# Abovewater Civs

**URL:** https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488
**Category:** Future Game
**Created:** [April 6, 2022, 1:26pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488 "2022-04-06T13:26:29Z")
**Posts on this page:** 6
**Page:** 2

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### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [January 20, 2023, 8:04pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/21 "2023-01-20T20:04:31Z")

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alternatively the underwater civs could breed corals that excrete refined metals to excrete them all from one spot and breed them to have different shaped metal excretion sites for different purposes and use the underwater volcanos to heat the metal enough to make it malleable and then hit it with large rocks to change its shape.

also an underwater civ could A. run it’s power lines above water or underground or B. insulate their wires

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### Author: ![Nigel](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nigel/32/6997_2.png) [@Nigel](https://community.revolutionarygamesstudio.com/u/Nigel)
#### Post date: [January 20, 2023, 8:25pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/22 "2023-01-20T20:25:42Z")

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guys, guys, this is a thread to debate on weather above water civs should be implemented, this is getting a bit off topic…

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### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [January 20, 2023, 8:35pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/23 "2023-01-20T20:35:05Z")

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ok so. how would they grow enough food to feed all of their population without water allowing the plants to stay upright and grow as tall as the water is deep?

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### Author: ![50gens](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/50gens/32/12205_2.png) [@50gens](https://community.revolutionarygamesstudio.com/u/50gens)
#### Post date: [January 22, 2023, 3:00am UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/24 "2023-01-22T03:00:12Z")

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> [@""](#):
>
> [\*](https://en.wikipedia.org/wiki/Dog)Most [dog] breeds were derived from small numbers of founders within the last 200 years. […] These breeds possess distinct traits related to morphology, which include body size, skull shape, tail phenotype, fur type and colour.

Dogs may vary a lot in size, but the shapes of bones didn’t change much.

> [@willow](#):
>
> corals that excrete refined metals to excrete them all from one spot and breed them to have different shaped metal excretion sites for different purposes

Tool breeding takes a very long time, even for a simple innovation such as making a pickaxe instead of an axe (neither can be used underwater, but that’s besides the point). About custom excretion sites… That can happen fast with genetic engineering. Can biotechnology be mastered before the bronze age?

Reverse transcriptase would be essential for pre-industrial biopunk civs. Creatures that have this ability can create DNA from the RNA (living cells) of other species and add it to their own DNA. An awakening species can experiment with this to get desired hybrids. But they can’t make a sword for example, if there isn’t a creature in their planet with a sword shaped bone that is made from calcium or metal. Changing size is possible (in 100 years), but is there any animal with a sharp sided bone? Claws and tusks only have a pointy tips, so spears are possible.

Actually this is a good alternative to normal technologic development. “Capture an narwhal to unlock pointy bits in the tech editor”. The tusks\[1\] are then grown inside a sponge, which is the factory.

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1. other parts from other animals may be attached to it

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### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [January 22, 2023, 4:29am UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/25 "2023-01-22T04:29:19Z")

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squid sponge factories

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### Author: ![Oncpapa](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/oncpapa/32/16130_2.png) [@Oncpapa](https://community.revolutionarygamesstudio.com/u/Oncpapa)
#### Post date: [January 22, 2023, 2:32pm UTC](https://community.revolutionarygamesstudio.com/t/abovewater-civs/4488/26 "2023-01-22T14:32:32Z")

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> [@willow](#):
>
> squid sponge factories

[https://photos.app.goo.gl/XCnQJtXrBetKjJyp7](https://photos.app.goo.gl/XCnQJtXrBetKjJyp7)  
\[1\]

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1. Lmao an invisible edit to move the image off the forum bumped the post

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