# 1.0.0 General Feedback Thread

**URL:** https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794
**Category:** Current Game
**Tags:** thread-of-the-week
**Created:** [December 17, 2025, 9:38am UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794 "2025-12-17T09:38:42Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [December 17, 2025, 9:38am UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/1 "2025-12-17T09:38:43Z")

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Thrive 1.0.0 is here! Devblog will be out soon, but in the meantime you can read the patch notes: [Release Thrive 1.0.0 · Revolutionary-Games/Thrive · GitHub](https://github.com/Revolutionary-Games/Thrive/releases/tag/v1.0.0)

This is the usual thread where everyone can provide feedback on the release.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [December 17, 2025, 9:39am UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/2 "2025-12-17T09:39:03Z")

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### Author: ![Itookausername](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/i/ba9def/32.png) [@Itookausername](https://community.revolutionarygamesstudio.com/u/Itookausername)
#### Post date: [December 17, 2025, 1:47pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/3 "2025-12-17T13:47:44Z")

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[Not a big fan of the new visuals personally](https://community.revolutionarygamesstudio.com/t/lighting-changes-poll/8796)

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 17, 2025, 6:31pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/4 "2025-12-17T18:31:16Z")

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Not that big of a deal but perhaps the amount of light a shallow sea floor patch under an ice shelf can get should be capped to 50%?

 ![image](https://thrivecommunity-uploads.b-cdn.net/original/2X/6/6dccbd24735bf893f263fec523e5cd7cb1b125df.jpeg)

Edit: Never seen this before, is it a bug?

 ![image](https://thrivecommunity-uploads.b-cdn.net/original/2X/0/0b6cec92bef16c22e9067ef863e9bbfce08abc33.png)

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### Author: ![Rathalos](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/rathalos/32/8539_2.png) [@Rathalos](https://community.revolutionarygamesstudio.com/u/Rathalos)
#### Post date: [December 17, 2025, 7:51pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/5 "2025-12-17T19:51:54Z")

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I think seafloors just look at their own depth to determine sunlight amounts. Being underneath ice sheets (or global glaciation) could probably cut the amount of light in half. But that would require making the floor patch check what patch is directly above it.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 17, 2025, 7:53pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/6 "2025-12-17T19:53:03Z")

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So another useful thing that’s too much work for what it does.

Also is it just me or does autoevo seem to take longer to complete this release for some reason?

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### Author: ![Rathalos](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/rathalos/32/8539_2.png) [@Rathalos](https://community.revolutionarygamesstudio.com/u/Rathalos)
#### Post date: [December 17, 2025, 8:04pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/7 "2025-12-17T20:04:14Z")

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> [@aah31415](#):
>
> Also is it just me or does autoevo seem to take longer to complete this release for some reason?

It’s not just you, it does.

Unfortunately, adding more factors to auto-evo (for example making it evaluate placing more different organelles) does make it run longer.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [December 17, 2025, 8:06pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/8 "2025-12-17T20:06:41Z")

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Auto-evo does seem to fail in rare cases, if you provide your log file it should have the error in it.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 17, 2025, 8:18pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/9 "2025-12-17T20:18:26Z")

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Here it is (also tried to press the text report button a few times at the end but it didn’t work aswell)

> **Summary**
>
> Jukebox now playing from: MicrobeStage  
> Starting preload of 72 stage resources  
> Reused 72 already loaded resources  
> Stage load finished, will enter properly now  
> Jukebox: starting track: res://assets/sounds/microbe-theme-1.ogg position: 337.34814  
> Jukebox: starting track: res://assets/sounds/soundeffects/microbe-ambience-3.ogg position: 407.87878  
> Resizing screenshot for smaller save file  
> Creating a save with name: auto\_save\_5.thrivesave  
> save finished, success: True message: Saving succeeded elapsed: 00:00:00.2933801  
> Jukebox: starting track: res://assets/sounds/microbe-theme-4.ogg position: 0  
> Auto-evo failed with an exception: System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: ‘AutoEvo.ModifyExistingSpecies+MutationSorter’.  
> at System.Collections.Generic.ArraySortHelper`1.Sort(Span`1 keys, IComparer`1 comparer) at System.Collections.Generic.List`1.Sort(Int32 index, Int32 count, IComparer`1 comparer) at AutoEvo.ModifyExistingSpecies.GetTopMutations(List`1 result, List`1 mutated, Int32 amount, MutationSorter sorter) in /home/hhyyrylainen/Projects/Thrive/src/auto-evo/steps/ModifyExistingSpecies.cs:line 275 at AutoEvo.ModifyExistingSpecies.GenerateMutations(MicrobeSpecies baseSpecies, Int32 amount, List`1 selectionPressures) in /home/hhyyrylainen/Projects/Thrive/src/auto-evo/steps/ModifyExistingSpecies.cs:line 460  
> at AutoEvo.ModifyExistingSpecies.GetMutationsForSpecies(MicrobeSpecies microbeSpecies) in /home/hhyyrylainen/Projects/Thrive/src/auto-evo/steps/ModifyExistingSpecies.cs:line 290  
> at AutoEvo.ModifyExistingSpecies.RunStep(RunResults results) in /home/hhyyrylainen/Projects/Thrive/src/auto-evo/steps/ModifyExistingSpecies.cs:line 132  
> at AutoEvoRun.Step() in /home/hhyyrylainen/Projects/Thrive/src/auto-evo/AutoEvoRun.cs:line 609  
> at AutoEvoRun.Run() in /home/hhyyrylainen/Projects/Thrive/src/auto-evo/AutoEvoRun.cs:line 533  
> Deleted 3 items from disk cache to keep its size under the limit  
> Move to editor pressed  
> Starting microbe editor with: 7 organelles in the microbe  
> Elapsing time on editor entry  
> TimedWorldOperations: running effects. elapsed: 1 total passed: 1300000000  
> Applying auto-evo results. Auto-evo run took: 00:00:17.9525579  
> Auto-evo run not finished for adding to generation history  
> Particles are already correct, no need to recreate  
> Jukebox now playing from: MicrobeEditor  
> Previously gathered energy is unknown, can’t compare them (this will happen with older saves)  
> Resizing screenshot for smaller save file  
> Creating a save with name: auto\_save\_1.thrivesave  
> save finished, success: True message: Saving succeeded elapsed: 00:00:00.2553607  
> Jukebox: starting track: res://assets/sounds/microbe-editor-theme-2.ogg position: 75.97859  
> No text report generator function passed to the report component  
> No text report generator function passed to the report component  
> No text report generator function passed to the report component  
> No text report generator function passed to the report component  
> No text report generator function passed to the report component

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<div class="post-metadata">

### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [December 17, 2025, 8:22pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/10 "2025-12-17T20:22:34Z")

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> [@aah31415](#):
>
> Auto-evo failed with an exception: System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: ‘AutoEvo.ModifyExistingSpecies+MutationSorter’.  
> at System.Collections.Generic.ArraySortHelper`1.Sort(Span`1 keys, IComparer`1 comparer) at System.Collections.Generic.List`1.Sort(Int32 index, Int32 count, IComparer`1 comparer) at AutoEvo.ModifyExistingSpecies.GetTopMutations(List`1 result, List`1 mutated, Int32 amount, MutationSorter sorter) in /home/hhyyrylainen/Projects/Thrive/src/auto-evo/steps/ModifyExistingSpecies.cs:line 275 at AutoEvo.ModifyExistingSpecies.GenerateMutations(MicrobeSpecies baseSpecies, Int32 amount, List`1 selectionPressures) in /home/hhyyrylainen/Projects/Thrive/src/auto-evo/steps/ModifyExistingSpecies.cs:line 460

That’s an extremely interesting error and one that we have never seen. I’d have to look at the code to determine how hard this will be to fix, but it could be very hard to fix without knowing what the species is that triggered this error.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 17, 2025, 8:40pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/11 "2025-12-17T20:40:01Z")

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I don’t think I would be able to provide the specific troublemaker species either. So this might turn into an issue similar to the ghost cell bug.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [December 17, 2025, 8:40pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/12 "2025-12-17T20:40:47Z")

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If you have a save that has a chance to trigger the error that would already be very helpful.

It needs to be from before the auto-evo run finishes, so a non-editor save.

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 17, 2025, 8:43pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/13 "2025-12-17T20:43:52Z")

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I am afraid I have lost that savefile when I played on since only so many autosaves are created at a time.

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### Author: ![Animalia](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/animalia/32/14398_2.png) [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)
#### Post date: [December 17, 2025, 10:28pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/14 "2025-12-17T22:28:15Z")

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Had no issues except for an error that popped up whilst trying to build a dyson swarm in the space stage prototype, didn’t really affect anything and was still able to ascend.

> **Bug message**
>
> An Unhandled Error Happened - The game has run into an unhandled error. It may be possible to continue, but the errors may get worse. The safest option is to fully restart the game and load the latest save. It may be possible to make a save now.  
> If you report this error, please use the button to copy the error and include that in your report.  
> Switching to space scene  
> World generation settings: [LAWK: False, Difficulty: custom: MP multiplier: 1, AI mutation multiplier: 1, Compound density: 1, Player death population penalty: 1.1, Glucose decay: 0.79999995, Osmoregulation multiplier: 1, auto-evo strength: 0.8, AI dying strength: 0.2, Free glucose cloud: True, Switch on Extinction: True, Limit Growth Rate: True, Fog Of War Mode: Regular, Instant Kill Protection: True, Organelle Unlocks Enabled: True, Life origin: Vent, Seed: 11111, Size: Small, Day/night cycle enabled: True, Day length: 180, Include multicellular: True, Easter eggs: True]  
> Jukebox now playing from: SpaceStage  
> Unloaded 5 stage resources  
> Starting preload of 13 stage resources  
> Reused 5 already loaded resources  
> Stage load finished, will enter properly now  
> Jukebox: starting track: res://assets/sounds/space-theme-2.ogg position: 0  
> Starting researching: ascension  
> Current technology research completed
> 
> exception: WASAPI: GetBufferSize error

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<div class="post-metadata">

### Author: ![NimoStar](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nimostar/32/12171_2.png) [@NimoStar](https://community.revolutionarygamesstudio.com/u/NimoStar)
#### Post date: [December 18, 2025, 3:32am UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/15 "2025-12-18T03:32:12Z")

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I’m not seeing options to [disable automatic progress in cell reproduction](https://community.revolutionarygamesstudio.com/t/active-reproduction-no-passive-reproduction-settings-setup-and-guide/7742/2). What happened to this feature?

(haven’t played since 0.6.6.4)

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 18, 2025, 7:37am UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/16 "2025-12-18T07:37:51Z")

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I am not sure that feature was ever implemented. Welcome back!

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<div class="post-metadata">

### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [December 18, 2025, 8:33am UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/17 "2025-12-18T08:33:35Z")

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The option to turn off passive reproduction was removed a while ago:

> <https://github.com/Revolutionary-Games/Thrive/pull/5970>
>
> \*\*Brief Description of What This PR Does\*\*
> 
> Removed mentions/variables of pass…ive reproduction in new game and difficulty classes, made it so \`PassiveGainOfReproductionCompounds\` is true by default, removed passive reproduction button from custom difficulty/advanced new game menu. Fix for #5964
> 
> \*\*Related Issues\*\*
> 
> closes #5964
> 
> \*\*Progress Checklist\*\*
> 
> Note: before starting this checklist the PR should be marked as non-draft.
> 
> \- \[x\] PR author has checked that this PR works as intended and doesn't
> break existing features:
> https://wiki.revolutionarygamesstudio.com/wiki/Testing\_Checklist
> (this is important as to not waste the time of Thrive team
> members reviewing this PR)
> \- \[x\] Initial code review passed (this and further items should not be checked by the PR author)
> \- \[\] Functionality is confirmed working by another person (see above checklist link)
> \- \[x\] Final code review is passed and code conforms to the 
> \[styleguide\](https://github.com/Revolutionary-Games/Thrive/blob/master/doc/style\_guide.md).
> 
> Before merging all CI jobs should finish on this PR without errors, if
> there are automatically detected style issues they should be fixed by
> the PR author. Merging must follow our
> \[styleguide\](https://github.com/Revolutionary-Games/Thrive/blob/master/doc/style\_guide.md#git).

The reason it was removed was that if people used it randomly, they got a really unbalanced and “unreliable” experience that highlighted how our spawn system can still randomly screw you over. So as nobody was willing (and still isn’t) to fix the gameplay problems with passive reproduction turned off, the option to turn it off is no longer available. A few people have asked about getting the option back, however no one has offered to take on the maintenance burden of making sure that option feels okay to play. The option won’t be coming back before someone volunteers to remake it well.

> [@Animalia](#):
>
> exception: WASAPI: GetBufferSize error

Seems like an engine error we can only ignore.

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<div class="post-metadata">

### Author: ![Animalia](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/animalia/32/14398_2.png) [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)
#### Post date: [December 18, 2025, 1:39pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/18 "2025-12-18T13:39:12Z")

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Yeah it didn’t really do anything to my game, it just popped up and I closed it and no further errors came.

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<div class="post-metadata">

### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [December 18, 2025, 1:46pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/19 "2025-12-18T13:46:31Z")

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I investigated this and there doesn’t seem to be an easy explanation. I kind of suspect this is related to the also very rare bugs that auto-evo fails due to a list modification while it is being iterated. These kind of make me think that we have a rare logic bug in auto-evo where some data can be modified during a run causing these inconsistent failures if the data change just so happens to occur at the exact wrong moment.

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 18, 2025, 2:57pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/20 "2025-12-18T14:57:48Z")

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By the way am I the only person surprised at first at how large of a cell you need to engulf a “small” mineral chunk? I generally need to become an eukaryote first to even consider doing that, despite the chunks of this kind usually only being like 4 hexes large at the upper end.

[Next page](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794.md?page=2)
