# Another thread about Alien life

**URL:** <https://community.revolutionarygamesstudio.com/t/another-thread-about-alien-life/6765>\
**Category:** Space Stage\
**Created:** [August 14, 2023, 2:06pm UTC](https://community.revolutionarygamesstudio.com/t/another-thread-about-alien-life/6765 "2023-08-14T14:06:58Z")\
**Posts on this page:** 1\
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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [August 15, 2023, 6:06am UTC](https://community.revolutionarygamesstudio.com/t/another-thread-about-alien-life/6765/3 "2023-08-15T06:06:08Z")

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Also it’s way too impractical to try to run auto-evo on 100 planets at the same time. Other planets have to be pregenerated in some form, so that they can just be loaded from disk when needed. I’m too lazy to look for it but I’m confident I’ve said somewhere on these forums before that something like a planet pregeneration tool might be something we release and then when we have a bunch of planets generated by many people, we’ll just bundle some reasonable amount with the game. That way loading the space stage doesn’t take an absolute ton of time to generate everything.

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