Hi, I’m back. I randomly decided to take a look at the most recent Thrive build. To say the least, it’s been a while since a game made me say “wow” in reaction to graphics. It’s a remarkable improvement from when I last played Thrive.
I quite like the auto-evo system, and it does provide some more realistic-feeling evo. I also enjoy that your species is the first to ever exist in the oceans of [insert planet name]. On evolution, I found the reports interesting, and the customisable cell membrane was something I wasn’t expecting to see, but liked the idea of. Also, hell yes, you can name your species and change the cell colour. Certainly a revolutionary development.
Of course, I have my issues. Firstly, the everlasting issue I have with Thrive still stands - I often get betrayed by the lack of glucose cloud spawns, and die as a result. Because of this, I had to develop a reliance on iron for half of my ATP production, and abandon metabolosomes as a concept. Most curiously, I’ve found that whenever I migrate to a new area, no clouds spawn at all - no glucose, no phosphates, no ammonia. You can guess how that turns out. I’ve also found that whenever some cells die, clouds of various resources burst out at mach speed into God-knows-where, which not only looks strange but also denies some much-needed resources, provided that they’re meant to dump out their resources on death. Probably worth fixing.
Overall, it’s a substantial improvement graphically and the new evolution options are most welcome. However, as with all games, it has its issues, some more pressing than some. At least I got this pic:
Edit: A couple of other things, including actual suggestions.
Firstly, I find it odd that the population of your species does not change at all once you leave a patch. It doesn’t increase, doesn’t decrease, hell it doesn’t even speciate. Secondly, I’d recommend downscaling the circular thing in the bottom right, it could take up less of the screen quite easily. Thirdly, I find how common iron is, odd. I’ve stumbled upon iron chunks a lot more than I’ve stumbled upon glucose, ammonia or phosphates, even in the Bathypelagic, where it claims that there’s a lot less iron than in other patches. It makes developing rusticyanin a practical necessity. Finally, on a minor note, I’ve noticed visible lines in the background during gameplay. They’re faint, but visible.
Not really detrimental to the playing experience.