# Basic tools in late Aware Stage

**URL:** https://community.revolutionarygamesstudio.com/t/basic-tools-in-late-aware-stage/1985
**Category:** Aware Stage
**Created:** [August 5, 2019, 12:14pm UTC](https://community.revolutionarygamesstudio.com/t/basic-tools-in-late-aware-stage/1985 "2019-08-05T12:14:20Z")
**Posts on this page:** 1
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### Author: ![Zahyyy](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/zahyyy/32/1557_2.png) [@Zahyyy](https://community.revolutionarygamesstudio.com/u/Zahyyy)
#### Post date: [August 5, 2019, 12:18pm UTC](https://community.revolutionarygamesstudio.com/t/basic-tools-in-late-aware-stage/1985/2 "2019-08-05T12:18:46Z")

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> [@Tech Editor](https://community.revolutionarygamesstudio.com/t/tech-editor/1922/36):
>
> **Tools**  
> The very first tech. Gets unlocked automatically once a certain sapience threshold is reached. Allows your species to grab items and actively use them. These would be sticks, stones and (can break my) bones. Interacting with these object increases the player’s skill level with the particular item, allowing them to refine them into slightly better shapes, not too late after that even create tools for themselves from said materials. (Unlocks the tech editor). Gaining skills in separate fields (= materials) of Tools improves each field individually, granting you better assets to use.

This is from a discussion in the [Tech Editor](https://community.revolutionarygamesstudio.com/t/tech-editor/1922) thread. It’s basically the first transition between aware and awakening, so something like chimps, octopi et cetera.  
Edit: That’s not anything official, those are my ideas.

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