Thereβs nothing yet on Github, which is what matters.
Ok, glad they are on it. When I first saw the currents i thought they were worms to be honestβ¦
I can guess youβve started in the tiding pools then since thatβs where the transparency issue is the most visible.
The test build worked fairly solid. Up until the transition to the prototype of the macroscopic where the game had just crashed.
Yeah I also think it might not be as bad as the PU painted it, besides the editor saving thing of course.
If anyone has any thoughts on the current visuals now, where do you fall on how much they should be adjusted? I have tested both 25% and 12.5%.
I think I like the 1/4 option more. We could need a poll to decide this perhapsβ¦
I think the new planet editor is really nice, kind of wish you could enter more extreme values for temperature, size and ocean coverage of the planet.
Wasnβt the planet editor already introduced a release or two ago though?
Yes but the current update improved it. Now you can change the amount of compounds and look at the planet stats and planet map whilst in the editor
Oh well, didnβt really notice that. Guess the more customizability the better.
Made a neat planet with the new editor. Every region was a land area (estuary,coast etc) except for one in the middle in which it was a shallow ocean, where the hydro vents were only 110 metres below the surface (so more like a lake) and the avg temperature on the planet was 22 degrees celsius. Howβs that for a desert world?
Couldnβt that also be a wetland world?
What Planet Seed and Planet Customization Settings did you use?
Actually now that I think about it was it ever mentioned in the recent PUs the planet editor would be getting an upgrade?
Yes. It was mentioned in a previous PU from 8-30-2025.
- Added more planet customization options to the new game settings and a preview of planet stats
Ah, that was a while ago as it seems. I suppose the world seed sharing thread of yours might find more use nowβ¦
Not sure if this was already reported but looking on this forum it seems not, so Iβll share this error log that said βcanβt save. there was an exeptionβ or something among those lines
Error Saving - Saving failed! An exception happened exception: System.ArgumentException: Type is not registered for archive writing: Components.EntityLight+Light
at SharedBase.Archive.DefaultArchiveManager.GetObjectWriteType(Type type) in /home/hhyyrylainen/Projects/Thrive/RevolutionaryGamesCommon/SharedBase/Archive/DefaultArchiveManager.cs:line 270
at SharedBase.Archive.SArchiveWriterBase.WriteObject[T](IList`1 list) in /home/hhyyrylainen/Projects/Thrive/RevolutionaryGamesCommon/SharedBase/Archive/SArchiveWriterBase.cs:line 328
at SharedBase.Archive.ISArchiveWriter.WriteObjectOrNull[T](IList`1 list) in /home/hhyyrylainen/Projects/Thrive/RevolutionaryGamesCommon/SharedBase/Archive/ISArchiveWriter.cs:line 183
at Components.EntityLight.WriteToArchive(ISArchiveWriter writer) in /home/hhyyrylainen/Projects/Thrive/src/engine/common_components/EntityLight.cs:line 23
at Saving.Serializers.EntityWorldSerializers.WriteEntityWorldToArchive(ISArchiveWriter writer, ArchiveObjectType type, Object obj) in /home/hhyyrylainen/Projects/Thrive/src/saving/serializers/EntityWorldSerializers.cs:line 139
at SharedBase.Archive.DefaultArchiveManager.WriteIfRegisteredObjectType[T](ISArchiveWriter writer, T value) in /home/hhyyrylainen/Projects/Thrive/RevolutionaryGamesCommon/SharedBase/Archive/DefaultArchiveManager.cs:line 388
at SharedBase.Archive.SArchiveWriterBase.WriteAnyRegisteredValueAsObject[T](T value) in /home/hhyyrylainen/Projects/Thrive/RevolutionaryGamesCommon/SharedBase/Archive/SArchiveWriterBase.cs:line 675
at WorldSimulation.WriteBasePropertiesToArchive(ISArchiveWriter writer) in /home/hhyyrylainen/Projects/Thrive/src/general/base_stage/WorldSimulation.cs:line 596
at MicrobeWorldSimulation.WriteToArchive(ISArchiveWriter writer) in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/MicrobeWorldSimulation.cs:line 156
at SharedBase.Archive.SArchiveWriterBase.WriteObject(IArchivable obj) in /home/hhyyrylainen/Projects/Thrive/RevolutionaryGamesCommon/SharedBase/Archive/SArchiveWriterBase.cs:line 284
at CreatureStageBase`2.WriteBasePropertiesToArchive(ISArchiveWriter writer) in /home/hhyyrylainen/Projects/Thrive/src/general/base_stage/CreatureStageBase.cs:line 326
at MicrobeStage.WriteToArchive(ISArchiveWriter writer) in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/MicrobeStage.cs:line 204
at SharedBase.Archive.SArchiveWriterBase.WriteObject(IArchivable obj) in /home/hhyyrylainen/Projects/Thrive/RevolutionaryGamesCommon/SharedBase/Archive/SArchiveWriterBase.cs:line 284
at SharedBase.Archive.ISArchiveWriter.WriteObjectOrNull(IArchivable obj) in /home/hhyyrylainen/Projects/Thrive/RevolutionaryGamesCommon/SharedBase/Archive/ISArchiveWriter.cs:line 107
at Save.WriteToArchive(ISArchiveWriter writer) in /home/hhyyrylainen/Projects/Thrive/src/saving/Save.cs:line 223
at SharedBase.Archive.SArchiveWriterBase.WriteObject(IArchivable obj) in /home/hhyyrylainen/Projects/Thrive/RevolutionaryGamesCommon/SharedBase/Archive/SArchiveWriterBase.cs:line 284
at Save.SerializeData(ThriveArchiveManager archiveManager) in /home/hhyyrylainen/Projects/Thrive/src/saving/Save.cs:line 262
at SaveHelper.PerformSave(InProgressSave inProgress, Save save) in /home/hhyyrylainen/Projects/Thrive/src/saving/SaveHelper.cs:line 648
it happened right after I exited the editor with nothing else remarkable honestly.
Edit: Also it kept happening after the first time, not allowing to save.
I think that by carefully reading the microbe background particles code, I finally noticed what the problem was and made a fix:
If that does fix it then this was a bug introduced by the new current particles.
Edit:
Yes, this was just reported on the Discord. But I did see the reports and made a fix for 0.9.0 already. The problem is caused by bioluminescence not being hooked up to the saving system as I overlooked testing that (and also couldnβt really test everything due to the extreme time pressure).
If you remove all your bioluminescent vacuoles and respawn then you can probably save again.
Considering the current plan for whatβs to come before 1.0.0, perhaps all those versions released between 0.9 and 1.0 should be called betas considering there will probably be little time to check much vulnerabilities in them?