0.9.1 General Feedback Thread

Yup. I can confirm, since this error just happened with me.

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I mean it’s not like these late prototypes are of high priority…

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I personally have not gone past the 1st generation of Macroscopic (it feels so incomplete), but I assume players that have will care that getting to Industrial just broke.

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This also makes the ascension perk inaccesible I suppose. Considering how barebones industrial is I hope the issue isn’t too much of a hassle to fix…

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This is an effect of how the MP system now works. And before I get to that I want to say that the goal of Thrive is that changes cost MP, and upgrades aren’t some magical “MP Bank” you can refund things from later.

So the new MP system (the third in fact) works really simply:

  • Check the species that goes into the editor and remember exactly how it is
  • Apply the edits the player has done to the species and compare it to the original
  • Each difference from the original costs MP based on what kind of difference it is

So it’s a simple case of not doing some change to a fresh organelle so it refunds MP.

Just the toxin generation amount was changed, not the damage values or anything like that.

I spent quite a lot of time on the old save compatibility already so for me it is enough that it is only very slightly broken.

Could you try again after restarting the Thrive game process? This error is probably the new variant of the scene loading bug which randomly just hits in any part of the game after playing for some time:

Edit: I actually tested this and sure enough, unfortunately it seems like the industrial stage prototype is broken…

Somehow it worked when I tested my pause menu singleton changes but it has somehow become broken. I’ll fix it now so the next Thrive release or patch will fix it.

Edit 2: made the fix for industrial:

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I have tried to get to it again and low and behold

First error text

An Unhandled Error Happened - The game has run into an unhandled error. It may be possible to continue, but the errors may get worse. The safest option is to fully restart the game and load the latest save. It may be possible to make a save now.
If you report this error, please use the button to copy the error and include that in your report.
Current technology research completed
Jukebox: starting track: res://assets/sounds/society-theme-2.ogg position: 0
Subdivided a mesh in 00:00:00.0010963
Generated a mesh in 00:00:00.0534964
Subdivided a mesh in 00:00:00.0010926
Generated a mesh in 00:00:00.0560161
Confirmed advancing to industrial stage
There’s now a finished factory, starting going to industrial stage
Starting fade out to industrial stage
Switching to industrial scene

exception: Condition “!signal_is_valid” is true. Returning: ERR_INVALID_PARAMETER
In Object of type ‘Control’: Attempt to connect nonexistent signal ‘OnOpenMenuToHelp’ to callable ‘CanvasLayer(PauseMenu.cs)::OpenToHelp’.

Second error text

An Unhandled Error Happened - The game has run into an unhandled error. It may be possible to continue, but the errors may get worse. The safest option is to fully restart the game and load the latest save. It may be possible to make a save now.
If you report this error, please use the button to copy the error and include that in your report.
Current technology research completed
Jukebox: starting track: res://assets/sounds/society-theme-2.ogg position: 0
Subdivided a mesh in 00:00:00.0010963
Generated a mesh in 00:00:00.0534964
Subdivided a mesh in 00:00:00.0010926
Generated a mesh in 00:00:00.0560161
Confirmed advancing to industrial stage
There’s now a finished factory, starting going to industrial stage
Starting fade out to industrial stage
Switching to industrial scene

exception: Condition “!signal_is_valid” is true. Returning: ERR_INVALID_PARAMETER
In Object of type ‘Control’: Attempt to connect nonexistent signal ‘OnOpenMenuToHelp’ to callable ‘CanvasLayer(PauseMenu.cs)::OpenToHelp’.

I think the later prototypes beyond the society prototype are broken

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Only the industrial stage is broken. And yeah it was actually a problem with the change to the pause menu I made for the previous release.

I made this fix which fixes the industrial stage: Fixed the industrial stage (pause menu duplicate instance) by hhyyrylainen · Pull Request #6516 · Revolutionary-Games/Thrive · GitHub

And I also confirmed that all of the prototypes from society up to ascension work correctly with that change.

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When will this change be implemented?

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Seeing as 0.9.1.2 isn’t a thing, probably 0.9.2.

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Yeah, I think the next Thrive release will be 0.9.2 next week. Tomorrow will have the usual devbuild for patrons.

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How many updates do you suspect we’ll get until the big meaty 1.0?

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I hope 0.9.2 is not as buggy so we might go directly from it to 1.0.0 without a 0.9.2.1 release.

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Seeing how the 0.9.X releases have been so far I suspect a patch for 0.9.2 is still pretty likely.

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Would there even be enough time to release a patch for 0.9.2.0 before 1.0.0.0, if it was necessary?

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I think we could better use a beta for 1.0.0 before it fully releases

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