# 0.5.8 Feedback thread

**URL:** https://community.revolutionarygamesstudio.com/t/0-5-8-feedback-thread/4592
**Category:** Current Game
**Tags:** thread-of-the-week
**Created:** [April 16, 2022, 6:16pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-8-feedback-thread/4592 "2022-04-16T18:16:01Z")
**Posts on this page:** 1
**Showing post:** 25

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### Author: ![TheBeholder](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/t/b77776/32.png) [@TheBeholder](https://community.revolutionarygamesstudio.com/u/TheBeholder)
#### Post date: [April 19, 2022, 11:45pm UTC](https://community.revolutionarygamesstudio.com/t/0-5-8-feedback-thread/4592/25 "2022-04-19T23:45:28Z")

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Okay, so… As someone who has a BEEFY computer, the fact that the multicellular stage lags my computer so hard is a very large issue. The multicellular stage should be optimized. I believe this could be caused by the fact that my computer is having to draw so many polygons. I feel that this stage should automatically zoom out a bit and therefore simplify the organelles of the cells. This could also simplify the soft-body sim of the cells (If they’re using one). I have not looked at the source code at all, so I don’t know what’s causing the issue yet. I’m just spouting ideas I know work well to reduce lag. I also suggest looking through the code itself to try to optimize processes from there. I have some experience in game development, but not enough to know all the ins and outs of optimization.

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