# An idea worstthan underwater civilization

**URL:** https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338
**Category:** Future Game
**Created:** [March 31, 2018, 11:25pm UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338 "2018-03-31T23:25:20Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![PositiveTower](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/positivetower/32/8545_2.png) [@PositiveTower](https://community.revolutionarygamesstudio.com/u/PositiveTower)
#### Post date: [March 31, 2018, 11:25pm UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/1 "2018-03-31T23:25:20Z")

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What about plant civilization they could use the sun beam they absorb to smeltal the metal or they have firse resistance to smeltal the metal

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### Author: ![Biologicah](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/biologicah/32/1652_2.png) [@Biologicah](https://community.revolutionarygamesstudio.com/u/Biologicah)
#### Post date: [April 1, 2018, 12:36am UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/2 "2018-04-01T00:36:39Z")

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This is top-tier Belgiumposting  
Despite your silliness, a plant civilisation is… probably possible, if you can figure out how other than being a complete and utter meme about it.

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### Author: ![Louix](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/louix/32/308_2.png) [@Louix](https://community.revolutionarygamesstudio.com/u/Louix)
#### Post date: [April 1, 2018, 7:03pm UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/3 "2018-04-01T19:03:11Z")

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Well, maybe it could be interesting

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### Author: ![Mitobox](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mitobox/32/145_2.png) [@Mitobox](https://community.revolutionarygamesstudio.com/u/Mitobox)
#### Post date: [April 1, 2018, 11:48pm UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/4 "2018-04-01T23:48:10Z")

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> [@Biologicah](#):
>
> Despite your silliness, a plant civilisation is… probably possible, if you can figure out how other than being a complete and utter meme about it.

I’d bet on a plant species that forms massive colonies with a central nervous system, since that overcomes the problem of individuals working up enough energy to sustain their own. Communication between colonies would help, too. What makes or breaks actually forming a civilization would be whether the colony could develop dexterous creepers to craft items for technology and self-expression.

Then again, a parasitic plant that hijacks the nervous system of a civilization-capable animal species could get the job done, too. No idea how that would work in-game, though (then again, intelligent plant colonies are outlandish enough).

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### Author: ![CompactDisc](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/compactdisc/32/19_2.png) [@CompactDisc](https://community.revolutionarygamesstudio.com/u/CompactDisc)
#### Post date: [May 9, 2018, 8:38am UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/5 "2018-05-09T08:38:32Z")

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Why do people even assume there is plant and animal life? Where is the line between both? Why wouldn’t there be planets where there is no separation between them? On Earth, fungi are closer to animals than plants, perhaps on some worlds, they evolved to move about with movable flagella-like appendages and manipulate objects. Eventually growing sapience.

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### Author: ![Omicron](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omicron/32/3618_2.png) [@Omicron](https://community.revolutionarygamesstudio.com/u/Omicron)
#### Post date: [May 9, 2018, 8:40am UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/6 "2018-05-09T08:40:58Z")

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Because chloroplasts weigh a lot (compared to other organelles), so therefore if a creature would want to make use of them, they would weigh a lot and because of that not be able to move very fast (I think, might’ve misheard something)

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### Author: ![CompactDisc](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/compactdisc/32/19_2.png) [@CompactDisc](https://community.revolutionarygamesstudio.com/u/CompactDisc)
#### Post date: [May 9, 2018, 8:54am UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/7 "2018-05-09T08:54:01Z")

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Other creatures don’t have to develop in the same way we did on Earth, perhaps different kinds of cells would have evolved there 🙂 It’s all about beneficial mutations after all.

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### Author: ![Omicron](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omicron/32/3618_2.png) [@Omicron](https://community.revolutionarygamesstudio.com/u/Omicron)
#### Post date: [May 9, 2018, 9:02am UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/8 "2018-05-09T09:02:49Z")

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Still, even if on a distant planet there’d be animal that can do photosynthesis, that either means they have to spend a lot of energy on movement, or the organelles responsible for photosynthesis take up less weight, which means they just wouldn’t be very useful (as they’re just not enough). Alien life probably wouldn’t be that different to ours, since a lot of creatures evolved this way because it’s just the most efficient (I.E. two eyes are just the best choice, since one eye can’t see depth (or it would need to be a very complicated eye, but just a second eye would be the easier to evolve), and more than one eye doesn’t help to see “extra depth” or something, and therefore it just wastes energy (not counting eyes in the backs of heads and stuff, they do help)

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### Author: ![CompactDisc](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/compactdisc/32/19_2.png) [@CompactDisc](https://community.revolutionarygamesstudio.com/u/CompactDisc)
#### Post date: [May 9, 2018, 9:38am UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/9 "2018-05-09T09:38:40Z")

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Hehe, this reminds me, I wonder what an eye would look like if it evolved to see above water. I mean, it would probably be completely different from the inefficient mutated fish-eyes we now have.

But yes, you are probably right, most things evolved because they were most efficient on Earth. But who says other planets will have the same or even similar environments? What if the sun barely even reaches the surface?

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [May 9, 2018, 10:30am UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/10 "2018-05-09T10:30:04Z")

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Maybe @tjwhale can answer more accurately, but I think the issue with moving plants / animals that do photosynthesis is that there is no way to have enough surface area on a creature to collect enough light (and energy from that light) for it to move around any significant amount. There just isn’t enough energy in light for jumping around.

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### Author: ![tjwhale](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/tjwhale/32/129_2.png) [@tjwhale](https://community.revolutionarygamesstudio.com/u/tjwhale)
#### Post date: [May 9, 2018, 11:30am UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/11 "2018-05-09T11:30:01Z")

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I think there are a [few creatures](https://umich.uloop.com/news/view.php/77109/4-incredible-photosynthetic-animals) that move and photosynthesize.

I guess most of the problem is that, if you are travelling a long distance, it’s not worth the energy to drag the chloroplasts around.

Imagine someone offered you a 20kg backback that produced 1 sandwich per day, it’s just not worth having because it costs you more energy to move it than it produces.

Either you need to get 10 backpacks and stay in one place all the time or no backbacks and search around for food.

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### Author: ![QuantumCrab](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/quantumcrab/32/12706_2.png) [@QuantumCrab](https://community.revolutionarygamesstudio.com/u/QuantumCrab)
#### Post date: [May 31, 2018, 2:21am UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/12 "2018-05-31T02:21:39Z")

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Thats, actually a really good analogy!  
I never thought of it like that…

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### Author: ![BowlDawg](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/bowldawg/32/9181_2.png) [@BowlDawg](https://community.revolutionarygamesstudio.com/u/BowlDawg)
#### Post date: [May 31, 2018, 4:21am UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/13 "2018-05-31T04:21:38Z")

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What if, per say, you could send “scout” organisms to bring food to the main organism? the scout things wouldnt live very long and would possible cost little resources to make, as i imagine them being the size of ants or something

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### Author: ![QuantumCrab](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/quantumcrab/32/12706_2.png) [@QuantumCrab](https://community.revolutionarygamesstudio.com/u/QuantumCrab)
#### Post date: [May 31, 2018, 4:28am UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/14 "2018-05-31T04:28:40Z")

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So would these things be a different species? Would they be a different gender? Just, things?  
I never really understood how scouts would work in nature…

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### Author: ![BowlDawg](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/bowldawg/32/9181_2.png) [@BowlDawg](https://community.revolutionarygamesstudio.com/u/BowlDawg)
#### Post date: [May 31, 2018, 4:29am UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/15 "2018-05-31T04:29:54Z")

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A plant thing would make a creature or something that would be really small, but strong enough to give more than it would take to produce. And yeah, it MIGHT be able to reproduce to further boost effenciency, but idk

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### Author: ![Oncpapa](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/oncpapa/32/16130_2.png) [@Oncpapa](https://community.revolutionarygamesstudio.com/u/Oncpapa)
#### Post date: [May 31, 2018, 6:26am UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/16 "2018-05-31T06:26:54Z")

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From that sounds like, wouldn’t the ‘scouts’ be effective just on their own?  
How much would it even take for them to separate from needing the plant thing.

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### Author: ![tjwhale](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/tjwhale/32/129_2.png) [@tjwhale](https://community.revolutionarygamesstudio.com/u/tjwhale)
#### Post date: [May 31, 2018, 7:51am UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/17 "2018-05-31T07:51:36Z")

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One way of looking at our planet is that it’s a plant civilisation.

Plants learned how to hack insects and bees to pollinate for them, they put out these nice flowers and insects were attracted and that let plants pollinate each other.

Then plants managed to hack humans, using nice flowers and by producing fruits, so humans now spend vast amounts of effort supporting their plant overlords. They cut down forests to make room for the plant aristocracy and spend years of their life caring for them.

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### Author: ![QuantumCrab](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/quantumcrab/32/12706_2.png) [@QuantumCrab](https://community.revolutionarygamesstudio.com/u/QuantumCrab)
#### Post date: [May 31, 2018, 8:12am UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/18 "2018-05-31T08:12:57Z")

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Deadliest Organisms on Planet Earth:

5 - Tetse Fly

4 - Mosquito

3 - Humans

2 - Bacteria

1 - Flowers

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### Author: ![Svrangite](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/svrangite/32/311_2.png) [@Svrangite](https://community.revolutionarygamesstudio.com/u/Svrangite)
#### Post date: [May 31, 2018, 11:15am UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/19 "2018-05-31T11:15:23Z")

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Fixed it for you  
5 - Mosquito

4 - Humans

3 - Bacteria

2 - Flowers

1 - Emus

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### Author: ![BowlDawg](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/bowldawg/32/9181_2.png) [@BowlDawg](https://community.revolutionarygamesstudio.com/u/BowlDawg)
#### Post date: [May 31, 2018, 5:58pm UTC](https://community.revolutionarygamesstudio.com/t/an-idea-worstthan-underwater-civilization/338/20 "2018-05-31T17:58:56Z")

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What about bacteriophages?

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