# Future Game

**URL:** https://community.revolutionarygamesstudio.com/c/future-game/9.md?page=1

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**Page:** 2

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## [Categorization of Resources in the Society Stage](https://community.revolutionarygamesstudio.com/t/categorization-of-resources-in-the-society-stage/9063)

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**Author:** [@MysteryMeat](https://community.revolutionarygamesstudio.com/u/MysteryMeat)\
**Replies:** 54\
**Last updated:** [July 11, 2026, 6:35pm UTC](https://community.revolutionarygamesstudio.com/t/categorization-of-resources-in-the-society-stage/9063 "2026-07-11T18:35:09Z")

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About a month ago I was thinking about how the game could divide up resources in a way that makes for functional UI in the Society stage that also takes into account both the large variety of resources a society actually…

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## [My thoughts about microcurrents](https://community.revolutionarygamesstudio.com/t/my-thoughts-about-microcurrents/9059)

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**Author:** [@domin2ktr](https://community.revolutionarygamesstudio.com/u/domin2ktr)\
**Replies:** 23\
**Last updated:** [July 7, 2026, 1:14pm UTC](https://community.revolutionarygamesstudio.com/t/my-thoughts-about-microcurrents/9059 "2026-07-07T13:14:04Z")

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Chemotrophy and compound absorption in Thrive are actually quite unrealistic. To survive, you need to purposefully seek out compounds. Real microbes don’t behave this way; they typically simply wait for the compound to r…

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## [Discussion/Dialogue Systems](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055)

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**Author:** [@swooce](https://community.revolutionarygamesstudio.com/u/swooce)\
**Replies:** 59\
**Last updated:** [July 2, 2026, 1:50pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055 "2026-07-02T13:50:51Z")

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(I’m not a programmer, but I did some research. Take what I say with a grain of salt.) The thrive dialog/dicussion system is something that should be discussed in further detail. Starting from awakening, up to space sta…

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## [Coal Forests](https://community.revolutionarygamesstudio.com/t/coal-forests/9049)

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**Author:** [@swooce](https://community.revolutionarygamesstudio.com/u/swooce)\
**Replies:** 16\
**Last updated:** [June 28, 2026, 8:24am UTC](https://community.revolutionarygamesstudio.com/t/coal-forests/9049 "2026-06-28T08:24:28Z")

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(Don’t know whether this fits in either aware or industrial. I’m new to this. Lmk any questions.) Coal swamps were created during the palaeozoic in tropical, wet regions and were crucial for the creation of peat during …

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## [Direct Planet Patch Editor (concept)](https://community.revolutionarygamesstudio.com/t/direct-planet-patch-editor-concept/9042)

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**Author:** [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)\
**Replies:** 11\
**Last updated:** [June 19, 2026, 10:41pm UTC](https://community.revolutionarygamesstudio.com/t/direct-planet-patch-editor-concept/9042 "2026-06-19T22:41:34Z")

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Rather than smashing the “regenerate world” button and hoping something interesting pops up, there should be a direct planet editor where you can add patches and edit them. This image is a stand in for what the button…

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## [Ideas for the Macroscopic Stage \[Put your ideas in this thread\]](https://community.revolutionarygamesstudio.com/t/ideas-for-the-macroscopic-stage-put-your-ideas-in-this-thread/8062)

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**Author:** [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Replies:** 196\
**Last updated:** [May 19, 2026, 11:09am UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-macroscopic-stage-put-your-ideas-in-this-thread/8062 "2026-05-19T11:09:33Z")

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I suppose this category should also have one of these threads for putting in small ideas for this stage (that don’t deserve their own discussion threads). Example of how to use this thread:

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## [Brownian motion Sails](https://community.revolutionarygamesstudio.com/t/brownian-motion-sails/8994)

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**Author:** [@Andorkao](https://community.revolutionarygamesstudio.com/u/Andorkao)\
**Replies:** 10\
**Last updated:** [May 14, 2026, 7:40am UTC](https://community.revolutionarygamesstudio.com/t/brownian-motion-sails/8994 "2026-05-14T07:40:12Z")

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I would like to suggest a new passive external organelle/membrane modification for the Microbe Stage, based on Brownian Motion. Currently, cells without flagella are completely static. I propose an ultra-low-energy move…

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## [Player Control Of Starting Resources?](https://community.revolutionarygamesstudio.com/t/player-control-of-starting-resources/8984)

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**Author:** [@ForItIsNotYetEvening](https://community.revolutionarygamesstudio.com/u/ForItIsNotYetEvening)\
**Replies:** 12\
**Last updated:** [May 5, 2026, 9:25am UTC](https://community.revolutionarygamesstudio.com/t/player-control-of-starting-resources/8984 "2026-05-05T09:25:36Z")

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I was building an organism, and it’s initial cell is a very slow and ineffective dude, who’s sole purpose in life is to digest food and spit out helper cells. However, it has been difficult to play, as it relies on being…

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## [Living Planets](https://community.revolutionarygamesstudio.com/t/living-planets/7983)

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**Author:** [@AThrivingKraken](https://community.revolutionarygamesstudio.com/u/AThrivingKraken)\
**Replies:** 42\
**Last updated:** [April 14, 2026, 7:40am UTC](https://community.revolutionarygamesstudio.com/t/living-planets/7983 "2026-04-14T07:40:45Z")

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I don’t know how much this variant on this topic has been discussed, but I can’t find anything on it from skimming articles here or on the developer wiki. What are the opinions and thoughts people have on “living planets…

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## [Ideas for the Microbe Stage \[Put your ideas in this thread\]](https://community.revolutionarygamesstudio.com/t/ideas-for-the-microbe-stage-put-your-ideas-in-this-thread/1885)

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**Author:** [@Zahyyy](https://community.revolutionarygamesstudio.com/u/Zahyyy)\
**Replies:** 424\
**Last updated:** [April 1, 2026, 6:05pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-microbe-stage-put-your-ideas-in-this-thread/1885 "2026-04-01T18:05:28Z")

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In this thread, we will discuss not only ideas for microbial stage, but also the priority of changes, fixes and the said ideas, meaning you don’t have to contribute just with new ideas, but also to bring attention to som…

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## [Ideas for the Multicellular Stage \[Put your ideas in this thread\]](https://community.revolutionarygamesstudio.com/t/ideas-for-the-multicellular-stage-put-your-ideas-in-this-thread/447)

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**Author:** [@blackjacksike](https://community.revolutionarygamesstudio.com/u/blackjacksike)\
**Replies:** 281\
**Last updated:** [March 28, 2026, 7:03pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-multicellular-stage-put-your-ideas-in-this-thread/447 "2026-03-28T19:03:13Z")

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You can put all your ideas in this thread, so they won’t be scattered everywhere in the forum. I want to start talking about specializing cells. First, when you look into the human body, there are 4 types of cells if I …

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## [Reproducing (and maturing)](https://community.revolutionarygamesstudio.com/t/reproducing-and-maturing/8797)

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**Author:** [@blakisback](https://community.revolutionarygamesstudio.com/u/blakisback)\
**Replies:** 89\
**Last updated:** [March 15, 2026, 1:41pm UTC](https://community.revolutionarygamesstudio.com/t/reproducing-and-maturing/8797 "2026-03-15T13:41:09Z")

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Now that the developers had completed the microbe stage, I started wondering how will multicellular stage look like. So I decided to share my ideas with the community. Just like in real life, multicellular organisms rep…

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## [Give us a way to digest toxins](https://community.revolutionarygamesstudio.com/t/give-us-a-way-to-digest-toxins/8956)

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**Author:** [@navegamer11](https://community.revolutionarygamesstudio.com/u/navegamer11)\
**Replies:** 13\
**Last updated:** [March 12, 2026, 7:01am UTC](https://community.revolutionarygamesstudio.com/t/give-us-a-way-to-digest-toxins/8956 "2026-03-12T07:01:46Z")

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Make it one of the lysosome functions or something, npcs keep evolving toxins and thwarting my plans of being predatory.

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## [Ideas for Thrive Civilization: The Awakening Stage](https://community.revolutionarygamesstudio.com/t/ideas-for-thrive-civilization-the-awakening-stage/8920)

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**Author:** [@Hexagrid](https://community.revolutionarygamesstudio.com/u/Hexagrid)\
**Replies:** 63\
**Last updated:** [January 29, 2026, 4:09pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-thrive-civilization-the-awakening-stage/8920 "2026-01-29T16:09:16Z")

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Warning: this is rather lengthy, but a good read for ideas! Down below is a large catalog of ideas for the awakening stage, starting a very long series of ideas. We start with the emergence of your alien species’ civili…

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## [Ribosomes](https://community.revolutionarygamesstudio.com/t/ribosomes/6093)

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**Author:** [@anon48518031](https://community.revolutionarygamesstudio.com/u/anon48518031)\
**Replies:** 32\
**Last updated:** [January 21, 2026, 9:42am UTC](https://community.revolutionarygamesstudio.com/t/ribosomes/6093 "2026-01-21T09:42:21Z")

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Ribosomes in real life are an organelle that create proteins. I think that they could be integrated into thrive with the new capped growth speed to speed up the growth speed, similar to how lysosomes speed up digestion s…

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## [Glucose-producing Vacuoles & Rubisco](https://community.revolutionarygamesstudio.com/t/glucose-producing-vacuoles-rubisco/8875)

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**Author:** [@vej](https://community.revolutionarygamesstudio.com/u/vej)\
**Replies:** 75\
**Last updated:** [January 11, 2026, 12:51am UTC](https://community.revolutionarygamesstudio.com/t/glucose-producing-vacuoles-rubisco/8875 "2026-01-11T00:51:26Z")

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Not sure where suggestions go. I was reading some of the old discussion on ATP storage (converting ATP to another molecule, like glucose, or whatever means of storing). Is there no way to have this as a subtype of vacu…

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## [An proposal of a simple manual benchmark for the 3D editors](https://community.revolutionarygamesstudio.com/t/an-proposal-of-a-simple-manual-benchmark-for-the-3d-editors/8887)

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**Author:** [@Trappist-1e](https://community.revolutionarygamesstudio.com/u/Trappist-1e)\
**Replies:** 18\
**Last updated:** [January 6, 2026, 10:38am UTC](https://community.revolutionarygamesstudio.com/t/an-proposal-of-a-simple-manual-benchmark-for-the-3d-editors/8887 "2026-01-06T10:38:05Z")

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I know, i know it is not exactly right for me to mention spore in every single one the posts i do here, but i would be removing a big part of the context relevant to this discussion, without mentioning the tech marvel sp…

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## [Some concerns regarding the macroscopic stage (Or: How I Stopped Worrying and Love the Edicaran)](https://community.revolutionarygamesstudio.com/t/some-concerns-regarding-the-macroscopic-stage-or-how-i-stopped-worrying-and-love-the-edicaran/8872)

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**Author:** [@Trappist-1e](https://community.revolutionarygamesstudio.com/u/Trappist-1e)\
**Replies:** 11\
**Last updated:** [December 31, 2025, 12:07pm UTC](https://community.revolutionarygamesstudio.com/t/some-concerns-regarding-the-macroscopic-stage-or-how-i-stopped-worrying-and-love-the-edicaran/8872 "2025-12-31T12:07:24Z")

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With the development of the multicellular stage being finally the team’s focus after more than a decade of unicellular supremacy—and the goal of finishing multicellular in about a year—\[1\]i think it is a good time to beg…

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## [Suggestion: Make AI cells act more independently](https://community.revolutionarygamesstudio.com/t/suggestion-make-ai-cells-act-more-independently/8820)

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**Author:** [@Tucsokchips](https://community.revolutionarygamesstudio.com/u/Tucsokchips)\
**Replies:** 14\
**Last updated:** [December 29, 2025, 2:44pm UTC](https://community.revolutionarygamesstudio.com/t/suggestion-make-ai-cells-act-more-independently/8820 "2025-12-29T14:44:13Z")

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Hi! I’ve noticed that AI-controlled cells in Thrive often copy the player’s behavior, which can make gameplay less challenging. For example, I once played a stationary, photosynthetic cell, and all of the AI cells simpl…

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## [Behavior Editor](https://community.revolutionarygamesstudio.com/t/behavior-editor/2409)

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**Author:** [@Deus](https://community.revolutionarygamesstudio.com/u/Deus)\
**Replies:** 40\
**Last updated:** [December 28, 2025, 10:03am UTC](https://community.revolutionarygamesstudio.com/t/behavior-editor/2409 "2025-12-28T10:03:43Z")

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With the last update addition of appearance, the behavior tab is now the only editor function which remains unimplemented. Although the main idea surrounding this aspect revolves around editing already implemented behavi…

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## [Should Multicellular Stage have a 3 dimensional movement system](https://community.revolutionarygamesstudio.com/t/should-multicellular-stage-have-a-3-dimensional-movement-system/8798)

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**Author:** [@Meglomaniac](https://community.revolutionarygamesstudio.com/u/Meglomaniac)\
**Replies:** 101\
**Last updated:** [December 19, 2025, 3:18pm UTC](https://community.revolutionarygamesstudio.com/t/should-multicellular-stage-have-a-3-dimensional-movement-system/8798 "2025-12-19T15:18:07Z")

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I was thinking why not go for a 3 dimensional movement along the x,y,z axis, but a static unchanging camera for the multicellular stage, whereas for macroscopic, a 3dimensional camera movement is allowed. Similarly to Th…

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## [Animation?](https://community.revolutionarygamesstudio.com/t/animation/8800)

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**Author:** [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)\
**Replies:** 16\
**Last updated:** [December 19, 2025, 2:43pm UTC](https://community.revolutionarygamesstudio.com/t/animation/8800 "2025-12-19T14:43:28Z")

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So far, the multicellular organisms kind of just glide around but will they move like the macroscopic organisms? Will a long slug-like 20-cell organism slither around?

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## [Depth of gameplay in the microbe stage](https://community.revolutionarygamesstudio.com/t/depth-of-gameplay-in-the-microbe-stage/8799)

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**Author:** [@domin2ktr](https://community.revolutionarygamesstudio.com/u/domin2ktr)\
**Replies:** 20\
**Last updated:** [December 18, 2025, 3:14pm UTC](https://community.revolutionarygamesstudio.com/t/depth-of-gameplay-in-the-microbe-stage/8799 "2025-12-18T15:14:41Z")

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I’ve noticed that after just a few playthroughs of Thrive, its gameplay feels very flat, as it becomes a chore where you’re constantly placing the same parts in the same algorithm. The problem is that there’s no strateg…

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## [Entertainments](https://community.revolutionarygamesstudio.com/t/entertainments/8753)

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**Author:** [@Thriveloverin\_kr](https://community.revolutionarygamesstudio.com/u/Thriveloverin_kr)\
**Replies:** 22\
**Last updated:** [December 17, 2025, 5:57pm UTC](https://community.revolutionarygamesstudio.com/t/entertainments/8753 "2025-12-17T17:57:46Z")

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Wow, it’s been 2 years since i logged in. Hello Thrive community again! So, into the main topic, I can clearly see people discussing about culture and it’s ability and spread, but not really ‘about’ alien population’s e…

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## [Civs without wood](https://community.revolutionarygamesstudio.com/t/civs-without-wood/8789)

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**Author:** [@domin2ktr](https://community.revolutionarygamesstudio.com/u/domin2ktr)\
**Replies:** 38\
**Last updated:** [December 14, 2025, 6:32pm UTC](https://community.revolutionarygamesstudio.com/t/civs-without-wood/8789 "2025-12-14T18:32:50Z")

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I recently thought about the possibility that trees with lignin, like those on Earth, might not develop in all cases. It’s entirely possible that local tree species might use a different substance (such as silicon, chiti…

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## [Environmental destruction - Concept](https://community.revolutionarygamesstudio.com/t/environmental-destruction-concept/8780)

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**Author:** [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)\
**Replies:** 19\
**Last updated:** [December 9, 2025, 1:39pm UTC](https://community.revolutionarygamesstudio.com/t/environmental-destruction-concept/8780 "2025-12-09T13:39:52Z")

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Animalia is here and back with yet another concept. Environmental Destruction Environmental Destruction is a percentage number that ranges between 0-200% throughout the late awakening - space stage. When you first begi…

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## [Second stage](https://community.revolutionarygamesstudio.com/t/second-stage/8786)

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**Author:** [@Just\_a\_bro](https://community.revolutionarygamesstudio.com/u/Just_a_bro)\
**Replies:** 7\
**Last updated:** [December 7, 2025, 9:42pm UTC](https://community.revolutionarygamesstudio.com/t/second-stage/8786 "2025-12-07T21:42:09Z")

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Hello, I didn’t write anything there for a long time, but as the microbe stage is going to be released in a few weeks, it’s clear that next updates and patches would be connected with colony stage. Well, I have few quest…

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## [Resource specialization](https://community.revolutionarygamesstudio.com/t/resource-specialization/8777)

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**Author:** [@Thriveloverin\_kr](https://community.revolutionarygamesstudio.com/u/Thriveloverin_kr)\
**Replies:** 4\
**Last updated:** [November 29, 2025, 7:43pm UTC](https://community.revolutionarygamesstudio.com/t/resource-specialization/8777 "2025-11-29T19:43:22Z")

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Let’s really dive in to the actual gameplay. As Thrive’s developer, hhyyrylainen partially agreed on Society/Industrial stage being in RTS style, we have to introduce specialization to resources so we can actually make t…

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## [Possible types of planets for life in thrive](https://community.revolutionarygamesstudio.com/t/possible-types-of-planets-for-life-in-thrive/8748)

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**Author:** [@domin2ktr](https://community.revolutionarygamesstudio.com/u/domin2ktr)\
**Replies:** 54\
**Last updated:** [November 28, 2025, 5:32am UTC](https://community.revolutionarygamesstudio.com/t/possible-types-of-planets-for-life-in-thrive/8748 "2025-11-28T05:32:09Z")

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Here we discuss the types of unusual planets that could thrive for the start and development of life. Are planets with tidal locking to a star acceptable for the development of life and civlization?

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## [All my ideas for industrial stage](https://community.revolutionarygamesstudio.com/t/all-my-ideas-for-industrial-stage/8773)

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**Author:** [@blakisback](https://community.revolutionarygamesstudio.com/u/blakisback)\
**Replies:** 20\
**Last updated:** [November 28, 2025, 5:06am UTC](https://community.revolutionarygamesstudio.com/t/all-my-ideas-for-industrial-stage/8773 "2025-11-28T05:06:45Z")

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Hello there, I have a bunch of ideas for what could be used. I am making a seperate topic because i have alot of ideas and putting them in a reply is simply too much. Vehicles Industrial stage is bassicaly society sta…

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