# 1.0.0 General Feedback Thread

**URL:** https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794
**Category:** Current Game
**Tags:** thread-of-the-week
**Created:** [December 17, 2025, 9:38am UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794 "2025-12-17T09:38:42Z")
**Posts on this page:** 14
**Page:** 2

<div class="post-metadata">

### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [December 19, 2025, 2:26pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/21 "2025-12-19T14:26:03Z")

</div>

How large were you when you tried to engulf a small chunk? I think I was at 7 hexes or larger from organelle duplicating via passive reproduction when I was able to engulf a small banana-shaped mineral chunk in a Banana Biome.

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 19, 2025, 2:44pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/22 "2025-12-19T14:44:04Z")

</div>

I was like 8 hexes large but probably not fully grown

---

<div class="post-metadata">

### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [December 19, 2025, 2:46pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/23 "2025-12-19T14:46:27Z")

</div>

1.0.0.0 Feedback

What I like:

1. I like the new lighting. It makes everything brighter. There could be some improvement (which I have stated in the lighting change poll thread).

2. I like that the population circles have a smoother and higher resolution texture.

3. Finally, the bug of not having Banana Chunks in the Banana Biome has been fixed!

4. I like that the food chain can be moved around. This will make it much easier to see the interactions on the food web.

5. I like that small worlds can be generated again without errors!

What could be improved:

1. Will other chunks also be made shiny?

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 19, 2025, 2:48pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/24 "2025-12-19T14:48:52Z")

</div>

> [@AnthropocenianAge](#):
>
> Will other chunks also be made shiny?

I think this is only meant for the metallic chunks

---

<div class="post-metadata">

### Author: ![Rathalos](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/rathalos/32/8539_2.png) [@Rathalos](https://community.revolutionarygamesstudio.com/u/Rathalos)
#### Post date: [December 19, 2025, 4:39pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/25 "2025-12-19T16:39:02Z")

</div>

> [@AnthropocenianAge](#):
>
> Will other chunks also be made shiny?

As aah said, Pyrite just _is_ shiny in real life.

 ![afbeelding](https://thrivecommunity-uploads.b-cdn.net/original/2X/2/25b975e5a76c3d65b2953d773ac71afcc132a8cb.jpeg)

---

<div class="post-metadata">

### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [December 19, 2025, 5:14pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/26 "2025-12-19T17:14:57Z")

</div>

Will other terrain chunks have different lighting effects added to them, based on their real-life luster?

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 19, 2025, 5:38pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/27 "2025-12-19T17:38:29Z")

</div>

I think after some point it could be too much effort for what it is

---

<div class="post-metadata">

### Author: ![nightvampalihan](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nightvampalihan/32/10285_2.png) [@nightvampalihan](https://community.revolutionarygamesstudio.com/u/nightvampalihan)
#### Post date: [December 20, 2025, 6:33pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/28 "2025-12-20T18:33:12Z")

</div>

Chunks looks like they are made of plastic, even though it might not be realistic, what is good for aesthetic would be better I belive. But even scientificly they say its shiny.

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 20, 2025, 6:55pm UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/29 "2025-12-20T18:55:35Z")

</div>

They do look pretty ok to me. Also remember stuff might not appear exactly the same on the microbe scale as it does on our macroscopic scale.

---

<div class="post-metadata">

### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [December 21, 2025, 3:24am UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/30 "2025-12-21T03:24:45Z")

</div>

Apparently, Iron Pyrite has some peroxidase-mimicking activity at the small scales. Could this be a feature eventually added to the game?  
[https://www.nature.com/articles/s41598-025-01998-w](https://www.nature.com/articles/s41598-025-01998-w)

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 21, 2025, 9:15am UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/31 "2025-12-21T09:15:45Z")

</div>

Could be too specific and take too much for such a small feature

---

<div class="post-metadata">

### Author: ![Rathalos](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/rathalos/32/8539_2.png) [@Rathalos](https://community.revolutionarygamesstudio.com/u/Rathalos)
#### Post date: [December 21, 2025, 9:46am UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/32 "2025-12-21T09:46:10Z")

</div>

We do not even have hydrogen peroxidase in the game, and peroxidases can dismantle other compounds, but the gameplay effect would completely on what exact compound we’re talking about. I don’t see anything relevant to Thrive.

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 21, 2025, 10:09am UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/33 "2025-12-21T10:09:15Z")

</div>

We don’t even have peroxisomes in the games that would bring forward any significant reasonage to add such natural peroxidase

---

<div class="post-metadata">

### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [June 1, 2026, 5:00am UTC](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794/34 "2026-06-01T05:00:13Z")

</div>

This topic was automatically closed after 165 days. New replies are no longer allowed.

[Previous page](https://community.revolutionarygamesstudio.com/t/1-0-0-general-feedback-thread/8794.md?page=1)
