# 0.9.1 General Feedback Thread

**URL:** <https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756>\
**Category:** Current Game\
**Tags:** thread-of-the-week\
**Created:** [November 22, 2025, 12:01pm UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756 "2025-11-22T12:01:23Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [November 22, 2025, 12:01pm UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/1 "2025-11-22T12:01:24Z")

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Another Thrive release is here. As promised we are making multiple very quick and small releases leading up to 1.0.0 so that that release can be as polished as possible. The release is already out everywhere so you can play it now, or read the intro I wrote on GitHub (and the release notes for what changed, we did quite many new features even though I was focused on redoing the MP system entirely, again):

> **[Release Thrive 0.9.1 · Revolutionary-Games/Thrive](https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.9.1)**
>
> To prepare for the 1.0.0 (microbe stage completion) release, we are making a few smaller releases to get more player feedback on the changes we are making. The biggest changes in this release are t...

Also the example / official mods work again, so you can enjoy those again:

> [@Official and example Thrive mods](https://community.revolutionarygamesstudio.com/t/official-and-example-thrive-mods/5500/7):
>
> The example mods have been updated to work with Thrive 0.9.1! tada Sadly due to an engine / Harmony bug the Harmony mods don’t work on Linux. Also I’ve mostly updated the modding info page but the auto Harmony section needs to be removed as it is no longer supported, but other than that the info should be up to date now:

So let us know what still needs improving or changing before 1.0.0.

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<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [November 22, 2025, 12:01pm UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/2 "2025-11-22T12:01:45Z")

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**Author:** ![woejoe](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/woejoe/32/14602_2.png) [@woejoe](https://community.revolutionarygamesstudio.com/u/woejoe)\
**Post date:** [November 22, 2025, 1:04pm UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/3 "2025-11-22T13:04:12Z")

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I placed a part that costs 54 DNA, but it only substracted 45 from me. I think it doesn’t account for the fact that I play on Hard difficulty and calculates part price as if it was normal difficulty instead.

 ![image](https://thrivecommunity-uploads.b-cdn.net/original/2X/6/642be17027e7b08705e872a1eda82f48cc1035c3.jpeg)

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [November 22, 2025, 1:17pm UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/4 "2025-11-22T13:17:06Z")

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Just tested the easy difficulty and the same thing happens, it’s 45 MP despite the organelle costing only 36 according to the numbers below the icon.

Edit: Also noticed upwelling seems to be able to occur at the lowest level of ocean floor some 5.6 km below the surface, which I’m not sure makes much sense from the realism perspective

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<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [November 22, 2025, 1:25pm UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/5 "2025-11-22T13:25:15Z")

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> [@woejoe](#):
>
> I placed a part that costs 54 DNA, but it only substracted 45 from me. I think it doesn’t account for the fact that I play on Hard difficulty and calculates part price as if it was normal difficulty instead.

🤦

This is probably literally the case as I have no recollection of putting any difficulty adjustments to the new MP system.

Luckily it should be as simple as _remembering_ to multiply the final MP amounts by the current difficulty. (but yeah, apparently I did not remember that)

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [November 22, 2025, 1:56pm UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/6 "2025-11-22T13:56:17Z")

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Just got this error just when I was trying to reproduce, are more logs needed?

> **Summary**
>
> Jukebox now playing from: MicrobeStage  
> Starting preload of 72 stage resources  
> Reused 72 already loaded resources  
> Stage load finished, will enter properly now  
> Jukebox: starting track: res://assets/sounds/microbe-theme-7.ogg position: 22.30567  
> Jukebox: starting track: res://assets/sounds/soundeffects/microbe-ambience.ogg position: 154.3169  
> Resizing screenshot for smaller save file  
> Creating a save with name: auto\_save\_2.thrivesave  
> save finished, success: True message: Saving succeeded elapsed: 00:00:00.3763294  
> ERROR: [NATIVE] Invalid object layer checked for collision against broadphase layers  
> Child process exited with code -1073741819  
> Thrive exited abnormally with an error

Edit: Similar thing seems to have happened again

> **Summary**
>
> Jukebox now playing from: MicrobeStage  
> Starting preload of 72 stage resources  
> Reused 72 already loaded resources  
> Stage load finished, will enter properly now  
> Jukebox: starting track: res://assets/sounds/microbe-theme-3.ogg position: 79.86213  
> Jukebox: starting track: res://assets/sounds/soundeffects/microbe-ambience-3.ogg position: 79.850525  
> Resizing screenshot for smaller save file  
> Creating a save with name: auto\_save\_4.thrivesave  
> save finished, success: True message: Saving succeeded elapsed: 00:00:00.3935331  
> Detected player is no longer alive after last simulation update  
> The player has died  
> Applying immediate population effect to Primum thrivium (1), constant: -20, coefficient: 0.6666667, reason: player died  
> Previous patch (Bregoblen Ice Shelf) different to current patch (Zaban Epipelagic) despawning all entities.  
> Applying patch (Zaban Epipelagic) settings  
> Number of clouds in this patch = 9  
> Changing spawn density of Ammonia from 1.2353806 to 0.027370676  
> Changing spawn density of Glucose from 0.090547375 to 0.12981756  
> Changing spawn density of Phosphates from 0.4067074 to 0.6609279  
> Hydrogensulfide spawn density is 0. It won’t spawn  
> Oxygen spawn density is 0. It won’t spawn  
> Carbondioxide spawn density is 0. It won’t spawn  
> Nitrogen spawn density is 0. It won’t spawn  
> Sunlight spawn density is 0. It won’t spawn  
> Temperature spawn density is 0. It won’t spawn  
> Number of chunks in this patch = 9  
> Changing spawn density of FLOATING\_HAZARD from 0.049999997 to 1  
> SMALL\_IRON\_CHUNK spawn density is 0. It won’t spawn  
> Changing spawn density of BIG\_IRON\_CHUNK from 0.16480835 to 0.0066923634  
> Changing spawn density of GOOGLY\_EYE\_CELL from 0.0010794087 to 0.0009904294  
> Changing spawn density of SMALL\_SULFUR\_CHUNK from 1.314091 to 0.33389667  
> Changing spawn density of MEDIUM\_SULFUR\_CHUNK from 0.08243327 to 0.020527722  
> Changing spawn density of LARGE\_SULFUR\_CHUNK from 0.07605157 to 0.018117364  
> Registering new spawner: Name: SMALL\_PHOSPHATE\_CHUNK density: 0.3671977  
> Registering new spawner: Name: BIG\_PHOSPHATE\_CHUNK density: 0.020514423  
> Number of species in this patch = 7  
> Registering new spawner: Name: 144 density: 0.24957263  
> Registering new spawner: Name: 147 density: 0.23986027  
> Changing spawn density of 126 from 0.23071617 to 0.2209036  
> Registering new spawner: Name: 113 density: 0.21357776  
> Registering new spawner: Name: 1 density: 0.10027633  
> Registering new spawner: Name: 93 density: 0.18162823  
> Registering new spawner: Name: 131 density: 0.17721346  
> Removed ICESHARD spawner.  
> Removed ICE\_CHUNK\_SMALL spawner.  
> Removed ICE\_CHUNK\_BIG spawner.  
> Removed SNOWFLAKE spawner.  
> Removed SMALL\_IRON\_CHUNK spawner.  
> Removed 97 spawner.  
> Removed 162 spawner.  
> Removed 31 spawner.  
> Removed 89 spawner.  
> Removed 125 spawner.  
> Applying immediate population effect to Primum thrivium (1), constant: -35, coefficient: 0.8333333, reason: extinct in patch  
> ERROR: Engulfed something that couldn’t have AABB calculated (graphical instance: \<Node3D#7983773798450\>)  
> ERROR: [NATIVE] Invalid object layer checked for collision against broadphase layers  
> Child process exited with code -1073741819  
> Thrive exited abnormally with an error

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<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [November 22, 2025, 7:00pm UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/7 "2025-11-22T19:00:38Z")

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We’ve had many people posting errors like this. It seems like it is a memory corruption problem in the physics system, but I’m not totally sure yet.

My initial guess is that the making the pause menu into a singleton, which greatly reduces the amount of stuff being reloaded in the game, has now moved the editor softlock bug into the physics system and made it into a hard crash.

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [November 22, 2025, 7:11pm UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/8 "2025-11-22T19:11:11Z")

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Isn’t the editor softlock a godot engine bug? How are we supposed to fix it leaking into the physics?

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<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [November 22, 2025, 7:31pm UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/9 "2025-11-22T19:31:11Z")

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That’s exactly why I’m feeling despair this evening…

I could revert the singleton pause menu thing and that might move the bug back, which would again mask it…

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**Author:** ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)\
**Post date:** [November 22, 2025, 8:33pm UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/10 "2025-11-22T20:33:06Z")

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0.9.1.0 Feedback

What I like:

1. I very much enjoy the new Panspermia intro scene! Thank you to the graphics teams for making it!
2. I also enjoy the new dots indicating the Player population. Even though it is qualitative, it still helps to give an indication of how Players are doing. It also makes the Patch map more visually interesting.
3. I like the new patch events! The world feels even more dynamic than before! It also gives some challenge to players without challenging them too much.
4. I like how Thermosynthase produces Glucose and has ATP production, so it is still useful even in cold environments for more storage and ATP production.
5. I like how the Hydrogenosome is over twice the ATP amount of Hydrogenosome. It makes sense, since Hydrogenosome takes up the equivalent space of two Hydrogenases.
6. I like the change to make the Thriveopedia a singleton. The game seems to run smoother for me by a couple frames.
7. I don’t mind the increase of Auto-Evo strength. I could not tell that large of a difference.
8. I like that the Global Glaciation event triggers earlier. For my playthrough, it happened on turn 9.
9. I like how smooth the new cell division animation is. I like it more than the older animation.
10. I like how organisms are grouped. It makes it easier to determine organisms should be prioritized for endosymbiosis.

What could be improved:

1. It seems that the new MP system does not take into account customized settings. Even with 0.2 MP cost, when placing a Cytoplasm, the game still subtracts 22 MP. Same thing occurred for all Organelles, including when moving them. Also occurred for changing Tolerance and Membranes. This basically breaks customized difficulty.  

2. I did not realize Hydrogenase became nerfed again. While I knew Hydrogenosome is now twice that of Hydrogenosome, I did not realize it meant decreasing the ATP production of Hydrogenase from 4 to ~3.6 (I know I am rounding it). I thought it meant Hydrogenosome would make at least 8 ATP. Perhaps the Hydrogenase could be brought back to 4 ATP, and Hydrogenase could be increased to 8.5 ATP?

3. I have noticed that the amount of species made by Auto-Evo much, much less. I only had one other species in the world for several generations. This was not the case in the previous release. Is this caused by all the new changes to Auto-Evo?

4. I need a lot (at least 3-5) of Thermosynthases to generate enough Glucose from Thermosynthase to survive. While I understand that it should not generate as much Glucose as Thylakoids, it feels like Thermosynthase/Thermoplast needs to generate more Glucose from Temperature. Definitely should increase the Glucose by at least 10%.

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [November 22, 2025, 8:36pm UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/11 "2025-11-22T20:36:43Z")

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> [@AnthropocenianAge](#):
>
> I have noticed that the amount of species made by Auto-Evo much, much less. I only had one other species in the world for several generations. This was not the case in the previous release. Is this caused by all the new changes to Auto-Evo?

Huh, for me autoevo ran rather regularly, perhaps you meddled with it’s settings?

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<div class="post-metadata">

**Author:** ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)\
**Post date:** [November 22, 2025, 8:42pm UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/12 "2025-11-22T20:42:11Z")

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I played Easy mode, and the only settings I changed were having organelles unlocked, lower MP cost (which seems not to be registered in the editor), and lower Osmoregulation. It was definitely strange, considering organisms did not split even from that one other organism that previously split from me for several generations.

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [November 22, 2025, 8:43pm UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/13 "2025-11-22T20:43:19Z")

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Did you try more runs to see if this behaviour is consistent?

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<div class="post-metadata">

**Author:** ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)\
**Post date:** [November 22, 2025, 8:44pm UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/14 "2025-11-22T20:44:42Z")

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I am going to try that next, once I have replaced all the organelles on the organism for the current playthrough (it might take a while due to improper MP costs in the editor).

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [November 22, 2025, 8:46pm UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/15 "2025-11-22T20:46:59Z")

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Speaking of when did you switch from playing on the normal difficulty to easy difficulty, since I think this only happened recently? I think the game did get considerably more difficult overall in the recent times which could explain people migrating their preferred difficulties

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<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [November 22, 2025, 8:49pm UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/16 "2025-11-22T20:49:06Z")

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> [@AnthropocenianAge](#):
>
> I did not realize Hydrogenase became nerfed again. While I knew Hydrogenosome is now twice that of Hydrogenosome, I did not realize it meant decreasing the ATP production of Hydrogenase from 4 to ~3.6 (I know I am rounding it). I thought it meant Hydrogenosome would make at least 8 ATP. Perhaps the Hydrogenase could be brought back to 4 ATP, and Hydrogenase could be increased to 8.5 ATP?

Well @Deus nerfed it for the previous release. And for this release I made at least the eukaryotic variant a worthwhile upgrade again.

> [@AnthropocenianAge](#):
>
> I have noticed that the amount of species made by Auto-Evo much, much less. I only had one other species in the world for several generations. This was not the case in the previous release. Is this caused by all the new changes to Auto-Evo?

On Discord it was discovered that there is a serious auto-evo bug where it calculates generated energy as NaN in certain situations. That’s very bad as it basically means those species are broken and don’t get any population.

The same could be happening to AI species and explain why they go extinct a lot.

> [@AnthropocenianAge](#):
>
> (which seems not to be registered in the editor)

Yes, I forgot to implement MP scaling by difficulty (which was discovered earlier in this thread)

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<div class="post-metadata">

**Author:** ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)\
**Post date:** [November 23, 2025, 1:26am UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/17 "2025-11-23T01:26:09Z")

</div>

Additionally, I noticed this during playing, but was unsure if it was an actual issue, or just from my computer lagging.

> <https://github.com/Revolutionary-Games/Thrive/pull/6494>
>
> \*\*Brief Description of What This PR Does\*\*
> 
> Improves all sliders with their ha…ndling of costly movements except for changing pressure threshold. I believe it will require a larger overhaul of those sliders, which is beyond the quickfix nature of this PR.
> 
> Now when dragging a slider if you drag too far it will clamp its value to as far as it can pay.
> 
> \*\*Related Issues\*\*
> 
> 
> Closes: #5944
> 
> \*\*Progress Checklist\*\*
> 
> Note: before starting this checklist the PR should be marked as non-draft.
> 
> \- \[X\] PR author has checked that this PR works as intended and doesn't
> break existing features:
> https://wiki.revolutionarygamesstudio.com/wiki/Testing\_Checklist
> (this is important as to not waste the time of Thrive team
> members reviewing this PR)
> \- \[\] Initial code review passed (this and further items should not be checked by the PR author)
> \- \[\] Functionality is confirmed working by another person (see above checklist link)
> \- \[\] Final code review is passed and code conforms to the 
> \[styleguide\](https://github.com/Revolutionary-Games/Thrive/blob/master/doc/style\_guide.md).
> 
> Before merging all CI jobs should finish on this PR without errors, if
> there are automatically detected style issues they should be fixed by
> the PR author. Merging must follow our
> \[styleguide\](https://github.com/Revolutionary-Games/Thrive/blob/master/doc/style\_guide.md#git).
> 
> I'm attaching a video demonstration to help explain a bit better!
> 
> https://github.com/user-attachments/assets/f6ac1b79-d241-4e81-8e0e-24e9798451a6
> 
> 
> https://github.com/user-attachments/assets/41b4e3ab-dcff-4db2-bb18-e199b629fcbc

Also, I just got an error message while playing. I had placed a Ferroplast to replace Rusticyanins, and tried to increase my Oxygen resistance. Maybe I moved the slider too fast?

> **Error**
>
> An Unhandled Error Happened - The game has run into an unhandled error. It may be possible to continue, but the errors may get worse. The safest option is to fully restart the game and load the latest save. It may be possible to make a save now.  
> If you report this error, please use the button to copy the error and include that in your report.  
> Placing organelle ‘ferroplast’ at: -1, 1  
> Starting new suggestion run even though there is one in-progress  
> Starting new suggestion run even though there is one in-progress  
> Starting new suggestion run even though there is one in-progress  
> Starting new suggestion run even though there is one in-progress  
> Starting new suggestion run even though there is one in-progress  
> Starting new suggestion run even though there is one in-progress  
> Starting new suggestion run even though there is one in-progress  
> Starting new suggestion run even though there is one in-progress  
> Starting new suggestion run even though there is one in-progress
> 
> exception: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter ‘index’)  
> at OrganelleLayout`1.CanPlace(OrganelleDefinition organelleType, Hex position, Int32 orientation, List`1 temporaryStorage, Boolean allowCytoplasmOverlap) in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/OrganelleLayout.cs:line 102  
> at OrganelleLayout`1.CanPlace(T organelle, Boolean allowCytoplasmOverlap, List`1 temporaryStorage) in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/OrganelleLayout.cs:line 90  
> at CellEditorComponent.OrganelleSuggestionCalculation.CopyPristineToCalculation() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.cs:line 3446  
> at CellEditorComponent.OrganelleSuggestionCalculation.StartNextRun() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.cs:line 3463  
> at CellEditorComponent.OrganelleSuggestionCalculation.StartNew(List`1 organellesToTry, Patch selectedPatch) in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.cs:line 3344 at CellEditorComponent.CheckRunningSuggestion(Double delta) in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.GUI.cs:line 117 at CellEditorComponent._Process(Double delta) in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.cs:line 694 at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) at EditorComponentBase`1.InvokeGodotClassMethod(godot\_string\_name& method, NativeVariantPtrArgs args, godot\_variant& ret) in /home/hhyyrylainen/Projects/Thrive/.godot/mono/temp/obj/ExportRelease/win-x64/Godot.SourceGenerators/Godot.SourceGenerators.ScriptMethodsGenerator/EditorComponentBase(Of TEditor)\_ScriptMethods.generated.cs:line 198  
> at EditorComponentWithActionsBase`2.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /home/hhyyrylainen/Projects/Thrive/.godot/mono/temp/obj/ExportRelease/win-x64/Godot.SourceGenerators/Godot.SourceGenerators.ScriptMethodsGenerator/EditorComponentWithActionsBase(Of TEditor, TAction)_ScriptMethods.generated.cs:line 208 at HexEditorComponentBase`5.InvokeGodotClassMethod(godot\_string\_name& method, NativeVariantPtrArgs args, godot\_variant& ret) in /home/hhyyrylainen/Projects/Thrive/.godot/mono/temp/obj/ExportRelease/win-x64/Godot.SourceGenerators/Godot.SourceGenerators.ScriptMethodsGenerator/HexEditorComponentBase(Of TEditor, TCombinedAction, TAction, THexMove, TContext)\_ScriptMethods.generated.cs:line 418  
> at CellEditorComponent.InvokeGodotClassMethod(godot\_string\_name& method, NativeVariantPtrArgs args, godot\_variant& ret) in /home/hhyyrylainen/Projects/Thrive/.godot/mono/temp/obj/ExportRelease/win-x64/Godot.SourceGenerators/Godot.SourceGenerators.ScriptMethodsGenerator/CellEditorComponent\_ScriptMethods.generated.cs:line 1110  
> at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot\_string\_name\* method, godot\_variant\*\* args, Int32 argCount, godot\_variant\_call\_error\* refCallError, godot\_variant\* ret)

Moreover, I found that for some reason, the Pulling Cilia increase from 25 MP to 65 MP after upgrading, and 40 MP to go back to no upgrade.

 ![image](https://thrivecommunity-uploads.b-cdn.net/original/2X/3/37e51f34a205b6f19bf323cb9192dac06d4d326d.jpeg)

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<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [November 23, 2025, 9:35am UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/18 "2025-11-23T09:35:36Z")

</div>

> [@AnthropocenianAge](#):
>
> If you report this error, please use the button to copy the error and include that in your report.  
> Placing organelle ‘ferroplast’ at: -1, 1  
> Starting new suggestion run even though there is one in-progress  
> Starting new suggestion run even though there is one in-progress  
> Starting new suggestion run even though there is one in-progress

It’s probably that there’s an unsafe edit while the previous prediction run is in progress and instead the new edit should be delayed until that is cleared up.

> [@AnthropocenianAge](#):
>
> Moreover, I found that for some reason, the Pulling Cilia increase from 25 MP to 65 MP after upgrading, and 40 MP to go back to no upgrade.

There’s been various reports about upgrade MP problems, so that’s probably related. Does it always trigger when upgrading a cilia and then just opening that menu again?

---

<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [November 23, 2025, 10:20am UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/19 "2025-11-23T10:20:57Z")

</div>

> [@hhyyrylainen](#):
>
> On Discord it was discovered that there is a serious auto-evo bug where it calculates generated energy as NaN in certain situations. That’s very bad as it basically means those species are broken and don’t get any population.
> 
> The same could be happening to AI species and explain why they go extinct a lot.

I think I also got this to happen for the player species though it didn’t just collapse my population

---

<div class="post-metadata">

**Author:** ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)\
**Post date:** [November 23, 2025, 5:33pm UTC](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756/20 "2025-11-23T17:33:55Z")

</div>

> [@aah31415](#):
>
> think I also got this to happen for the player species

Maybe there is also bug with displaying the value in the Auto-Evo prediction, since when I clicked the question mark to expand processes for my organism in the editor, none of the values calculated had NaN.

> [@hhyyrylainen](#):
>
> Does it always trigger when upgrading a cilia and then just opening that menu again?

Yes, it does.

[Next page](https://community.revolutionarygamesstudio.com/t/0-9-1-general-feedback-thread/8756.md?page=2)
