# 0.6.2 Feedback Thread

**URL:** <https://community.revolutionarygamesstudio.com/t/0-6-2-feedback-thread/6377>\
**Category:** Current Game\
**Tags:** thread-of-the-week\
**Created:** [April 29, 2023, 11:52am UTC](https://community.revolutionarygamesstudio.com/t/0-6-2-feedback-thread/6377 "2023-04-29T11:52:37Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [April 29, 2023, 11:52am UTC](https://community.revolutionarygamesstudio.com/t/0-6-2-feedback-thread/6377/1 "2023-04-29T11:52:37Z")

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With 0.6.2 out now, it’s again time to give us some feedback on it. Which you can do in this thread.

Hopefully this time we’ll get more than the 2 posts the 0.6.1 thread got…

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [April 29, 2023, 11:52am UTC](https://community.revolutionarygamesstudio.com/t/0-6-2-feedback-thread/6377/2 "2023-04-29T11:52:54Z")

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Pinned globally on April 29, 2023, 11:52am UTC



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**Author:** ![HexapodPhilosopher](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hexapodphilosopher/32/10919_2.png) [@HexapodPhilosopher](https://community.revolutionarygamesstudio.com/u/HexapodPhilosopher)\
**Post date:** [April 29, 2023, 2:04pm UTC](https://community.revolutionarygamesstudio.com/t/0-6-2-feedback-thread/6377/3 "2023-04-29T14:04:03Z")

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Oh my god, ohmagod, omagod it’s out! AHHHHHH! _Head explodes_

That is my feedback for now.

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**Author:** ![AlvinTheIdiot](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/alvintheidiot/32/11767_2.png) [@AlvinTheIdiot](https://community.revolutionarygamesstudio.com/u/AlvinTheIdiot)\
**Post date:** [April 29, 2023, 2:50pm UTC](https://community.revolutionarygamesstudio.com/t/0-6-2-feedback-thread/6377/4 "2023-04-29T14:50:11Z")

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Theoretically, you guys will.  
Cause this is the second one:)  
\*coughing here’s the main part of my feedback  
YEAH!!! I VE BEEN WAITING FOR A LONG TIME!  
btw here’s a little which has a chance to get better:  
when you rush on some other cells that are as big as you,  
the system will send a message like “you are too small to consume it” ahhhh I forgot what it is but that’s close anyway.  
And when you try to consume them still and not go away, the messages will blow up.  
the biggest number I got is “x8”  
don’t u guys think that it’s a little bit silly?  
maybe we could add an “if {}” to make sure it will appear only one time.

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [April 29, 2023, 5:26pm UTC](https://community.revolutionarygamesstudio.com/t/0-6-2-feedback-thread/6377/5 "2023-04-29T17:26:08Z")

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> [@AlvinTheIdiot](#):
>
> the messages will blow up.  
> the biggest number I got is “x8”  
> don’t u guys think that it’s a little bit silly?

What do you mean? I’ve seen ATP damage message stack up to 23 times, so why the engulf message wouldn’t appear as many times is unclear to me.

The reason why the message keeps track of how many times the same problem has been reported so that the player sees if they are constantly causing some issue. Because the messages stay on screen for a long time, without that feature it would be unclear to the player if an error is still happening or if what they are trying to do should actually work.

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**Author:** ![HexapodPhilosopher](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hexapodphilosopher/32/10919_2.png) [@HexapodPhilosopher](https://community.revolutionarygamesstudio.com/u/HexapodPhilosopher)\
**Post date:** [April 29, 2023, 5:38pm UTC](https://community.revolutionarygamesstudio.com/t/0-6-2-feedback-thread/6377/6 "2023-04-29T17:38:12Z")

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Played through to Aware. It’s working so much better than the pre-release version. No frame rate issues in the videos or multicellular, and the texture issue in Macro has gone, too. 🙌

I did encounter a bug, though. I think I clicked on the ‘go to editor’ button just as my cell was dying (it was in single-cell). The cell died (and broke down as normal), but nothing else happened. It didn’t switch to another cell (and there were plenty of others in the patch), I couldn’t go to the editor, and the camera just stayed fixed to the place where I died. I had to open the pause menu, and re-load. Here’s a screenshot:

> **[Death-Bug-Screenshot-2023-04-29 hosted at ImgBB](https://ibb.co/NmP6Z7Q)**
>
> Image Death-Bug-Screenshot-2023-04-29 hosted in ImgBB

Aside from that, great work! 👏

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [April 29, 2023, 6:21pm UTC](https://community.revolutionarygamesstudio.com/t/0-6-2-feedback-thread/6377/7 "2023-04-29T18:21:03Z")

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> [@HexapodPhilosopher](#):
>
> I couldn’t go to the editor, and the camera just stayed fixed to the place where I died. I had to open the pause menu, and re-load. Here’s a screenshot:

I think this is this known bug:

> <https://github.com/Revolutionary-Games/Thrive/issues/4204>
>
> Got a report that:
> \> 1: Make a new game (turn off capped compound usage to get …to the bug faster).
> 2: Swim around until you have enough ammonia and phosphate to enter the editor, then continue playing until your glucose storage runs out.
> 3: Wait until your health is one step above 0. Right before it goes to 0, click the enter editor button. This may take a few tries before getting the timing right.
> 4: The screen will go black as if you entered the editor, then immediately switch back to the world as your cell dissolves.
> 5: Swim around once more until you have enough ammonia and phosphate, this time trying to not die on purpose.
> 6: Try to enter editor. Here you will see the button does not work.
> 
> https://discord.com/channels/228300288023461893/958598553389903913/1081123629577818152
> 
> Looking at the code the \`MovingToEditor\` is not set to false if the move cannot finish due to the player being dead, we should probably reset that flag and verify the bug is gone.
> 
> Another report: https://community.revolutionarygamesstudio.com/t/when-i-die-and-reproduce-at-the-same-time-the-game-softlocks/6960

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**Author:** ![anon19626566](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/a/c77e96/32.png) [@anon19626566](https://community.revolutionarygamesstudio.com/u/anon19626566)\
**Post date:** [May 1, 2023, 7:49pm UTC](https://community.revolutionarygamesstudio.com/t/0-6-2-feedback-thread/6377/9 "2023-05-01T19:49:33Z")

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Not sure if this is the correct thread but anyways, when i play in my native language (Netherlands) the main menu overtakes the update list see here:

 ![Schermopname (51)](https://thrivecommunity-uploads.b-cdn.net/original/2X/3/3bb01312300935b7e4629f9336c8ddd62d2fea7e.jpeg)

probably because of that one sentence “Sluit af en keer terug naar opstartprogramma” being to big you might want to change it just to “Opstarthulpprogramma” and give it a pop-up when accidentally clicked on as a warning the game will close, instead of having it added as unnecessary text which makes it too big.

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [May 2, 2023, 6:38am UTC](https://community.revolutionarygamesstudio.com/t/0-6-2-feedback-thread/6377/10 "2023-05-02T06:38:56Z")

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All of our translations are made by the community on our translations website.

That exact text is here: [Thrive/Thrive Game — Dutch @ Thrive - Weblate: Exit to Launcher](https://translate.revolutionarygamesstudio.com/translate/thrive/thrive-game/nl/?checksum=fd91df27327d6c59) after logging in it is possible to change the text.

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**Author:** ![anon19626566](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/a/c77e96/32.png) [@anon19626566](https://community.revolutionarygamesstudio.com/u/anon19626566)\
**Post date:** [May 6, 2023, 2:22pm UTC](https://community.revolutionarygamesstudio.com/t/0-6-2-feedback-thread/6377/11 "2023-05-06T14:22:16Z")

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Thanks, it has been changed.

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**Author:** ![Ferrus\_coloni](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/ferrus_coloni/32/14231_2.png) [@Ferrus\_coloni](https://community.revolutionarygamesstudio.com/u/Ferrus_coloni)\
**Post date:** [May 7, 2023, 12:36pm UTC](https://community.revolutionarygamesstudio.com/t/0-6-2-feedback-thread/6377/12 "2023-05-07T12:36:22Z")

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0.6.2 has made some impressive progress, especially with the later-stage prototypes, but speaking about them, I think there should be a “preview” of how the early multicellular organism will look like outside of the hex editors, similar to the “membrane” tab in the microorganism editor, given that the growth of new cells can be in unforseen configurations, and you can easily waste generations trying to get your organism right

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**Author:** ![sci0927](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/sci0927/32/12552_2.png) [@sci0927](https://community.revolutionarygamesstudio.com/u/sci0927)\
**Post date:** [May 20, 2023, 9:26pm UTC](https://community.revolutionarygamesstudio.com/t/0-6-2-feedback-thread/6377/13 "2023-05-20T21:26:40Z")

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![Screenshot 2023-05-20 16.21.42](https://thrivecommunity-uploads.b-cdn.net/original/2X/8/8f08a4602305bd176c4f40c114f2e64a7aa2dfd0.jpeg)  
well…  
got to the industrial stage.

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [October 1, 2023, 5:00am UTC](https://community.revolutionarygamesstudio.com/t/0-6-2-feedback-thread/6377/14 "2023-10-01T05:00:49Z")

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Closed on October 1, 2023, 5:00am UTC

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