# Alien ants

**URL:** https://community.revolutionarygamesstudio.com/t/alien-ants/4434
**Category:** Multicellular Stage
**Created:** [March 25, 2022, 5:18am UTC](https://community.revolutionarygamesstudio.com/t/alien-ants/4434 "2022-03-25T05:18:23Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![Deathwake](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/deathwake/32/12307_2.png) [@Deathwake](https://community.revolutionarygamesstudio.com/u/Deathwake)
#### Post date: [March 25, 2022, 5:25am UTC](https://community.revolutionarygamesstudio.com/t/alien-ants/4434/2 "2022-03-25T05:25:59Z")

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I certainly hope so.  
useful past discussions:

> [@Alien mindsets](https://community.revolutionarygamesstudio.com/t/alien-mindsets/3172/):
>
> I was thinking about how aliens might think differently, and I realized this is very relevant to Thrive. The awesome website xenology.info mentioned that a olfactory aliens might have a different perspective of time, and find linear grammar alien due to the fact that pheromones linger. This got me thinking about how other senses would differ from humans. Humans ourselves are visual critters with a grasp of the auditory world. Other examples of similar intellects are the corvids, ravens and crow…

> [@Technology without Sapience](https://community.revolutionarygamesstudio.com/t/technology-without-sapience/3771/):
>
> How would the game progress if the player evolved a creature that can invent but is not sapient or capable of language? The most realistic solution seems to be for the game to continue in the aware stage, but with a tech editor availible. Unfortunately, it seems that this would be a lot of work for a rather rare case Another solution could be excluding this possibility, which I feel would be unsatisfying The best solution I can think of would be to progress to a simplified version of the awak…

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