# 0.8.2 Release Candidate Testing

**URL:** https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368
**Category:** Meta
**Tags:** thread-of-the-week
**Created:** [April 26, 2025, 10:47am UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368 "2025-04-26T10:47:28Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 26, 2025, 10:47am UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/1 "2025-04-26T10:47:29Z")

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0.8.2 will soon be here so the time for the usual public test build is now. The major highlights to look for are the water currents system affecting microbes, new patch events, and completed tolerances system (though the GUI sliders need a tiny bit more work that there was no time to complete). And of course there’s also a plethora of smaller features, like bioluminescence, and a variety of bugfixes.

Note that the Mac build is missing for now as I noticed this week a critical bug: the physics system causes a consistent crash within a second of gameplay starting. So that basically means the Mac version is a no-go right now but hopefully it can be sorted out within the week left until the full release.

To access the beta build, you need to enable the Thrive Launcher option for showing them. Then you can pick the beta version in the Thrive version selector to play.

As usual please post below any feedback you have on this test build. We will try to then fix as many found high priority issues before the full 0.8.2 release as possible.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 26, 2025, 10:47am UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/2 "2025-04-26T10:47:48Z")

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [April 26, 2025, 1:01pm UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/3 "2025-04-26T13:01:30Z")

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> [@hhyyrylainen](#):
>
> (though the GUI sliders need a tiny bit more work that there was no time to complete)

Are these final bits of work on the sliders planned to be done during the last week of 0.8.2 development or only for the release after it?

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### Author: ![Dragonking](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dragonking/32/13817_2.png) [@Dragonking](https://community.revolutionarygamesstudio.com/u/Dragonking)
#### Post date: [April 26, 2025, 2:20pm UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/4 "2025-04-26T14:20:06Z")

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Got it, I will test it out and report any feedback I have! Considering Thrive is almost at 8.2, does that mean microbial stage is almost done?

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### Author: ![JustaDumbThriver](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/justadumbthriver/32/16079_2.png) [@JustaDumbThriver](https://community.revolutionarygamesstudio.com/u/JustaDumbThriver)
#### Post date: [April 26, 2025, 4:43pm UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/5 "2025-04-26T16:43:29Z")

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Apparently it’s supposed to release Q4 2025, so it’s approaching.

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<div class="post-metadata">

### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 26, 2025, 4:57pm UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/6 "2025-04-26T16:57:09Z")

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Not before the release because the risk to break something in a subtle way is too high.

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<div class="post-metadata">

### Author: ![Dragonking](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dragonking/32/13817_2.png) [@Dragonking](https://community.revolutionarygamesstudio.com/u/Dragonking)
#### Post date: [April 26, 2025, 5:07pm UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/7 "2025-04-26T17:07:54Z")

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@JustaDumbThriver that’s relatively close, I’m looking forward to seeing what the finished microbe stage has to offer.

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [April 26, 2025, 5:08pm UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/8 "2025-04-26T17:08:14Z")

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I remember it was supposed to release at latest in Q3 last time I’ve checked. Hopefully we don’t end up with 1.0.0 being pushed back into 2026 atleast…

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<div class="post-metadata">

### Author: ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/poodelicus/32/14372_2.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)
#### Post date: [April 27, 2025, 4:07am UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/9 "2025-04-27T04:07:05Z")

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I strongly suspect it will still be this year, it will just be more of a Christmas release than a Summer one.

The bigger question is will next year be about the macroscopic editor or multicellular. On the one hand, the macroscopic editor will bring a lot more people in. On the other hand, not only do you have to pass through multicellular to get to it, but certain changes to multicellular will likely effect macroscopic, meaning that, while doing macroscopic first would likely bring much needed resources in sooner, it would also lead to possibly doing more work (edit macroscopic, edit multicellular, realize that broke macroscopic and reedit it), but also dealing with a lot more complaints (since multicellular would still be unfinished).

It might be worth it, but hopefully 1.0 will at least pull in the resources needed to spend a year on multicellular to finish the better part of [this list](https://github.com/Revolutionary-Games/Thrive/labels/stage%3Amulticellular) and a handful of other things (most notably fixing the [math for turning](https://community.revolutionarygamesstudio.com/t/multicellular-stage-ciliates-and-flagellates/8343/2) and adding options to the Reproduction Tab that currently just has Budding).

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<div class="post-metadata">

### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 27, 2025, 7:50am UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/10 "2025-04-27T07:50:22Z")

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A post was merged into an existing topic: [Methods of reproduction](https://community.revolutionarygamesstudio.com/t/methods-of-reproduction/4602/20)

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<div class="post-metadata">

### Author: ![domin2ktr](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/d/a8b319/32.png) [@domin2ktr](https://community.revolutionarygamesstudio.com/u/domin2ktr)
#### Post date: [April 27, 2025, 12:41pm UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/11 "2025-04-27T12:41:00Z")

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I would like you to finally solve the problem with turning at the multicellular stage, and also do it. It would also be nice to add speed to the cilia (or modify the cilia that adds speed) so that it would be fashionable to make organisms similar to ciliates.

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [April 27, 2025, 1:03pm UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/12 "2025-04-27T13:03:02Z")

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> [@domin2ktr](#):
>
> I would like you to finally solve the problem with turning at the multicellular stage, and also do it.

We’re not at this stage of development now.

> [@domin2ktr](#):
>
> It would also be nice to add speed to the cilia (or modify the cilia that adds speed) so that it would be fashionable to make organisms similar to ciliates.

That would make flagella obsolete for eukaryotes.

Edit: I noticed that sea floors below ice shelves can have higher sunlight values than what the ice shelf should allow through at maximum

 ![image](https://thrivecommunity-uploads.b-cdn.net/original/2X/7/77d5f7fc97fa7d31aa678e1bce7eb0b4f4996a71.jpeg)

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<div class="post-metadata">

### Author: ![Dragonking](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dragonking/32/13817_2.png) [@Dragonking](https://community.revolutionarygamesstudio.com/u/Dragonking)
#### Post date: [April 27, 2025, 2:20pm UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/13 "2025-04-27T14:20:37Z")

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So far, the 0.8.2 test for me was good. Although I noticed that when I first spawned in the sulfur chunks were cubes, but after I evolved I few times they went back to normal. I also noticed the siderophores, but I have no idea what their practical purpose is. (I turned off LAWK for this run.)

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [April 27, 2025, 2:24pm UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/14 "2025-04-27T14:24:41Z")

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> [@Dragonking](#):
>
> Although I noticed that when I first spawned in the sulfur chunks were cubes

You mean they were small cubes protected by a much larger hitbox?

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<div class="post-metadata">

### Author: ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/poodelicus/32/14372_2.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)
#### Post date: [April 27, 2025, 2:28pm UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/15 "2025-04-27T14:28:04Z")

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Sidophores break iron chunks to big to eat into smaller easier to eat iron.

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [April 27, 2025, 3:40pm UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/16 "2025-04-27T15:40:56Z")

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My game crashed after proceeding to editor, here’s the relevant log part:

> **Summary**
>
> Jukebox now playing from: MicrobeStage  
> Starting preload of 900 stage resources  
> Stage load finished, will enter properly now  
> Jukebox: starting track: res://assets/sounds/microbe-theme-3.ogg position: 197.18675  
> Jukebox: starting track: res://assets/sounds/soundeffects/microbe-ambience.ogg position: 160.71692  
> Creating a save with name: auto\_save\_4.thrivesave  
> save finished, success: True message: Saving succeeded elapsed: 00:00:02.4745015  
> ERROR: Engulfed something that couldn’t have AABB calculated (graphical instance: \<Node3D#114076848053458\>)  
> ERROR: Engulfed something that couldn’t have AABB calculated (graphical instance: \<Node3D#114076411824798\>)  
> ERROR: Engulfed something that couldn’t have AABB calculated (graphical instance: \<Node3D#114076529286319\>)  
> Move to editor pressed  
> ERROR: Cannot get class ‘’.  
> ERROR: at: \_instantiate\_internal (core/object/class\_db.cpp:549)  
> ERROR: WARNING: Node of type cannot be created. A placeholder will be created instead.  
> ERROR: at: instantiate (scene/resources/packed\_scene.cpp:276)  
> ERROR: Cannot get class ‘’.  
> ERROR: at: \_instantiate\_internal (core/object/class\_db.cpp:549)  
> ERROR: WARNING: Node of type cannot be created. A placeholder will be created instead.  
> ERROR: at: instantiate (scene/resources/packed\_scene.cpp:276)  
> ERROR: Fatal error. 0xC0000005  
> ERROR: at Godot.NativeCalls.godot\_icall\_1\_323(IntPtr, IntPtr, Int32)  
> ERROR: at Thriveopedia.AddPage(System.String, IThriveopediaPage)  
> ERROR: at Thriveopedia.\_Ready()  
> ERROR: at Godot.Node.InvokeGodotClassMethod(Godot.NativeInterop.godot\_string\_name ByRef, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot\_variant ByRef)  
> ERROR: at Godot.Control.InvokeGodotClassMethod(Godot.NativeInterop.godot\_string\_name ByRef, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot\_variant ByRef)  
> ERROR: at Thriveopedia.InvokeGodotClassMethod(Godot.NativeInterop.godot\_string\_name ByRef, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot\_variant ByRef)  
> ERROR: at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr, Godot.NativeInterop.godot\_string\_name\*, Godot.NativeInterop.godot\_variant\*\*, Int32, Godot.NativeInterop.godot\_variant\_call\_error\*, Godot.NativeInterop.godot\_variant\*)  
> ERROR: at Godot.NativeCalls.godot\_icall\_3\_828(IntPtr, IntPtr, IntPtr, Godot.NativeInterop.godot\_bool, Int32)  
> ERROR: at Godot.Node.AddChild(Godot.Node, Boolean, InternalMode)  
> ERROR: at SceneManager.SwitchToScene(Godot.Node, Boolean)  
> ERROR: at MicrobeStage.MoveToEditor()  
> ERROR: at TransitionManager+Sequence.StartNext()  
> ERROR: at TransitionManager+Sequence.Process()  
> ERROR: at TransitionManager.\_Process(Double)  
> ERROR: at Godot.Node.InvokeGodotClassMethod(Godot.NativeInterop.godot\_string\_name ByRef, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot\_variant ByRef)  
> ERROR: at Godot.Control.InvokeGodotClassMethod(Godot.NativeInterop.godot\_string\_name ByRef, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot\_variant ByRef)  
> ERROR: at TransitionManager.InvokeGodotClassMethod(Godot.NativeInterop.godot\_string\_name ByRef, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot\_variant ByRef)  
> ERROR: at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr, Godot.NativeInterop.godot\_string\_name\*, Godot.NativeInterop.godot\_variant\*\*, Int32, Godot.NativeInterop.godot\_variant\_call\_error\*, Godot.NativeInterop.godot\_variant\*)  
> Child process exited with code -1073741819  
> Thrive exited abnormally with an error  
> Output is too long, it was truncated! See the Thrive log file for full output.

And also:

> **Summary**
>
> 2025-04-27 15:51:38.5953|INFO|ThriveLauncher.AvaloniaLogger|[Binding]Error in binding to ‘Avalonia.Animation.AnimatorKeyFrame’.‘Value’: ‘Null value in expression ‘{empty}’ at ‘$parent[ProgressBar, 0]’.’(AnimatorKeyFrame #50135868)  
> 2025-04-27 15:51:38.5953|INFO|ThriveLauncher.AvaloniaLogger|[Binding]Error in binding to ‘Avalonia.Animation.AnimatorKeyFrame’.‘Value’: ‘Null value in expression ‘{empty}’ at ‘$parent[ProgressBar, 0]’.’(AnimatorKeyFrame #48569629)  
> 2025-04-27 15:51:38.5953|INFO|ThriveLauncher.AvaloniaLogger|[Binding]Error in binding to ‘Avalonia.Animation.AnimatorKeyFrame’.‘Value’: ‘Null value in expression ‘{empty}’ at ‘$parent[ProgressBar, 0]’.’(AnimatorKeyFrame #34473480)  
> 2025-04-27 15:51:38.5953|INFO|ThriveLauncher.AvaloniaLogger|[Binding]Error in binding to ‘Avalonia.Animation.AnimatorKeyFrame’.‘Value’: ‘Null value in expression ‘{empty}’ at ‘$parent[ProgressBar, 0]’.’(AnimatorKeyFrame #41825871)  
> 2025-04-27 15:51:38.5953|INFO|ThriveLauncher.AvaloniaLogger|[Binding]Error in binding to ‘Avalonia.Animation.AnimatorKeyFrame’.‘Value’: ‘Null value in expression ‘{empty}’ at ‘$parent[ProgressBar, 0]’.’(AnimatorKeyFrame #40888521)  
> 2025-04-27 15:51:38.5953|INFO|ThriveLauncher.AvaloniaLogger|[Binding]Error in binding to ‘Avalonia.Animation.AnimatorKeyFrame’.‘Value’: ‘Null value in expression ‘{empty}’ at ‘$parent[ProgressBar, 0]’.’(AnimatorKeyFrame #32452377)  
> 2025-04-27 15:51:38.5953|INFO|ThriveLauncher.AvaloniaLogger|[Binding]Error in binding to ‘Avalonia.Animation.AnimatorKeyFrame’.‘Value’: ‘Null value in expression ‘{empty}’ at ‘$parent[ProgressBar, 0]’.’(AnimatorKeyFrame #23635943)  
> 2025-04-27 15:51:38.5953|INFO|ThriveLauncher.AvaloniaLogger|[Binding]Error in binding to ‘Avalonia.Animation.AnimatorKeyFrame’.‘Value’: ‘Null value in expression ‘{empty}’ at ‘$parent[ProgressBar, 0]’.’(AnimatorKeyFrame #11396900)  
> 2025-04-27 15:51:38.5953|INFO|ThriveLauncher.AvaloniaLogger|[Binding]Error in binding to ‘Avalonia.Animation.AnimatorKeyFrame’.‘Value’: ‘Null value in expression ‘{empty}’ at ‘$parent[ProgressBar, 0]’.’(AnimatorKeyFrame #35463241)  
> 2025-04-27 15:51:38.5953|INFO|ThriveLauncher.AvaloniaLogger|[Binding]Error in binding to ‘Avalonia.Animation.AnimatorKeyFrame’.‘Value’: ‘Null value in expression ‘{empty}’ at ‘$parent[ProgressBar, 0]’.’(AnimatorKeyFrame #50733720)  
> 2025-04-27 15:51:38.5953|INFO|ThriveLauncher.AvaloniaLogger|[Binding]Error in binding to ‘Avalonia.Animation.AnimatorKeyFrame’.‘Value’: ‘Null value in expression ‘{empty}’ at ‘$parent[ProgressBar, 0]’.’(AnimatorKeyFrame #53950296)  
> 2025-04-27 15:51:38.5953|INFO|ThriveLauncher.AvaloniaLogger|[Binding]Error in binding to ‘Avalonia.Animation.AnimatorKeyFrame’.‘Value’: ‘Null value in expression ‘{empty}’ at ‘$parent[ProgressBar, 0]’.’(AnimatorKeyFrame #15790619)  
> 2025-04-27 15:51:38.5953|INFO|ThriveLauncher.ViewModels.MainWindowViewModel|Thrive installation verified, starting Thrive next  
> 2025-04-27 15:51:38.6028|INFO|LauncherBackend.Services.ThriveRunner|Trying to start Thrive from folder: C:\Users\admin\AppData\Roaming\Thrive-Launcher\installed\Thrive\_0.8.2.0-beta\_windows\_desktop  
> 2025-04-27 15:51:38.9761|INFO|ThriveLauncher.ViewModels.MainWindowViewModel|Hiding the launcher window after starting Thrive as configured  
> 2025-04-27 15:51:38.9776|INFO|LauncherBackend.Services.ThriveRunner|Starting C:\Users\admin\AppData\Roaming\Thrive-Launcher\installed\Thrive\_0.8.2.0-beta\_windows\_desktop\Thrive.exe with working directory: C:\Users\admin\AppData\Roaming\Thrive-Launcher\installed\Thrive\_0.8.2.0-beta\_windows\_desktop, arguments: --thrive-started-by-launcher --thrive-launch-id=e88740bb-41b5-41ce-b8cf-8e2b769c1f74  
> 2025-04-27 15:52:28.7737|INFO|LauncherBackend.Services.ThriveRunner|Thrive detected as properly started  
> 2025-04-27 17:38:20.2921|INFO|LauncherBackend.Services.ThriveRunner|Thrive process exited with code: -1073741819, total runtime: 01:46:41.3125981  
> 2025-04-27 17:38:20.2921|WARN|LauncherBackend.Services.ThriveRunner|Thrive didn’t run successfully (crashed or another problem occurred)  
> 2025-04-27 17:38:20.2921|INFO|LauncherBackend.Services.ThriveRunner|Thrive exited non-successfully but no crash dumps exist  
> 2025-04-27 17:38:20.7976|INFO|ThriveLauncher.ViewModels.MainWindowViewModel|Showing the launcher again after running Thrive  
> 2025-04-27 17:38:29.1348|INFO|ThriveLauncher.ViewModels.MainWindowViewModel|Created full game output text (length: 62847)  
> 2025-04-27 17:41:37.6802|INFO|ThriveLauncher.ViewModels.MainWindowViewModel|User requested cancel of current playing of Thrive  
> 2025-04-27 17:41:37.6802|INFO|ThriveLauncher.ViewModels.MainWindowViewModel|Closing play popup due to cancellation

---

<div class="post-metadata">

### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 27, 2025, 5:06pm UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/17 "2025-04-27T17:06:51Z")

</div>

> [@aah31415](#):
>
> Move to editor pressed  
> ERROR: Cannot get class ‘’.  
> ERROR: at: \_instantiate\_internal (core/object/class\_db.cpp:549)  
> ERROR: WARNING: Node of type cannot be created. A placeholder will be created instead.  
> ERROR: at: instantiate (scene/resources/packed\_scene.cpp:276)  
> ERROR: Cannot get class ‘’.  
> ERROR: at: \_instantiate\_internal (core/object/class\_db.cpp:549)

This is a variant of the engine scene load problem:

> <https://github.com/Revolutionary-Games/Thrive/issues/5209>
>
> It seems like NodePaths get sometimes loaded as null into C# classes seemingly r…andomly. The same scenes load correctly hundreds of times.
> 
> This has been reported to Godot: https://github.com/godotengine/godot/issues/93083 
> 
> This likely causes:
> \- https://github.com/Revolutionary-Games/Thrive/issues/5075
> \- https://github.com/Revolutionary-Games/Thrive/issues/5070
> 
> A potential workaround is to switch to:
> \- https://github.com/Revolutionary-Games/Thrive/issues/4940

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [April 27, 2025, 5:26pm UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/18 "2025-04-27T17:26:47Z")

</div>

Soon a year will have passed since the issue was created and the glitch itself might’ve been around for significantly longer than that…

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<div class="post-metadata">

### Author: ![Dragonking](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dragonking/32/13817_2.png) [@Dragonking](https://community.revolutionarygamesstudio.com/u/Dragonking)
#### Post date: [April 27, 2025, 5:45pm UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/19 "2025-04-27T17:45:21Z")

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@aah31415 not exactly at least I don’t think so, they were just cubes.

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [April 27, 2025, 5:50pm UTC](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368/20 "2025-04-27T17:50:23Z")

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Because some sulfur chunks ARE cubes to my knowledge.

[Next page](https://community.revolutionarygamesstudio.com/t/0-8-2-release-candidate-testing/8368.md?page=2)
