i second this
I third this
threads die for a reason
So… When will you be joining the programming team?
This was an offtopic post that didn’t add to the conversation. Whereas @DPHkraken showed how to properly post in the right thread when new things to discuss materialize.
I just had to do some really nasty code to get visual studio (thanks, microsoft) to compile Leviathan.
Previous version (that GCC, a good compiler, compiles without issues):
auto guard = (Leviathan::Locker::Object(this));
New version (it has a bit different approach because the previous approach just didn’t work with vs), this is also a good example how complex C++ template magic can get:
Leviathan::LockTypeResolver<std::remove_reference_t<decltype( Leviathan::Locker::AcessLock(this))>>::LType guard(Leviathan::Locker::AcessLock(this));
Might as well contribute
Bad coding example: all of YandereSim
I’ve heard many people say that the dev is incompetent and thus the code is probably terrible (and part of the reason why it is taking so long). But has anyone actually seen the code in order to determine if it is actually terrible?
Philosophical question: does bad code exist if there is no one to see it?
depends on how well the game runs. And if it runs well, does it matter?
Multiple people have said that they or a friend of theirs has looked at the code before.
Also, the game is prone to have many bugs and gigantic framerate drops, even though the game isnt that graphically demanding.
More bad code: I don’t know how to turn a string into a number, so instead I have to turn the string into a color and take the red value. What in the even.
string.ToColor(args.." 0 0 0" ).r +1
Must be some brutal code to put him through so much agony.