Hi, Iโm back. I randomly decided to take a look at the most recent Thrive build. To say the least, itโs been a while since a game made me say โwowโ in reaction to graphics. Itโs a remarkable improvement from when I last played Thrive.
I quite like the auto-evo system, and it does provide some more realistic-feeling evo. I also enjoy that your species is the first to ever exist in the oceans of [insert planet name]. On evolution, I found the reports interesting, and the customisable cell membrane was something I wasnโt expecting to see, but liked the idea of. Also, hell yes, you can name your species and change the cell colour. Certainly a revolutionary development.
Of course, I have my issues. Firstly, the everlasting issue I have with Thrive still stands - I often get betrayed by the lack of glucose cloud spawns, and die as a result. Because of this, I had to develop a reliance on iron for half of my ATP production, and abandon metabolosomes as a concept. Most curiously, Iโve found that whenever I migrate to a new area, no clouds spawn at all - no glucose, no phosphates, no ammonia. You can guess how that turns out. Iโve also found that whenever some cells die, clouds of various resources burst out at mach speed into God-knows-where, which not only looks strange but also denies some much-needed resources, provided that theyโre meant to dump out their resources on death. Probably worth fixing.
Overall, itโs a substantial improvement graphically and the new evolution options are most welcome. However, as with all games, it has its issues, some more pressing than some. At least I got this pic: 
Edit: A couple of other things, including actual suggestions.
Firstly, I find it odd that the population of your species does not change at all once you leave a patch. It doesnโt increase, doesnโt decrease, hell it doesnโt even speciate. Secondly, Iโd recommend downscaling the circular thing in the bottom right, it could take up less of the screen quite easily. Thirdly, I find how common iron is, odd. Iโve stumbled upon iron chunks a lot more than Iโve stumbled upon glucose, ammonia or phosphates, even in the Bathypelagic, where it claims that thereโs a lot less iron than in other patches. It makes developing rusticyanin a practical necessity. Finally, on a minor note, Iโve noticed visible lines in the background during gameplay. Theyโre faint, but visible.
Not really detrimental to the playing experience.