# Abovewater Civs

**URL:** https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488
**Category:** Future Game
**Created:** [April 6, 2022, 1:26pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488 "2022-04-06T13:26:29Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![Nigel](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nigel/32/6997_2.png) [@Nigel](https://community.revolutionarygamesstudio.com/u/Nigel)
#### Post date: [April 6, 2022, 1:26pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/1 "2022-04-06T13:26:29Z")

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So, after everyone came to a common agreement that underwater civs will be able to smeltle the meltle with ------------------, Ive made this topic to discuss a new option for the player that has never been discussed before! Above water civilizations.

Now, I was thinking that these above water civs could easily smeltl the melte with volcanos, but as you know, many problems arise in above water civs, such as the following:

1. oxygen and other flammable gasses. If theres too much oxygen or flammable gasses in the atmosphere, the whole planet would burn once an above land civ somehow managed to make fire!

2. How would they even discover this, would they just “BY ACCIDENT” drop a shiny thing they are attached to into a volcano?

3. Even if they COULD smeltl the meltl, then how would they invent space travel with all the atmosphere preventing them from getting to space!

> **Disclaimer**
>
> dont murder me please, this is a jo-

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### Author: ![TwilightWings21](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/twilightwings21/32/7288_2.png) [@TwilightWings21](https://community.revolutionarygamesstudio.com/u/TwilightWings21)
#### Post date: [April 6, 2022, 1:33pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/2 "2022-04-06T13:33:21Z")

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Otter, you need to read up on humans. They are a fascinating example of evolution making the impossible possible

They are also slowly destroying your planet

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### Author: ![Nigel](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nigel/32/6997_2.png) [@Nigel](https://community.revolutionarygamesstudio.com/u/Nigel)
#### Post date: [April 6, 2022, 1:34pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/3 "2022-04-06T13:34:22Z")

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How will they achieve mid to late space stage if they destroy the planet though.

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### Author: ![TwilightWings21](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/twilightwings21/32/7288_2.png) [@TwilightWings21](https://community.revolutionarygamesstudio.com/u/TwilightWings21)
#### Post date: [April 6, 2022, 1:35pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/4 "2022-04-06T13:35:12Z")

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They have time to fix it, it’s not too late. They haven’t completely destroyed it.

… yet, at least.

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### Author: ![Nigel](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nigel/32/6997_2.png) [@Nigel](https://community.revolutionarygamesstudio.com/u/Nigel)
#### Post date: [April 6, 2022, 1:38pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/5 "2022-04-06T13:38:11Z")

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> [@Nigel](#):
>
> So, after everyone came to a common agreement that underwater civs will be able to smeltle the meltle with ------------------,

Cant wait to atleast be able to play as an underwater civ though

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### Author: ![TwilightWings21](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/twilightwings21/32/7288_2.png) [@TwilightWings21](https://community.revolutionarygamesstudio.com/u/TwilightWings21)
#### Post date: [April 6, 2022, 1:40pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/6 "2022-04-06T13:40:25Z")

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True

> **seriously**
>
> Tho seriously, even if I can only make it to Stone Age as an entirely underwater Civ it would still really cool to play as.
> 
> And there are still some ideas that have yet to be disproven with more than a ‘that’s unlikely.’

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### Author: ![Nigel](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nigel/32/6997_2.png) [@Nigel](https://community.revolutionarygamesstudio.com/u/Nigel)
#### Post date: [April 6, 2022, 1:41pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/7 "2022-04-06T13:41:28Z")

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I wonder what hhyyrylainen will think about this idea of above water civs of mine.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 7, 2022, 6:08am UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/8 "2022-04-07T06:08:02Z")

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I for one think it is very possible, especially as we see that happening on Earth, so it will definitely be added to the game at some point.

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### Author: ![Deathwake](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/deathwake/32/12307_2.png) [@Deathwake](https://community.revolutionarygamesstudio.com/u/Deathwake)
#### Post date: [April 7, 2022, 7:41pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/9 "2022-04-07T19:41:30Z")

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Okay, hear me out: above water civs are impossible. Launching a rocket from the ground is brutal, literally melting the ground beneath it. You’d need thousands of gallons a second of water to prevent anyone within miles from getting hearing damage. The oxygen in the air would rust any iron or steel used in rocketry, gravity reliant skeletons don’t work in space, above water civs are attested on earth, but they will never surpass an early industrial lifestyle. The only civ with reliable space travel is low- and zero-g civs. I recommend the Shepard moons of gas giants.

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### Author: ![fralegend015](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/fralegend015/32/11835_2.png) [@fralegend015](https://community.revolutionarygamesstudio.com/u/fralegend015)
#### Post date: [April 7, 2022, 8:58pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/10 "2022-04-07T20:58:37Z")

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> [@Deathwake](#):
>
> You’d need thousands of gallons a second of water to prevent anyone within miles from getting hearing damag

Actually sound propagates better in water

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### Author: ![Deathwake](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/deathwake/32/12307_2.png) [@Deathwake](https://community.revolutionarygamesstudio.com/u/Deathwake)
#### Post date: [April 7, 2022, 10:18pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/11 "2022-04-07T22:18:13Z")

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Yeah it’s more to cool stuff off and dampen the sound, it’d still propagate quite a lot.

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### Author: ![Nigel](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nigel/32/6997_2.png) [@Nigel](https://community.revolutionarygamesstudio.com/u/Nigel)
#### Post date: [April 13, 2022, 4:43pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/12 "2022-04-13T16:43:21Z")

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Ok guys, here me out.

What if the above water civs traded with the UNDERWATER civs in order to get space travel tech?

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 13, 2022, 6:49pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/13 "2022-04-13T18:49:18Z")

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That’s basically the “but what if they get uplifted” argument.

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### Author: ![Juuzo\_Lenz214](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/juuzo_lenz214/32/9189_2.png) [@Juuzo\_Lenz214](https://community.revolutionarygamesstudio.com/u/Juuzo_Lenz214)
#### Post date: [April 18, 2022, 10:41am UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/14 "2022-04-18T10:41:42Z")

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if anything, I could see species becoming hyper intelligent while in the water, but limited in how far they could advance due to lack of fire, smelting and other necessary advancements.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 19, 2022, 6:53am UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/15 "2022-04-19T06:53:36Z")

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So can everyone else except the underwater civ fanatics.

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### Author: ![spore123](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/spore123/32/7671_2.png) [@spore123](https://community.revolutionarygamesstudio.com/u/spore123)
#### Post date: [April 19, 2022, 9:15pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/16 "2022-04-19T21:15:56Z")

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Don’t forget electricity…

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### Author: ![Juuzo\_Lenz214](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/juuzo_lenz214/32/9189_2.png) [@Juuzo\_Lenz214](https://community.revolutionarygamesstudio.com/u/Juuzo_Lenz214)
#### Post date: [April 20, 2022, 12:14pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/17 "2022-04-20T12:14:06Z")

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Ah yes. Electrocute everyone to death because they are living underwater

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### Author: ![Rudi10001](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/rudi10001/32/7670_2.png) [@Rudi10001](https://community.revolutionarygamesstudio.com/u/Rudi10001)
#### Post date: [April 20, 2022, 10:26pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/18 "2022-04-20T22:26:13Z")

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I mean you can take it the Tool Breeder route and they breed creatures to be the stuff

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### Author: ![Deathwake](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/deathwake/32/12307_2.png) [@Deathwake](https://community.revolutionarygamesstudio.com/u/Deathwake)
#### Post date: [April 21, 2022, 12:51am UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/19 "2022-04-21T00:51:40Z")

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Don’t- …that. Just don’t.

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### Author: ![spore123](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/spore123/32/7671_2.png) [@spore123](https://community.revolutionarygamesstudio.com/u/spore123)
#### Post date: [April 21, 2022, 1:19am UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/20 "2022-04-21T01:19:22Z")

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Or you just can grow some of the tools using corals or their alien equivalents. Granted, those tools wouldn’t be as sofisticated as metal tools, but is something.  
Still, i still couldn’t see them reaching the industrial stage.

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