# 1.6.0 Release Candidate Testing

**URL:** https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126
**Category:** Meta
**Tags:** thread-of-the-week
**Created:** [August 22, 2026, 12:04pm UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126 "2026-08-22T12:04:23Z")
**Posts on this page:** 20
**Page:** 2

<div class="post-metadata">

### Author: ![TeaKing](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/teaking/32/14641_2.png) [@TeaKing](https://community.revolutionarygamesstudio.com/u/TeaKing)
#### Post date: [August 23, 2026, 2:56pm UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/21 "2026-08-23T14:56:24Z")

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Hold on, WHAT do you mean thrive already reached 1.6

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 23, 2026, 2:57pm UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/22 "2026-08-23T14:57:00Z")

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It skipped a few numbers as the roadmap items and goals got completed

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<div class="post-metadata">

### Author: ![TeaKing](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/teaking/32/14641_2.png) [@TeaKing](https://community.revolutionarygamesstudio.com/u/TeaKing)
#### Post date: [August 23, 2026, 2:58pm UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/23 "2026-08-23T14:58:22Z")

</div>

That sounds… interesting

I better check everything out more thoroughly

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 23, 2026, 3:00pm UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/24 "2026-08-23T15:00:29Z")

</div>

I think the 2.X.Xs might be more normal with smaller jumps if any

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<div class="post-metadata">

### Author: ![Animalia](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/animalia/32/14398_2.png) [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)
#### Post date: [August 24, 2026, 5:51pm UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/25 "2026-08-24T17:51:11Z")

</div>

I got a bug when I tried to move to the macroscopic stage.

> An Unhandled Error Happened - The game has run into an unhandled error. It may be possible to continue, but the errors may get worse. The safest option is to fully restart the game and load the latest save. It may be possible to make a save now.  
> If you report this error, please use the button to copy the error and include that in your report.  
> Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)  
> —\> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object  
> at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.cs:line 3670  
> at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.GUI.cs:line 192  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> — End of stack trace from previous location —  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)  
> — End of inner exception stack trace —  
> Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)  
> —\> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object  
> at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.cs:line 3670  
> at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.GUI.cs:line 192  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> — End of stack trace from previous location —  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)  
> — End of inner exception stack trace —  
> Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)  
> —\> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object  
> at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.cs:line 3670  
> at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.GUI.cs:line 192  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> — End of stack trace from previous location —  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)  
> — End of inner exception stack trace —  
> Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)  
> —\> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object  
> at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.cs:line 3670  
> at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.GUI.cs:line 192  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> — End of stack trace from previous location —  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)  
> — End of inner exception stack trace —  
> Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)  
> —\> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object  
> at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.cs:line 3670  
> at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.GUI.cs:line 192  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> — End of stack trace from previous location —  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)  
> — End of inner exception stack trace —  
> Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)  
> —\> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object  
> at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.cs:line 3670  
> at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.GUI.cs:line 192  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> — End of stack trace from previous location —  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)  
> — End of inner exception stack trace —  
> Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)  
> —\> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object  
> at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.cs:line 3670  
> at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.GUI.cs:line 192  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> — End of stack trace from previous location —  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)  
> — End of inner exception stack trace —  
> Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)  
> —\> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object  
> at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.cs:line 3670  
> at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.GUI.cs:line 192  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> — End of stack trace from previous location —  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)  
> — End of inner exception stack trace —  
> Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)  
> —\> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object  
> at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.cs:line 3670  
> at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.GUI.cs:line 192  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> — End of stack trace from previous location —  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)  
> — End of inner exception stack trace —  
> Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)  
> —\> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object  
> at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.cs:line 3670  
> at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.GUI.cs:line 192  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> — End of stack trace from previous location —  
> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
> at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)  
> — End of inner exception stack trace —

exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)  
—\> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object  
at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.cs:line 3670  
at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe\_stage/editor/CellEditorComponent.GUI.cs:line 192  
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
— End of stack trace from previous location —  
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)  
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)  
— End of inner exception stack trace —

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 24, 2026, 5:52pm UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/26 "2026-08-24T17:52:33Z")

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You should use [pastebin.com](http://pastebin.com) to report such long error logs

* * *

It seems like 2 of my multicellular editor savefiles are unopenable without an error popping up? I suppose I will send a link to download those saves right away

> **[auto\_save\_2.thrivesave](https://drive.google.com/file/d/1X4SORKx9gUchpIrucdguOI7xhK3gneQh/view?usp=sharing)**
>
> Google Drive file.

> **[auto\_save\_4.thrivesave](https://drive.google.com/file/d/1c3Y1G97x9ye6V-dRZd8oEsPrKSRxlgDX/view?usp=sharing)**
>
> Google Drive file.

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<div class="post-metadata">

### Author: ![Mr.Pukilar](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mr.pukilar/32/15401_2.png) [@Mr.Pukilar](https://community.revolutionarygamesstudio.com/u/Mr.Pukilar)
#### Post date: [August 25, 2026, 8:25pm UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/27 "2026-08-25T20:25:58Z")

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except the few bugs i encountered, 1.6.0 seems pretty stable i would say

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 25, 2026, 8:27pm UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/28 "2026-08-25T20:27:22Z")

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Yeah, same. If everything goes to plan I don’t think a patch will be needed for this version

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<div class="post-metadata">

### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [August 27, 2026, 7:50am UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/29 "2026-08-27T07:50:13Z")

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> [@Animalia](#):
>
> I got a bug when I tried to move to the macroscopic stage.

Yeah, in general it seems macroscopic triggers an auto-evo error constantly by trying to run auto-evo on a macroscopic species. So we’ll have a fix where auto-evo again ignores macroscopic species like it should.

> [@Mr.Pukilar](#):
>
> idk why but now youre invisible, that wasnt the case before..

The save seems to have the player in extremely broken state already. If I let myself die and respawn, then everything seems fine.

Going to the editor and exiting does seem to show the bug. It just takes _extremely_ long to go to the editor due to auto-evo.

Edit: now when I tried it again, I spawned in with the full mass budding count. So it somehow seems random?

Maybe it has something to do with despawning entities or something like that?

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 27, 2026, 7:51am UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/30 "2026-08-27T07:51:55Z")

</div>

Am I the only one for whom the game doesn’t want to proceed into the gameplay part after getting 20 cells?

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<div class="post-metadata">

### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [August 27, 2026, 8:11am UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/31 "2026-08-27T08:11:09Z")

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I opened an issue for the mass budding problem as I cannot fix it right away:

> <https://github.com/Revolutionary-Games/Thrive/issues/7192>
>
> For some reason it seems nearest cells to the player are missing in some cases a…fter mass budding when the count is relatively high (confirmed at least with 11).
> 
> Here's a save where the player is extremely bugged, but respawns properly. I managed to trigger this problem once from the save by respawning, going to the editor (this takes very long due to auto-evo) and then exiting. But I've now tried it 4 times and I only was able to trigger the bug once. So it seems pretty rare and hard to track down. I used commit \`252ce367e36d3e945f7a3f15281ceb679cfdc133\` to test so at least that can reproduce this issue.
> 
> \[mass\_budding\_not\_spawn\_full\_after\_bug.zip\](https://github.com/user-attachments/files/31504910/mass\_budding\_not\_spawn\_full\_after\_bug.zip)
> 
> Original report: https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/3?u=hhyyrylainen
> 
> My only guess so far as to what might be going wrong is that the entity despawn system hits the entities and despawns them before they attach and that would make it pretty random. Still if anyone can make an editor save where upon exiting the problem triggers that would massively help in solving this issue.

> Still if anyone can make an editor save where upon exiting the problem triggers that would massively help in solving this issue.

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 27, 2026, 8:39am UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/32 "2026-08-27T08:39:41Z")

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> **[bug1.thrivesave](https://drive.google.com/file/d/1dLZgUWJqcwdVB4-Z58xGkYJ9kHuIXd82/view?usp=sharing)**
>
> Google Drive file.

Here is a save file that allows you to quickly get in the editor, if you place the cells in such a way that the multicellular organism looks like a big hexagon with 1 small hexagon on top, totaling 20 cells, and press the proceed button, the game won’t seem to ever load the gameplay part of the game

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<div class="post-metadata">

### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [August 27, 2026, 8:45am UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/33 "2026-08-27T08:45:22Z")

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> [@aah31415](#):
>
> ever load

Did you wait 5+ minutes? I’ve seen the same case, I think, in which case the layout algorithm tries hard for multiple minutes before giving up and doing a really quick and dirty conversion, allowing the game to proceed.

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 27, 2026, 9:01am UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/34 "2026-08-27T09:01:15Z")

</div>

Okay so I waited this long and an error popped up and I got into the gameplay part:

> <https://pastebin.com/3auEDBfu>

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<div class="post-metadata">

### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [August 27, 2026, 12:02pm UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/35 "2026-08-27T12:02:33Z")

</div>

That was just the “usual” multicellular auto-evo failing. It’s an unrelated error to what I was talking about.

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 27, 2026, 12:18pm UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/36 "2026-08-27T12:18:09Z")

</div>

So I’ve looked into this and it seems like that after the multicellular autoevo fails, all editor saves that follow will be corrupted and unopenable, throwing out this log:

> <https://pastebin.com/ZNCHeWdU>

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<div class="post-metadata">

### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16021_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [August 27, 2026, 5:05pm UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/37 "2026-08-27T17:05:16Z")

</div>

Will the update need to be pushed back if there are too many issues found in the 1.6.0.0 release candidate?

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 27, 2026, 5:05pm UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/38 "2026-08-27T17:05:56Z")

</div>

No I think they are working on fixing those issue, especially the multicellular autoevo crash?

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<div class="post-metadata">

### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [August 28, 2026, 8:02am UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/39 "2026-08-28T08:02:30Z")

</div>

As of pretty much now, we’ve managed to patch, I think, every single new reported issue. There’s still some non-fixed reports but I’m pretty sure they were related to game functions that already existed, i.e. they aren’t new bugs in this release.

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 28, 2026, 8:30am UTC](https://community.revolutionarygamesstudio.com/t/1-6-0-release-candidate-testing/9126/40 "2026-08-28T08:30:10Z")

</div>

That should make 1.6 ready to release either today or tomorrow.

I feel like with this release multicellular gets a MASSIVE jump in quality when compared to the previous iterations of the stage and I suppose it goes to show the stage is now some 60% complete…

Also a bit of an unrelated topic but I can imagine the jump from 1.1 to 1.6 will raise questions for quite the long time, as we’ve even already had an user touch that in the 1.6 livestream questions.

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