# 0.5.5 Release Candidate Testing

**URL:** <https://community.revolutionarygamesstudio.com/t/0-5-5-release-candidate-testing/3823>\
**Category:** Meta\
**Created:** [August 14, 2021, 11:07am UTC](https://community.revolutionarygamesstudio.com/t/0-5-5-release-candidate-testing/3823 "2021-08-14T11:07:18Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [August 14, 2021, 11:07am UTC](https://community.revolutionarygamesstudio.com/t/0-5-5-release-candidate-testing/3823/1 "2021-08-14T11:07:18Z")

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We’ve been a bit quiet about the upcoming release, but 0.5.5 is coming next week, so as is customary here is a release candidate for testing. Note that we hope to still get 2 bug fixes (and maybe improved iron visuals) in the game in time for 0.5.5 so this is perhaps a bit more incomplete than RCs usually. This release will be mostly bug fixes with a few small features sprinkled in.

Here are the downloads for the release candidate:

Linux: [https://dev.revolutionarygamesstudio.com/api/v1/download/19027](https://dev.revolutionarygamesstudio.com/api/v1/download/19027)  
SHA3: d260d9b2bce0ffb77dd58e6303c76e3c64f3eae2c83fd3b5ebf40344dbb1b3b2

Windows: [https://dev.revolutionarygamesstudio.com/api/v1/download/19029](https://dev.revolutionarygamesstudio.com/api/v1/download/19029)  
SHA3: 95440391bfc7b0bc5ded15586d9767546ccc89bff93b7528b9d5f40da8ad0a89

Windows (32-bit): [https://dev.revolutionarygamesstudio.com/api/v1/download/19030](https://dev.revolutionarygamesstudio.com/api/v1/download/19030)  
SHA3: 742c276c323a163322c3326e6f850d713692ccb28cd3b1dd95c3675c047c3b3b

Mac: [https://dev.revolutionarygamesstudio.com/api/v1/download/19028](https://dev.revolutionarygamesstudio.com/api/v1/download/19028)  
SHA3: c4fff27aa1c52c6834d5a4b3a1f4a636d7916d544b0ce59bbd5c4e35e09c8b6e

As always please report anything wrong you find gameplay wise or as crashes, but please don’t report the issues we are still hoping to fix:

> <https://github.com/Revolutionary-Games/Thrive/pull/2391>
>
> \*\*Brief Description of What This PR Does\*\*
> 
> After load ,the colony members sho…uldnt have the ghost drift.
> It happened before because after reattaching the child microbes the collision exception wasnt called.
> 
> closes #2308 ,closes #2310
> \*\*Related Issues\*\*
> 
> \<!-- List all issues this PR closes here with the closes syntax: 
> https://docs.github.com/en/github/managing-your-work-on-github/linking-a-pull-request-to-an-issue#linking-a-pull-request-to-an-issue-using-a-keyword
> If this is not related to an issue, it should be described in more detail why this PR is needed here.
> \--\>
> 
> \*\*Progress Checklist\*\*
> 
> Note: before starting this checklist the issue should be marked as non-draft.
> 
> \- \[x\] PR author has checked that this PR works as intended and doesn't
> break existing features:
> https://wiki.revolutionarygamesstudio.com/wiki/Testing\_Checklist
> (this is important as to not waste the time of Thrive team
> members reviewing this PR)
> \- \[\] Initial code review passed
> \- \[\] Functionality is confirmed working by another person (see above checklist link)
> \- \[\] Final code review is passed and code conforms to the 
> \[styleguide\](https://github.com/Revolutionary-Games/Thrive/blob/master/doc/style\_guide.md).
> 
> Before merging all CI jobs should finish on this PR without errors, if
> there are automatically detected style issues they should be fixed by
> the PR author.

> <https://github.com/Revolutionary-Games/Thrive/pull/2461>
>
> \*\*Brief Description of What This PR Does\*\*
> 
> This PR fixes the broken rotation …when you have a "level 3" colony member
> 
> \*\*Related Issues\*\*
> 
> Closes #2343
> 
> \*\*Progress Checklist\*\*
> 
> Note: before starting this checklist the issue should be marked as non-draft.
> 
> \- \[x\] PR author has checked that this PR works as intended and doesn't
> break existing features:
> https://wiki.revolutionarygamesstudio.com/wiki/Testing\_Checklist
> (this is important as to not waste the time of Thrive team
> members reviewing this PR)
> \- \[\] Initial code review passed
> \- \[\] Functionality is confirmed working by another person (see above checklist link)
> \- \[\] Final code review is passed and code conforms to the 
> \[styleguide\](https://github.com/Revolutionary-Games/Thrive/blob/master/doc/style\_guide.md).
> 
> Before merging all CI jobs should finish on this PR without errors, if
> there are automatically detected style issues they should be fixed by
> the PR author.

Edit: Windows 32-bit download should now work

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [August 14, 2021, 11:07am UTC](https://community.revolutionarygamesstudio.com/t/0-5-5-release-candidate-testing/3823/2 "2021-08-14T11:07:39Z")

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**Author:** ![Nigel](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nigel/32/6997_2.png) [@Nigel](https://community.revolutionarygamesstudio.com/u/Nigel)\
**Post date:** [August 14, 2021, 12:05pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-5-release-candidate-testing/3823/3 "2021-08-14T12:05:04Z")

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_Clap clap clap_ Good job thrive devs! If I could program, I would help, unfortunatly, I cant as of now.

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**Author:** ![DeepSix](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/deepsix/32/15150_2.png) [@DeepSix](https://community.revolutionarygamesstudio.com/u/DeepSix)\
**Post date:** [August 14, 2021, 7:35pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-5-release-candidate-testing/3823/4 "2021-08-14T19:35:31Z")

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Why does the Binding Agent has better storage (+15) than the Vacuole (+6)? Also, the editor says that the b. agent has no osmoregulation costs.

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [August 14, 2021, 7:36pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-5-release-candidate-testing/3823/5 "2021-08-14T19:36:33Z")

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No one (_cough_ @Buckly _cough_) didn’t get around to rebalancing that organelle’s stats.

Edit: regarding the osmoregulation, it seems any “recent” (I mean ones that are newer than 5 years ago) organelle is missing that from the tooltips, I’ll make an issue:

> <https://github.com/Revolutionary-Games/Thrive/issues/2491>
>
> Noticed on the community forums that binding agents (and also at least chemosynt…hesizing proteins and the pilus) is missing osmoregulation from the editor tooltip.
> 
> \- \[\] These should be fixed
> \- \[\] It would be nice to have an automatic system fill out that part of the tooltip based on the organelle data from json

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**Author:** ![Buckly](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/buckly/32/3531_2.png) [@Buckly](https://community.revolutionarygamesstudio.com/u/Buckly)\
**Post date:** [August 16, 2021, 9:04pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-5-release-candidate-testing/3823/6 "2021-08-16T21:04:34Z")

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> [@DeepSix](#):
>
> Why does the Binding Agent has better storage (+15) than the Vacuole (+6)? Also, the editor says that the b. agent has no osmoregulation costs.

> [@hhyyrylainen](#):
>
> No one (_cough_ @Buckly _cough_) didn’t get around to rebalancing that organelle’s stats.

Ah yes, sorry about that, I ended up getting a little sidetracked the past couple of days. I’ll see to fixing it soon enough. At the very least it should make it into the official release.

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<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [September 1, 2021, 5:00am UTC](https://community.revolutionarygamesstudio.com/t/0-5-5-release-candidate-testing/3823/7 "2021-09-01T05:00:45Z")

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