Aaron's Thrive Fork [0.7.2-a]

So you want the continents of the patch map of this fork to be more detailed?

Yes basicly. -------------------------------

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I think the actual gameplay features should be of a higher priority…

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The planet generator on this one is genuinely better than the one that we got officially. Has anyone thought of moving this into the base game? It’s amazing.

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The mod’s code is probably rather incompatable with the current version, so this β€œbetter” worldgen would need to be basically rewritten so that it makes no code conflicts in 1.1/2.0

Depends, if it’s isolated to one particular area, it might not even be incompatible (at least the relevant section). Though I don’t know what in particular are the differences here.

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We may not want to integrate the aaron worldgen for other reasons, such as the optimization of the generation or keeping the plight of the lower-end device users in mind

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TBF, Thrive is only good for lower-end devices because we haven’t implemented the later stages yet.

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Those are also already planned to be rather optimized for that exact purpose of allowing the lower-end-users to partake aswell

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And doing low fps challenges for Thrive.

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What is the purpose of such a challenge? To cause yourself suffering?

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To deal with the unfixable lag damage bug.

Also, lag kills are funny. Surprised when something actually dies.

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It isn’t so funny when you get lag-killed, huh?

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It actually is, especially when I least expect it happen. :laughing:

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I think I’d rather find that amusing instead…