# Backrooms Evo Game

**URL:** https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933
**Category:** Forum Games
**Created:** [October 18, 2023, 3:03pm UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933 "2023-10-18T15:03:26Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![Dawn](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dawn/32/11627_2.png) [@Dawn](https://community.revolutionarygamesstudio.com/u/Dawn)
#### Post date: [October 18, 2023, 3:03pm UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/1 "2023-10-18T15:03:26Z")

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A few amoebas fall into the backrooms along with some chlorella algae because of a group of humans walking through their pond and noclipping through the ground.  
Welcome to the backrooms, In this game you will start by splitting off of the species:

> **Chaos Carolinensis**
>
> Scientific name: Chaos Carolinensis  
> cell level Mutations: large food vacuole\[1\], macronucleus\[2\], large ameboid cytoskeleton\[3\], mitochondria\[4\], lysosomes, flexible membrane(+50% phagocytosis size), photoreceptors, chemoreceptors, mechanoreceptive cilia, gravity sensing vacuole, vortex cilia(+20% hunt success rate), lipid production
> 
> buffs: energy surplus: +100% action benefit  
> debuffs:
> 
> stats: size: 1-5mm, speed: 500-2500µm/s, stealth: 10, perception: 3, strength: 12, health: 100, regen rate: 5/s, MP: 2, AP: 2, defense: 10, energy gen: 3500, energy gain:, energy use: 1500, CRS complexity: 9  
> Tolerances: water: 50 - 90%, oxygen: 5%-27%, hydrogen sulfide: 17%, ammonia: 17%, light: 100%, pressure: up to 20 bar, temperature: -70°C - 36°C
> 
> Fecundity: 50/pop, population: 100(CR-)

The current prey species is

> **AuxenoChlorella pyrenoidosa**
>
> Scientific name: Auxenochlorella pyrenoidosa  
> Mutations: pyrenoid (+12% photosynthesis effeciency, -5% min CO2 concentration), nucleus, mitochondria\[5\], chloroplast\[6\], nucleus, cytoskeleton, lipid production  
> stats: size: 50µm, speed: 0µm/s, stealth: 10, perception: 2, strength: 3, health: 5, regen rate: 0.5/s, defense: 3, energy gen: , energy use: , CRS complexity: 3, photosynthesis efficiency: 18%  
> Tolerances: water: 50 - 90%, oxygen: 5%-27%, hydrogen sulfide: 17%, ammonia: 17%, light: 100%, pressure: up to 20 bar, temperature: -70°C - 36°C

Due to you also having fallen into the backrooms but having gotten turned into the amoebas, you have been given 5 ASP and 1 free ascension perk as compensation for lost evolutionary progress.  
ascension perks are the same as in OI with a few additions like {NoClip} which lets you noclip without going deeper into the backrooms unless you choose to do so.

* * *

1. (size: up to 2mm, +50% of prey’s energy gen in energy gain) 

2. (count: up to 2, size: 50 µm, controlling capacity: 10,000 nuclei.) 

3. (+50 HP, +90% phagocytosis size, +30 energy usage) 

4. mutations: charged membrane(outer membrane has equivalent charge per surface area as a lightning bolt, +150 energy gen), foldy membrane(inner membrane is full of folds to maximize chemical transfer between intermembrane space, +100% mitochondrial matrix energy gen), mitochondrial matrix( +100 energy gen).  
.  
size: 1µm, count: a few thousand 

5. mutations: charged membrane(outer membrane has equivalent charge per surface area as a lightning bolt, +150 energy gen), foldy membrane(inner membrane is full of folds to maximize chemical transfer between intermembrane space, +100% mitochondrial matrix energy gen), mitochondrial matrix( +100 energy gen) 

6.

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [October 18, 2023, 3:38pm UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/2 "2023-10-18T15:38:56Z")

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But how much does “NoClip” cost? (I’ll join and submit sheet soon)  
Also, are the backroom entities already here?

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<div class="post-metadata">

### Author: ![CatSquared](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/catsquared/32/11695_2.png) [@CatSquared](https://community.revolutionarygamesstudio.com/u/CatSquared)
#### Post date: [October 18, 2023, 3:39pm UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/3 "2023-10-18T15:39:20Z")

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Right, I’m joining.

Origin: Chaos Carolinensis

Name: Tracoa Kucing

Ascension Perks:

1. False Ascension

2. Phoenix

Free Perk:

1. {NoClip}

Mutation:

1. Flagellum

2. Predatory Pilus

Action:

1. Find food.

If I am really wrong about how the game works, sorry in advance.

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<div class="post-metadata">

### Author: ![Dawn](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dawn/32/11627_2.png) [@Dawn](https://community.revolutionarygamesstudio.com/u/Dawn)
#### Post date: [October 18, 2023, 4:35pm UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/4 "2023-10-18T16:35:28Z")

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Backrooms entities are not already there, NoClip costs 4 ASP, but you can use the free ascension perk on it.

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [October 18, 2023, 6:41pm UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/5 "2023-10-18T18:41:08Z")

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Splitoff: Chaos Carolinesis  
Name: Silvestris Vulgaris (From-Wild Common)  
ASPs:  
-NoClip (free ascension perk)  
-False Ascension  
-Cancer Killer  
-Stable Membrane  
-Alternate Coding  
M1: Dissecation resistance, allowing cells to survive in the dry environment of The Backrooms  
M2: Better Lysosomes, being able to more effectively digest any material the cell stumbles upon  
A: Find Food

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<div class="post-metadata">

### Author: ![CatSquared](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/catsquared/32/11695_2.png) [@CatSquared](https://community.revolutionarygamesstudio.com/u/CatSquared)
#### Post date: [October 19, 2023, 4:32am UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/6 "2023-10-19T04:32:45Z")

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Sorry, I read it as 5 free ascension perks and 1 Asp, will change it.

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<div class="post-metadata">

### Author: ![Dawn](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dawn/32/11627_2.png) [@Dawn](https://community.revolutionarygamesstudio.com/u/Dawn)
#### Post date: [January 8, 2024, 8:32pm UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/7 "2024-01-08T20:32:03Z")

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if 2 more players join i will rework the size system and add the lvl 0 patches, then start on the first round.

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<div class="post-metadata">

### Author: ![Bontopia13](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/bontopia13/32/14440_2.png) [@Bontopia13](https://community.revolutionarygamesstudio.com/u/Bontopia13)
#### Post date: [January 9, 2024, 6:30pm UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/9 "2024-01-09T18:30:57Z")

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Split: Chaos Carolinesis  
Scientific Name: Bontopius Cancatris  
Name: Black-Vision

ASP:  
truesight  
one way void  
alternate coding  
stable membrane  
no-clip (free park)

Mutation:  
Flagellum to move better in the backrooms  
Lysosomes to better digest prey

Action:

1. Find Food
2. hide in the carpets

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<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [January 15, 2024, 1:15am UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/12 "2024-01-15T01:15:26Z")

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precursor: chaos carolinensis

scientific name: ardenti particeps

common name: burning sharer

reasoning behind the name: heat, light, movement, and sharing. fire makes heat and light while causing the air to move. burning sharer. latinify it

perks:  
free perk: PHOTOSYNTHESIS AAA_AAAA **AAAAA** _

perk sharing lvl2(2ASP(each level is 1 ASP))  
one way void(1ASP)  
extreme heat/cold tolerance(1ASP)  
🎶 light up the world, like nobody else 🎶 (1ASP)

mutation 1: selective digestion  
mutation 2: interspecies cell junction proteins(basically they have another one of themselves on the front so it can be pushed through the membrane, after which it will stay put, allowing the one that pushed it into the membrane to bind to it without problem and creating a channel of cytoplasm connecting the two cells, allowing exchange of nutrients and energy, and, in the case of organisms with the {perk sharing} perk, ascension perks.)

action 1: bind to some silvestris vulgaris cells, sharing my ascension perks with the species and getting theirs in return, while acting as a stomach that takes from its food continuously instead of digesting it, if it’s autotrophic, and getting nutrients from the dead or heterotrophic things eaten by silvestris vulgaris in return  
TLDR: form a mutualistic relationship with the vulgaris species  
action 2: bind to some auxenochlorella cells before engulfing them but not digesting them, giving them 4 times as much energy from photosynthesis, and shelter, and getting some of their glucose in return

we now only need 1 more participant

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<div class="post-metadata">

### Author: ![Dawn](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dawn/32/11627_2.png) [@Dawn](https://community.revolutionarygamesstudio.com/u/Dawn)
#### Post date: [January 15, 2024, 11:14pm UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/13 "2024-01-15T23:14:55Z")

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just so everyone knows the species you’re splitting off of has two actions, not one.

if nobody else has joined by the time i wake up i guess i’ll join as the final player.

* * *

i have awoken, so i’m going with:

ancestor: Chaos carolinensis  
Scientific name:  
common name:

perks:  
moon gravity: 1 ASP  
vesicles of holding: 2 ASP  
extreme heat/cold tolerance: 1 ASP  
organic fission/fusion: 1 ASP  
absurd heat/cold tolerance: free perk

mutation 1: activate fusion organelle  
action 1: use the binding proteins of ardenti particeps to bind to one of it  
mutation 2: encase fusion organelle in one way void membrane 0.5µm away from its membrane to prevent irradiation  
action 2: eat the carpet fibers.

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 5, 2024, 9:30am UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/14 "2024-02-05T09:30:59Z")

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Do we have an ETA for round 1?

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<div class="post-metadata">

### Author: ![Dawn](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dawn/32/11627_2.png) [@Dawn](https://community.revolutionarygamesstudio.com/u/Dawn)
#### Post date: [February 5, 2024, 11:50am UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/15 "2024-02-05T11:50:53Z")

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once we catch up on our school work

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<div class="post-metadata">

### Author: ![Dawn](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dawn/32/11627_2.png) [@Dawn](https://community.revolutionarygamesstudio.com/u/Dawn)
#### Post date: [August 10, 2025, 8:00am UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/16 "2025-08-10T08:00:52Z")

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fell to feature creep(mainly from trying to make it realistic)  
might be able to fix most of that by not trying to use my brain to do all of the math and information keeping tho, so if anyone still wants to be a part of it i’ll do a reboot after i figure out how to code it  
edit: belgium it’s been almost 2 years(according to the forum)?

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 10, 2025, 8:15am UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/17 "2025-08-10T08:15:10Z")

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More accurately 1.5 years I guess.  
Will the reboot be roughly the same as the OG?

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<div class="post-metadata">

### Author: ![Dawn](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dawn/32/11627_2.png) [@Dawn](https://community.revolutionarygamesstudio.com/u/Dawn)
#### Post date: [August 10, 2025, 8:19am UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/18 "2025-08-10T08:19:02Z")

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about as similar as a real apple is to a low poly 3d model of it(cause this brain doesn’t let anyone in it make anything text based be unrealistic unless it’s already burning on empty for some gods-belgiumed reason)  
oh and in some levels there will also be anoxic zones(esp the poolrooms)  
and i _might_ have the mechanism for spreading between levels be based on a realistic approach to noclipping

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 10, 2025, 8:32am UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/19 "2025-08-10T08:32:55Z")

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How can noclipping be realistic?

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<div class="post-metadata">

### Author: ![Dawn](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dawn/32/11627_2.png) [@Dawn](https://community.revolutionarygamesstudio.com/u/Dawn)
#### Post date: [August 10, 2025, 8:39am UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/20 "2025-08-10T08:39:18Z")

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basically, every individual atom in your body somehow manages to tunnel past every individual atom in the object you noclipped through  
so basically, the chance is there, but so low it’s septillions of times smaller than a floating point error, for a human sized creature(probably exaggerating there but i might also be underselling how small it is)  
and also i’ll be trying to do realistic population growth(which means it’ll be ridiculously fast compared to what it was going to be)

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 10, 2025, 8:42am UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/21 "2025-08-10T08:42:53Z")

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And for a single-cell, would the chance of noclipping be much higher?

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<div class="post-metadata">

### Author: ![Dawn](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dawn/32/11627_2.png) [@Dawn](https://community.revolutionarygamesstudio.com/u/Dawn)
#### Post date: [August 10, 2025, 9:26am UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/22 "2025-08-10T09:26:59Z")

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the start will be MUCH different btw, due to the fact that a whole human clipping into the backrooms is so astronomically unlikely that it’d probably happen about once every billion years, if we turned the entire galaxy into high volume habitats like the giant, gently rotating pringles can(also known as O-Neil cylinders)

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 10, 2025, 11:41am UTC](https://community.revolutionarygamesstudio.com/t/backrooms-evo-game/6933/23 "2025-08-10T11:41:46Z")

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What about just parts of humans clipping in?

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