0.8.3 General Feedback Thread

Adding organelles that add abilities not doing anything in the proper gameplay and instead only in the editor seems either too-gamey, un-realistic or both to me.

If you hover your cursor over the snowflake icon that appears near surface patches during a glaciation, it will say it happened because of rising O2 levels.

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My follow up key question is that when there is no competition for the resource? Because if that’s the case, then it’s correct that breaking into a totally new energy source has a ton of potential gains. Once other species have already taken over an energy source, it should no longer suggest adding such an organelle as it wouldn’t be able to effectively compete with AI species that have had multiple generations to perfect their energy source usage.

I imagine that we would need to have a GUI indicator anyway and a way for the players to balance how much storage is reserved for each compound type as playstyles vary. This is actually the reason why each compound type has its own storage, because otherwise it would be a management hell to ensure that you can absorb useful resources when you need. It would be a nightmare for new players if they could end up filling on just a slightly useful compound and then dying because they couldn’t absorb the compound they actually would have needed to survive.

Having read many of the game systems recently (due to doing some overhaul work) I’ve confirmed that it is the case that reproduction system gets explicitly disabled when in mucocyst shield mode.

Actually, iron never goes down no matter how many species there are eating it. It only gets oxidised away.

Yeah, the event icons all have tooltips explaining what has happened. And on the timeline the events are logged (though it is less clear what the exact effect was but it at least alludes to what has happened like, glucose meteor is quite easy to link to increased glucose levels in the affected patches).

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I also noticed the reproduction system gets disabled when using the Mucocyst in game, and probably thought it was supposed to be the case. It biologically makes sense.

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Is it not written in the game that mucoshield disables repro progress?

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It does not say such in the Mucocyst organelle description, Player-side.

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I suppose people figured it out themselves then since there seemingly have been no reports about that. We could use adding a mention that repro progress is disabled when the mucoshield is enabled though.

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I just double-checked while in Microbe Freebuilder Mode to be sure, and indeed, the Mucocyst does not mention stopping reproduction progress.

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Also the protection might not be so “temporary” if you have enough mucilage-generating organelles…

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Didn’t even know that you can do that… How do you do that?

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By putting on enough mucilage producing organelles.

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Huh, the game should tell you that you can do that, I had no way to know.

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I think it’s semi-unintended, that’s why.

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well fair enough I suppose.

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I am pretty sure now that it’s in it will stay in the game…