat cells get its own organelle in the multicellular stage as well?

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## [The Origin of Consciousness in the Breakdown of the Bicameral Mind](https://community.revolutionarygamesstudio.com/t/the-origin-of-consciousness-in-the-breakdown-of-the-bicameral-mind/9157)

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**Author:** [@BenthicArchaeognatha](https://community.revolutionarygamesstudio.com/u/BenthicArchaeognatha)\
**Replies:** 10\
**Last updated:** [August 31, 2026, 4:42pm UTC](https://community.revolutionarygamesstudio.com/t/the-origin-of-consciousness-in-the-breakdown-of-the-bicameral-mind/9157 "2026-08-31T16:42:12Z")

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Julian Jaynes proposed the idea that conscious self-perception and self-examination of one’s own thoughts and motivations, and conscious analysis of the emotions of others are learned behaviors which have to be invented.…

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## [Types of Government](https://community.revolutionarygamesstudio.com/t/types-of-government/1826)

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**Author:** [@Atomic](https://community.revolutionarygamesstudio.com/u/Atomic)\
**Replies:** 195\
**Last updated:** [August 30, 2026, 7:36am UTC](https://community.revolutionarygamesstudio.com/t/types-of-government/1826 "2026-08-30T07:36:18Z")

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I would like to see communist aliens. I mean, that would be crazy.

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## [There should be a pre-microbial stage](https://community.revolutionarygamesstudio.com/t/there-should-be-a-pre-microbial-stage/9143)

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**Author:** [@BenthicArchaeognatha](https://community.revolutionarygamesstudio.com/u/BenthicArchaeognatha)\
**Replies:** 14\
**Last updated:** [August 28, 2026, 3:41pm UTC](https://community.revolutionarygamesstudio.com/t/there-should-be-a-pre-microbial-stage/9143 "2026-08-28T15:41:17Z")

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I think there should be a stage before the microbe stage where you either play as RNA in the warm little pond, or as a pre-cellular metabolic network near a hydrothermal vent using iron sulfide as a catalyst for the prod…

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## [Ideas for Thrive](https://community.revolutionarygamesstudio.com/t/ideas-for-thrive/1527)

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**Author:** [@Lourens](https://community.revolutionarygamesstudio.com/u/Lourens)\
**Replies:** 77\
**Last updated:** [August 25, 2026, 8:54pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-thrive/1527 "2026-08-25T20:54:04Z")

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I made dees topic for ideas that could be an awesome implement for the devs to put in

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## [Brain Editor idea](https://community.revolutionarygamesstudio.com/t/brain-editor-idea/9105)

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**Author:** [@CosmosStudios](https://community.revolutionarygamesstudio.com/u/CosmosStudios)\
**Replies:** 14\
**Last updated:** [August 16, 2026, 2:26pm UTC](https://community.revolutionarygamesstudio.com/t/brain-editor-idea/9105 "2026-08-16T14:26:51Z")

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Given that there are so many different regions of the brain alone, which is a single organ, do you think that it should be given its own editor where you edit specific regions of it?

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## [How many animals will be able to exist in each patch?](https://community.revolutionarygamesstudio.com/t/how-many-animals-will-be-able-to-exist-in-each-patch/9103)

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**Author:** [@CosmosStudios](https://community.revolutionarygamesstudio.com/u/CosmosStudios)\
**Replies:** 20\
**Last updated:** [August 12, 2026, 3:15pm UTC](https://community.revolutionarygamesstudio.com/t/how-many-animals-will-be-able-to-exist-in-each-patch/9103 "2026-08-12T15:15:38Z")

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In the current version of thrive, the most different species of cells I have ever seen in a single patch is 13. I don’t think this would be enough for an Earthlike ecosystem, where you have countless species of insects a…

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## [Biomes](https://community.revolutionarygamesstudio.com/t/biomes/640)

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**Author:** [@jellyfishmon](https://community.revolutionarygamesstudio.com/u/jellyfishmon)\
**Replies:** 387\
**Last updated:** [July 25, 2026, 8:54pm UTC](https://community.revolutionarygamesstudio.com/t/biomes/640 "2026-07-25T20:54:16Z")

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I saw that on the wiki there’s not a lot of biomes (only 4 for land if I recall and 9 in all) but there is 7 land bioms on earth tundra. taiga. temperate deciduous forest. scrub forest (called chaparral in California) g…

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## [Colonization - Concept](https://community.revolutionarygamesstudio.com/t/colonization-concept/9083)

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**Author:** [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)\
**Replies:** 13\
**Last updated:** [July 24, 2026, 7:34pm UTC](https://community.revolutionarygamesstudio.com/t/colonization-concept/9083 "2026-07-24T19:34:46Z")

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Colonization Colonization has driven history and is a key factor as to how the geopolitical environment has shaped over the course of thousands of years. How will colonization work in Thrive? You will gain access to ‘Co…

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## [Life Editor - Concept](https://community.revolutionarygamesstudio.com/t/life-editor-concept/9073)

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**Author:** [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)\
**Replies:** 16\
**Last updated:** [July 18, 2026, 6:45pm UTC](https://community.revolutionarygamesstudio.com/t/life-editor-concept/9073 "2026-07-18T18:45:08Z")

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Here’s a concept for what I will call the “Life Editor” What is the Life Editor? The Life Editor is unlocked after domestication has been researched during the late Awakening stage. Once researched, you will have a butto…

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## [Auto-evo algorithm](https://community.revolutionarygamesstudio.com/t/auto-evo-algorithm/9065)

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**Author:** [@N4no57](https://community.revolutionarygamesstudio.com/u/N4no57)\
**Replies:** 57\
**Last updated:** [July 15, 2026, 3:59pm UTC](https://community.revolutionarygamesstudio.com/t/auto-evo-algorithm/9065 "2026-07-15T15:59:33Z")

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As everyone already knows: Auto-evo kinda sucks. There is always this optimal design, hardly any niche specialisation and often weird designs that doesn’t seem like it came from trial and error; which at the end of the d…

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## [Questions about plans on the pre-Cambrian gameplay](https://community.revolutionarygamesstudio.com/t/questions-about-plans-on-the-pre-cambrian-gameplay/9064)

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**Author:** [@RomanSkull](https://community.revolutionarygamesstudio.com/u/RomanSkull)\
**Replies:** 14\
**Last updated:** [July 12, 2026, 8:05pm UTC](https://community.revolutionarygamesstudio.com/t/questions-about-plans-on-the-pre-cambrian-gameplay/9064 "2026-07-12T20:05:06Z")

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So I’m an amateur biologist, and I’m thinking about how in earth’s evolutionary history, we see that multicellular animals started off as sessile and passively motile creatures like sponges, corals, and jellyfish. I high…

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## [Categorization of Resources in the Society Stage](https://community.revolutionarygamesstudio.com/t/categorization-of-resources-in-the-society-stage/9063)

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**Author:** [@MysteryMeat](https://community.revolutionarygamesstudio.com/u/MysteryMeat)\
**Replies:** 54\
**Last updated:** [July 11, 2026, 6:35pm UTC](https://community.revolutionarygamesstudio.com/t/categorization-of-resources-in-the-society-stage/9063 "2026-07-11T18:35:09Z")

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About a month ago I was thinking about how the game could divide up resources in a way that makes for functional UI in the Society stage that also takes into account both the large variety of resources a society actually…

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