0.4.1 Midgame crash

As the title suggests the game crashed part way. I’m unclear what other specific information I can add. Included is the crash dump. Occasionally when clicking into Editor mode the game would freeze with the Window Title saying: “Not Responding” but afaik this crash was not when the Editor was trying to open it was in the moving around exploring part of the game.

Having a look at the crash dump it says GPU: UNKNOWN but it should say: GTX 1050Ti I assume this would also explain why the game never used the GPU and the loading videos stutter a lot and I skip them by pressing Escape.

Launcher log:

Crash dump:

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Could you include your ThriveLogOGRE.txt as that should have all the information about the detected graphics etc.

It might also contain the actual crash reason as from the crash dump I see that the error is Ogre failing to write to texture in the GUI updating:

 1  RenderSystem_GL3Plus.dll!Ogre::ExceptionFactory::throwException(Ogre::Exception::ExceptionCodes,int,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,char const *,long) [ogreexception.h : 280 + 0x26]
    rbp = 0x00000064fffee459   rsp = 0x00000064fffee3a0
    rip = 0x00007ffca14c3809
    Found by: previous frame's frame pointer
 2  RenderSystem_GL3Plus.dll!Ogre::v1::GL3PlusTextureBuffer::download(Ogre::PixelBox const &) [ogregl3plustexturebuffer.cpp : 384 + 0x4a]
6  Engine.dll!Leviathan::GUI::View::OnPaint(scoped_refptr<CefBrowser>,cef_paint_element_type_t,std::vector<CefRect,std::allocator<CefRect> > const &,void const *,int,int) [guiview.cpp : 544 + 0xb]

@Untrustedlife this might be this issue (but on Windows this might cause a crash): https://github.com/Revolutionary-Games/Thrive/issues/654

ThriveLogOGRE.txt

https://pastebin.com/wyxDKGhq

This is the interesting part: “OGRE EXCEPTION(7:InternalErrorException): Texture Buffer: Out of memory in GL3PlusTextureBuffer::download”