It will be time soon to release 1.0.1, which marks the official start of the multicellular development era. But for now it is time for the customary public test build. Here are some of the things you can expect to see if you give the test build a go: controlling multicellular growth order, tolerances in multicellular and new GUI for that, various balancing changes and other smaller improvements for the multicellular stage.
To access the beta build, you need to enable the Thrive Launcher option for showing them. Then you can pick the beta version in the Thrive version selector to play.
Please provide any feedback you have on this test build. We are especially interested in hearing about the game feel with the new currents.
11 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
3
They seem to be much more overwhelming and perhaps also change more frequently, which I think both of these fit well the microscopic stages.
I did notice once a microbe or two spawned rather close to my cell, which seems like something that shouldn’t happen. I also believe things were more eager to spawn at the edges of the microbe max zoomout, though this could just be observation bias.
I’d like to add that we also have the new cell specialisation feature. We’d like to hear whether it feels rewarding, is easy to understand, etc.
3 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
5
I’ve just had the autoevo calc progress just freeze, after crashing the game it gave regular log output
Summary
Jukebox now playing from: MicrobeStage
Starting preload of 75 stage resources
Reused 75 already loaded resources
Stage load finished, will enter properly now
Jukebox: starting track: res://assets/sounds/microbe-theme-3.ogg position: 82.81685
Jukebox: starting track: res://assets/sounds/soundeffects/microbe-ambience.ogg position: 60.203537
Resizing screenshot for smaller save file
Creating a save with name: auto_save_1.thrivesave
save finished, success: True message: Saving succeeded elapsed: 00:00:00.5196652
ERROR: Engulfed something that couldn’t have AABB calculated (graphical instance: <Node3D#62945329492901>)
ERROR: Engulfed something that couldn’t have AABB calculated (graphical instance: <Node3D#63130818357824>)
ERROR: Engulfed something that couldn’t have AABB calculated (graphical instance: <Node3D#63401200005631>)
Move to editor pressed
Starting microbe editor with: 18 organelles in the microbe
Jukebox now playing from: MicrobeEditor
Jukebox: starting track: res://assets/sounds/microbe-editor-theme-1.ogg position: 281.2691
Jukebox: starting track: res://assets/sounds/microbe-editor-theme-4.ogg position: 0
Child process exited with code -805306369
Thrive exited abnormally with an error
The log doesn’t have anything unusual so it must just be a random engine crash that we cannot do anything about. I could once again link the random engine scene load issue but nothing more.
3 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
7
Again had this experience, it eventually managed to break through and complete but it consumed 12 GB of RAM and a chunk of the CPU for a good few to dozen minutes after pressing the editor button to complete, I may upload the save file which produces this weird autoevo slowdown if queried.
I’v essentially only done surface-level addition of nodes and changes to score calculations. I really don’t know enough about the inner workings of the algorithm to comment.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
10
Also after reloading the game after the first crash from this strange occurrence all cells seem to have temporarily got their cell membranes colored blue-ish and it switched back to their default colors not long after.