# Auto-Evo in Multicellular Stage

**URL:** https://community.revolutionarygamesstudio.com/t/auto-evo-in-multicellular-stage/5051
**Category:** Multicellular Stage
**Created:** [July 13, 2022, 4:43pm UTC](https://community.revolutionarygamesstudio.com/t/auto-evo-in-multicellular-stage/5051 "2022-07-13T16:43:05Z")
**Posts on this page:** 1
**Showing post:** 2

<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [July 13, 2022, 5:11pm UTC](https://community.revolutionarygamesstudio.com/t/auto-evo-in-multicellular-stage/5051/2 "2022-07-13T17:11:39Z")

</div>

That is not a bad idea to start in the macroscopic stage.  
Although I’m not directly involved in game development, I know such a division can make some order.  
But the problem I saw here is not related to you, these are one of the things I remember about the development stage of this stage:  
They plan to center the player as the basis for all the creatures that come after him.  
At first, it was based on what the player created, but later it seemed that Auto-Evo would encounter a number of issues that would require developers to think deeper.  
But let’s leave that aside, the idea of organizing the types by categories is to be something that will help the center a few things, but I want to share something that might help you further develop your idea since some of it has been talked about in the past (by me):

> [@Early Mutilicellular nourishment - from fillter feeder to true predetor and they effects](https://community.revolutionarygamesstudio.com/t/early-mutilicellular-nourishment-from-fillter-feeder-to-true-predetor-and-they-effects/4943):
>
> Hello everyone! I here want to talk today in honor of the release of Thrive Eggs (early multicellular stage), I want to talk about a concept that seems quite important and not much has been written: how such a creature eats and what does it eat. And more importantly - what effect do such creatures have on the environment. I’m not going to talk about how such a transition goes from the unicellular to the multicellular stage, since it has been talked about in the past and I am not going to focu…

But in short: there are 3 layers from which all things in the body develop. Maybe you can use that as a basis to develop this idea.  
As for Defense against decay, this is something that happens regardless as part of the natural way for cells to maintain themselves from breaking down, so I think it’s less relevant and if it’s related to the skin or dermis, I think it’s worth considering as the ‘outer layer’.  
As for reproduction, this is probably the first thing in specializing in the process of creating the first multicellular, and there are many ways to reproduce, and I think it’s a great idea to separate it from the rest.

Besides, it’s a great idea, but I have no idea what’s going on there.

---

_[View the full topic](https://community.revolutionarygamesstudio.com/t/auto-evo-in-multicellular-stage/5051)._
