When auto-evo is run before entering the editor, it will store various information for referencing later. This includes obviously the population numbers which are needed to update the game state, but also all miche information is saved. So barring any bugs the food chains and population numbers are exactly what was just calculated and applied to the game world when entering the microbe editor.
You don’t get free resources for exiting editor (other than the free glucose cloud if enabled in difficulty options).
This is an interesting piece of feedback, because most of the time people complain about there being way too few eukaryotes or other big cells.
Also welcome back.
Due to the missing starting oxygen maybe it is different now but it used to be the case that by the time you got a nucleus, you easily had used metabolosomes long enough to basically almost instantly unlock the mitochondria.
AI doesn’t know how to do that, so I think it is pretty clear right now when it has happened as the player needs to intentionally trigger it. But yes it would be nice to add it to the event timeline, though I’m not too optimistic as that’s a really neglected feature with no one wanting to work on it for the last couple of years.
Is it always just white? Unless there’s a new bug the nucleus should take on the colour of the cell it is in.
You must be very lucky then as (well at least before 0.7.1) it was super rare to see even a single AI evolved species with the nucleus…