# 0.5.10 Release Candidate Testing

**URL:** <https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446>\
**Category:** Meta\
**Tags:** thread-of-the-week\
**Created:** [September 17, 2022, 9:36am UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446 "2022-09-17T09:36:25Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [September 17, 2022, 9:36am UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/1 "2022-09-17T09:36:25Z")

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It is once again to test a release candidate.Some of the major features if you decide to test this will be the timed reproduction system, auto-evo exploring tool and various fixes and tweaks in a bunch of places.

> **Downloads**
>
> Linux: [https://dev.revolutionarygamesstudio.com/api/v1/download/37153](https://dev.revolutionarygamesstudio.com/api/v1/download/37153)  
> SHA3: 6083c8640f776a78783271b46bce2b4dfabe882441b6914dbf5e029cb667e76a
> 
> Windows: [https://dev.revolutionarygamesstudio.com/api/v1/download/37154](https://dev.revolutionarygamesstudio.com/api/v1/download/37154)  
> SHA3: c0e40a5db5449018de785f08b585b139b57df1d13ddcc64943cfa144da5db0e9
> 
> Windows (32-bit): [https://dev.revolutionarygamesstudio.com/api/v1/download/37155](https://dev.revolutionarygamesstudio.com/api/v1/download/37155)  
> SHA3: e5583495e09aca738f2d2222f11439715fde3bce79652b64fc32ed88010978b7
> 
> Mac: [https://dev.revolutionarygamesstudio.com/api/v1/download/37156](https://dev.revolutionarygamesstudio.com/api/v1/download/37156)  
> SHA3: 28f7fd6c3c683b818485aae53ebbde4e1dfda37cf6b041e68bcca6b40639324d

The mac build should work this time right away as I built and tested it on my mac. Even though [we haven’t reached the wishlist goal](https://forum.revolutionarygamesstudio.com/t/demand-for-official-mac-osx-support/911).

Also available as the beta version from Steam and itch.

If you provide feedback please try to focus it on things that we could feasibly fix in a week before the 0.5.10 release.

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [September 17, 2022, 9:36am UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/2 "2022-09-17T09:36:49Z")

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Pinned globally on September 17, 2022, 9:36am UTC



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**Author:** ![Nigel](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nigel/32/6997_2.png) [@Nigel](https://community.revolutionarygamesstudio.com/u/Nigel)\
**Post date:** [September 17, 2022, 1:18pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/3 "2022-09-17T13:18:44Z")

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you KNOW its serious when you can see the hide details box in the community forum home page

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**Author:** ![aleixcoma](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aleixcoma/32/6776_2.png) [@aleixcoma](https://community.revolutionarygamesstudio.com/u/aleixcoma)\
**Post date:** [September 17, 2022, 2:40pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/4 "2022-09-17T14:40:21Z")

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I played all the way until the late multicellular editor. However, at this point, once I press the “CONFIRM” button, the game crashes without leaving any message. Find below the link of the save file, just before clicking the “Become macroscopic” button:

> **[2.14 MB file on MEGA](https://mega.nz/file/xK1VATiB#hSq9IdN2Qe-hYSGhB_y3JFI5AAnJdKbfckmrT0_KpFA)**

Concerning timed reproduction, in the microbe stage feels OK in my opinion. However, in the early multicellular stage, it gets too high. It took about 20 minutes for my final organism made of 20 cells, even with the stores of ammonia and phosphate full. As well, the “instantaneous reproduction” cheat does only grant access to the editor, without creating the full organism. Therefore, in order to access the late multicellular stage, I am forced to have to wait.

Apart from that, the new mucilage agent is very fun to play with and I also enjoyed a lot messing with the auto-evo exploring tool. Good work!

EDIT:

I forgot to add that, in early multicellular, every time I go back into the editor, my cell body plan gets slightly modified. Usually, a couple or so of my cells are moved with respect to the previous editor cycle.

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [September 17, 2022, 6:02pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/5 "2022-09-17T18:02:23Z")

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> [@Nigel](#):
>
> you KNOW its serious when you can see the hide details box in the community forum home page

What do you mean?

> [@aleixcoma](#):
>
> the game crashes without leaving any message. Find below the link of the save file, just before clicking the “Become macroscopic” button:

I can confirm. I didn’t fully debug but it seems like the slime changes now crash the macroscopic prototoype.  
Someone needs to either duplicate the microbe HUD changes to the macroscopic or remove those parts from the base mechanics.

> [@aleixcoma](#):
>
> Concerning timed reproduction, in the microbe stage feels OK in my opinion. However, in the early multicellular stage, it gets too high. It took about 20 minutes for my final organism made of 20 cells, even with the stores of ammonia and phosphate full.

I already knew that the balancing is off there as we didn’t get a game designer to balance that part.

> <https://github.com/Revolutionary-Games/Thrive/issues/3654>
>
> might need to consider things like scaling up the free compounds amount based on… cell size or make subsequent organelles cheaper

Edit: also @aleixcoma are you sure the game logs didn’t have any crash information? We should now have a code change merged that adds an unhandled exception handler.

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**Author:** ![Rathalos](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/rathalos/32/8539_2.png) [@Rathalos](https://community.revolutionarygamesstudio.com/u/Rathalos)\
**Post date:** [September 17, 2022, 6:08pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/6 "2022-09-17T18:08:27Z")

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> [@aleixcoma](#):
>
> I played all the way until the late multicellular editor. However, at this point, once I press the “CONFIRM” button, the game crashes without leaving any message. Find below the link of the save file, just before clicking the “Become macroscopic” button:

I can confirm this happened for me as well.

Until then everything worked fine though!

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**Author:** ![Nigel](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nigel/32/6997_2.png) [@Nigel](https://community.revolutionarygamesstudio.com/u/Nigel)\
**Post date:** [September 17, 2022, 6:44pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/7 "2022-09-17T18:44:55Z")

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![image](https://thrivecommunity-uploads.b-cdn.net/original/2X/5/557535d210dac66b35d2237f3f0061def493c663.png)

> [@hhyyrylainen](#):
>
> What do you mean?

just this

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<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [September 17, 2022, 6:51pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/8 "2022-09-17T18:51:27Z")

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Oh that, I do remember seeing that kind of thing somewhere for a thread but at least for me this thread doesn’t show up anywhere on the forums home page like that.

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<div class="post-metadata">

**Author:** ![aleixcoma](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aleixcoma/32/6776_2.png) [@aleixcoma](https://community.revolutionarygamesstudio.com/u/aleixcoma)\
**Post date:** [September 17, 2022, 8:08pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/9 "2022-09-17T20:08:12Z")

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> [@hhyyrylainen](#):
>
> Edit: also @aleixcoma are you sure the game logs didn’t have any crash information? We should now have a code change merged that adds an unhandled exception handler.

Yes, that’s the corresponding log:

> **Summary**
>
> ------------ Begin of Unhandled Exception Log ------------  
> The following exception prevented the game from running:
> 
> System.NullReferenceException: The instance of type NodePath is null.  
> at Godot.NodePath.GetPtr (Godot.NodePath instance) [0x00003] in \<19daba5d5ae94c7483bcc78b7907d0ef\>:0  
> at Godot.Node.GetNode (Godot.NodePath path) [0x0000b] in \<19daba5d5ae94c7483bcc78b7907d0ef\>:0  
> at Godot.Node.GetNode[T] (Godot.NodePath path) [0x00000] in \<19daba5d5ae94c7483bcc78b7907d0ef\>:0  
> at StageHUDBase`1[TStage]._Ready () [0x001d0] in <ccd24901990a444f9e5eed06097dc0c9>:0 at MulticellularHUD._Ready () [0x00000] in <ccd24901990a444f9e5eed06097dc0c9>:0 at (wrapper managed-to-native) Godot.NativeCalls.godot_icall_2_451(intptr,intptr,intptr,bool) at Godot.Node.AddChild (Godot.Node node, System.Boolean legibleUniqueName) [0x00011] in <19daba5d5ae94c7483bcc78b7907d0ef>:0 at SceneManager.SwitchToScene (Godot.Node newSceneRoot, System.Boolean keepOldRoot) [0x00027] in <ccd24901990a444f9e5eed06097dc0c9>:0 at EditorBase`2[TAction,TStage].OnEditorExitTransitionFinished () [0x00092] in :0  
> at LateMulticellularEditor.OnEditorExitTransitionFinished () [0x00007] in :0  
> at TransitionManager+Sequence.StartNext () [0x00094] in :0  
> at TransitionManager+Sequence.Process () [0x00087] in :0  
> at TransitionManager.\_Process (System.Single delta) [0x00019] in :0
> 
> Please provide us with this log, thank you.  
> ------------ End of Unhandled Exception Log ------------

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<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [September 17, 2022, 8:17pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/10 "2022-09-17T20:17:46Z")

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That would have been very useful to see first. As that would have basically almost allowed me to come to the same conclusion I came to after testing myself that the macroscopic stage scene has a configuration issue meaning it’s not playable at all.

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**Author:** ![Mr\_Package](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/m/ea666f/32.png) [@Mr\_Package](https://community.revolutionarygamesstudio.com/u/Mr_Package)\
**Post date:** [September 19, 2022, 5:51pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/11 "2022-09-19T17:51:56Z")

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Tried out this version. There were two problems:

1. Substances for “evolution” are being recruited for a very long time, I tried to score the cell with all substances through the cheat mode, everything is being collected for a very long time for the necessary substances for evolution
2. Productivity in multicellular mode drops significantly, it became a little worse than before (fps 3-6)

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<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [September 19, 2022, 6:39pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/12 "2022-09-19T18:39:44Z")

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> [@Mr\_Package](#):
>
> Substances for “evolution” are being recruited for a very long time, I tried to score the cell with all substances through the cheat mode, everything is being collected for a very long time for the necessary substances for evolution

This version includes the new timed reproduction system that prevents players from skipping through generations too fast even if they are full on compounds.

> [@Mr\_Package](#):
>
> Productivity in multicellular mode drops significantly, it became a little worse than before (fps 3-6)

Have you tried setting the entity limit to “tiny” in the performance options?

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<div class="post-metadata">

**Author:** ![C009](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/c009/32/12168_2.png) [@C009](https://community.revolutionarygamesstudio.com/u/C009)\
**Post date:** [September 19, 2022, 7:50pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/13 "2022-09-19T19:50:39Z")

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> [@hhyyrylainen](#):
>
> > [@Mr\_Package](#):
> >
> > Substances for “evolution” are being recruited for a very long time, I tried to score the cell with all substances through the cheat mode, everything is being collected for a very long time for the necessary substances for evolution
> 
> This version includes the new timed reproduction system that prevents players from skipping through generations too fast even if they are full on compounds.

I have to say that new timed reproduction sometimes takes **really** long, especially with big or multicellular creatures as mentioned by @aleixcoma .  
Also i think i found bug where even single cytoplasm is growing up in really slow pace. Unfortunately i don’t have currently any footage or logs.

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<div class="post-metadata">

**Author:** ![Nonametoseehere](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nonametoseehere/32/8590_2.png) [@Nonametoseehere](https://community.revolutionarygamesstudio.com/u/Nonametoseehere)\
**Post date:** [September 19, 2022, 11:11pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/14 "2022-09-19T23:11:58Z")

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Where do I find the logs? The game randomly crashed while in the early multicellular editor.

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<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [September 20, 2022, 12:52pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/15 "2022-09-20T12:52:23Z")

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If you don’t already know the logs folder, you can start Thrive go into the options menu and there in the misc options there’s a button to open the logs folder. The game keeps the last few runs of Thrive worth of logs, so you can open the game a couple of times after the crash without having lost the logs.

> [@C009](#):
>
> I have to say that new timed reproduction sometimes takes **really** long, especially with big or multicellular creatures as mentioned by @aleixcoma .

That will be adjusted. Before the RC multicellular didn’t get any balancing.

If nothing else we’ll probably at least double the speed there:

> <https://github.com/Revolutionary-Games/Thrive/pull/3806>
>
> and added 30% more base cost to it
> 
> \*\*Progress Checklist\*\*
> 
> Note: before sta…rting this checklist the PR should be marked as non-draft.
> 
> \- \[x\] PR author has checked that this PR works as intended and doesn't
> break existing features:
> https://wiki.revolutionarygamesstudio.com/wiki/Testing\_Checklist
> (this is important as to not waste the time of Thrive team
> members reviewing this PR)
> \- \[\] Initial code review passed (this and further items should not be checked by the PR author)
> \- \[x\] Functionality is confirmed working by another person (see above checklist link)
> \- \[\] Final code review is passed and code conforms to the 
> \[styleguide\](https://github.com/Revolutionary-Games/Thrive/blob/master/doc/style\_guide.md).
> 
> Before merging all CI jobs should finish on this PR without errors, if
> there are automatically detected style issues they should be fixed by
> the PR author. Merging must follow our
> \[styleguide\](https://github.com/Revolutionary-Games/Thrive/blob/master/doc/style\_guide.md#git).

> [@C009](#):
>
> Also i think i found bug where even single cytoplasm is growing up in really slow pace. Unfortunately i don’t have currently any footage or logs.

Cells need to overcome the base cost to be considered fully grown. The base cost is more than 10 times bigger than a single piece of cytoplasm.

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<div class="post-metadata">

**Author:** ![C009](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/c009/32/12168_2.png) [@C009](https://community.revolutionarygamesstudio.com/u/C009)\
**Post date:** [September 20, 2022, 1:26pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/16 "2022-09-20T13:26:45Z")

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is passive absorption added or is it bug?

[https://cdn.glitch.global/71b0a13c-386c-4ed4-8c0b-01e32214e222/passive%20absoption.mp4?v=1663680390373](https://cdn.glitch.global/71b0a13c-386c-4ed4-8c0b-01e32214e222/passive%20absoption.mp4?v=1663680390373)

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<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [September 20, 2022, 1:34pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/17 "2022-09-20T13:34:02Z")

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Passive absorption is a core part of the timed reproduction system.

Edit: you can check the advanced new game options to see that it is indeed added.

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<div class="post-metadata">

**Author:** ![Nigel](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nigel/32/6997_2.png) [@Nigel](https://community.revolutionarygamesstudio.com/u/Nigel)\
**Post date:** [September 20, 2022, 2:01pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/18 "2022-09-20T14:01:03Z")

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where can we get more gameplay videos of you plaything thrive? lol

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<div class="post-metadata">

**Author:** ![Nonametoseehere](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nonametoseehere/32/8590_2.png) [@Nonametoseehere](https://community.revolutionarygamesstudio.com/u/Nonametoseehere)\
**Post date:** [September 20, 2022, 11:06pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/19 "2022-09-20T23:06:59Z")

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This seems to be the log in which it crashed  
[Thrive Possible Crash Log - Pastebin.com](https://pastebin.com/yWS58bxM)

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<div class="post-metadata">

**Author:** ![Vexene](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/vexene/32/7611_2.png) [@Vexene](https://community.revolutionarygamesstudio.com/u/Vexene)\
**Post date:** [September 21, 2022, 6:09am UTC](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446/20 "2022-09-21T06:09:32Z")

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So I tried it out and I gotta say, loving the timed reproduction! Of course, it should be balanced better when it’s fully out, as others have said, but all in all, it opens up new possibilities when it comes to evolution, like making an actual plant cell is viable now, without locking yourself from progressing further.

One mechanic that I noticed though, is that you can’t engulf cells with a specific cell wall now? I don’t remember it being a feature in prior version and I’m not that big of a fan in it’s current state.  
Don’t get me wrong, it makes the game more fun by providing a challenge, but I think it’s a little annoying at the moment.  
So many cells eventually evolve a cell wall that is non-engulfable, making “hunting” much more difficult. There should be special organ that allows you to break down those walls while engulfing at the cost of a large ATP consumption or some other biological weapon, as the pilus later gets unwieldy, but that’s just my opinion.

I can see this update making the game more fun and rewarding to play, though obviously, things need to balanced.

[Next page](https://community.revolutionarygamesstudio.com/t/0-5-10-release-candidate-testing/5446.md?page=2)
