0.5.3 Feedback Thread

I don’t know if this is important but for a while now I have been able to make species that produce more glucose then needed so they can move indefinitely

I am assuming your playing as a photosynthesizer? If I am correct, I am hoping we will eventually get around to implementing a more dynamic light system to make photosynthesis require more of a strategic gameplay.

If your talking about other metabolisms, let me know so I can consider if something needs to change.

It is just photosynthesis, but if it matters to know I can easily afford predatory pilus around my entire creature as well as toxin vacuole, and if I add chitin on full rigidity I essentially make my cell invulnerable to anything I have encountered in the game thus far