0.8.2 Release General Feedback

0.8.2.0 Feed Back

What I like:

  1. The Introduction is worded differently than before. Slightly less words, but more to the point. Good job.
  2. I like the improved tutorial. I like how it goes step-by-step over the game mechanics. It will definitely help new players, or older players that have not played the game for a while.
  3. I noticed that now it a save occurs before entering the editor the first time. I think this is great edition, as sometimes, I die on the first turn.
  4. I noticed that there is a double speed option. It does not appear to negatively affect my FPS when I turn it on, which is a good thing.
  5. I like the new Strawberry-shaped Hydrogenase.
  6. I like how the AI cells dying now affect the overall population, so now you have to keep in mind AI cells.
  7. I like how the population numbers are in the quadrillions or more. It makes more sense that there is context behind the population number now.
  8. I like the new giant Sulfur chunks. They remind me of potatoes, which is a good thing.
  9. It is great to see different tolerances based on different organelles. I also find it very helpful that there are now green arrows that show your preferred tolerance in each tolerance type/slider. I also appreciate that the game shows the effective tolerance for each tolerance type.
  10. I like the drop down menu on the summary screen showing the different biomes. It allows players to see organisms in different biomes if they wished.
  11. I enjoy seeing the different strengths of currents in different biomes. I was staying still and noticed my organism was being pushed by the currents. It makes the biomes feel more dynamic, and adds some challenge to moving around.
  12. I like the new ice chunk models. They add more variety to icy environments.
  13. The new Meteor events are nice addition. It looks like they can add different chunks to the environment, making biomes even more dynamic than before.
  14. I love the new Bioluminescent Vacuole and the lighting it gives. I can see players doing Morse Code with this.
  15. The Global Glaciation event is super cool (pun unintended). It was very interesting to see organisms adapt to the sudden shock of change of temperature. I also like how there is a warning that the event will trigger beforehand so players have time to prepare.

What could be improved:

  1. The undiscovered options for Eukaryotic organelles is still too long. I am not sure if this is fixed in the non-GL mode, since I only play with GL-mode enabled.
  2. I have noticed in dark areas, the new shaders make it extremely difficult to see my organism whenever there are no compounds in the background, even though my organism is colored white. Is there a way to improve the visibility of my organism/other organisms in darker areas?
  3. Are you planning on adding UV resistance to the Bioluminescence? I am not sure if did change the UV tolerance when I added it.
  4. It seems to take a long time for the Global Glaciation Event to occur on Large Worlds, despite the fact that every surface patch had well over 30% oxygen for several turns. It occurred on turn 20. Is this to make the event more realistic to when it occurred on Earth, or just a byproduct of having a lot of biomes? It feels like the Snowball (Global Glaciation) should have occurred several turns earlier. Maybe the amount of total Oxygenation of the surface patches to trigger the Global Glaciation Event needs to be lowered, perhaps to around 11.55%, which was around the Oxygen content in Earth’s Atmosphere around the Cryogenian (Snowball Earth).
  5. After playing a little bit more, it seems like the currents could use some tweaking. Perhaps making currents 10% stronger would add more impact in the environment without making them too difficult to cross.
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