My guess is that we have so many chunk types now that each time a new one spawns, it causes a major lag spike as the engine will only then load the graphics and shaders for it.
Does the stutters get better like if you first play for like 5 or so minutes, then exit to the menu and start a new game?
Hmm interesting.
Still, I’ve put on my TODO list to try to make a graphics preloading system before we are done with the microbe stage to ensure any graphics loading stutters are during loading screens of the game.
Which patch is this in? I think for the vents the thermal vision is very visible. That is also the only patch where thermosynthesis is useful, so it is not much of a problem if the vision is not really usable in other patches.
Is it always or just when not generating ATP? I had to balance things very low in terms of “temperature” usage per second as otherwise moving between hot and cold areas was not really usable at all. So some tooltips for example show the value as zero as a side effect.
The radiation bar appears and starts flashing before taking damage. And at least for small cells, they do not die even if full on radiation and only then moving away. But if for example you had a bigger cell then it might not turn out so well due to radiation decay rate not being as well balanced. So could you provide more details?
You just need to unlock other stuff first. My idea in general here would be that we would only show like 2-3 unlock conditions at most, and the player needs to unlock those first before seeing more. Though that hasn’t been done yet.
I opened an issue as I think this was before just a TODO in the code or something I talked about on Discord:
It’s intentional that they would be rare. So that they aren’t too huge of an environmental hazard, and that the gameplay would be different from iron gameplay were you just have chunks everywhere. But as more feedback comes in the balance can be reconsidered. You should contact the game design team about balancing issues.
I don’t feel like changing to 40% from 50% would be a significant change. And for hard mode it is meant for people who are already very familiar with the game and always come to us to complain that the game is way too easy. So to avoid adding a bunch of complexity that new players would get hit with, the solution so far is to really crank the hard mode to require understanding everything in the game. But again more balance feedback on this can change my opinion here.
People complained about in the RC that the maximum pressure tolerance range was too wide, so I limited it quite heavily as a response.
We talked about this in the dev Discord and it was decided to not be added for now for two reasons:
- It would make more sense for a general “detect chunks” feature for it so iron and cell chunks could also be detected
- radiation is not a chemical so we can scientifically explain why the feature wouldn’t work the same way for radiation as it works for finding other resource clouds (so chemicals that leech into the water)
This is not the unlock condition. You need to take radiation damage.