Behavior Editor

But why doesn’t it go below 50? It is because the cell isn’t dying ,right? Auto evo thinks that that cell should die, but the player shows that it doesn’t have to, if controlled in a good way.

When at 0 population the bonus from the player reproducing is 50. So each time the player gets to the editor they see their population as 50 (0 from auto-evo, 50 from the player reproduction bonus).

Sometimes you may encounter specie that is aggressive but its Perforator Pilus is in its tail. Auto evo thinks that that cell survives well, but I always witness it suicidal assault.

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I think a behaviour based on conditions and actions would be great. For example beeing more sessile at night or only be aggressiv when something gets close. In auto evo this would probably not just affect player species but other cells would also show more interesting behaviour if auto evo generates some conditions and actions for them.

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