I plan to play a Thrive playthrough in some random mode I pick (usually photosynthesis speedrun, although now that that isn’t as viable I might start using different strategies or trying harder to be a heterotroph) for each major update - which I guess is every 1.X, 2.X, etc. But I might also just do it for every update. It depends.
When trying to specialise my leaf cell, I observed that placing additional chloroplasts upped the specialisation bonus. I suspected that, if this wasn’t intentional behavior, it was because of the mitochondria, nucleus, and binding agent - all mandatory, and not chloroplasts - dragging down the optimisation.
It is intentional, and yes, all organelle variety drags down the specialization value. This is explained both in the tutorial and the editor tooltip. Though the nucleus specifically does not reduce specialization, and only greatly increases its effect.
As the game explains, specialization boosts every organelle in the cell, but that doesn’t change the fact that in order for the cell to do anything useful, you probably need more than one organelle type. So being completely specialized is unlikely.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
25
Especially as you’ll always need a source of atp for your cells, so you can’t have a cell that’s just the nucleus, binding agent and a bunch of non-atp generating organelles of the same type.
I gather that I should have put on the tutorials and that’s why the specialisation mechanic didn’t work super well for me, but I’m pretty sure this wasn’t what I was talking about re: becoming a Eukaryote.
Becoming a Eukaryote was extremely easy. Oxygen in my patch skyrocketed, so I put on a Nucleus with no effort. My problem with Eukaryosis is the transition. The problem is that you’re lugging around Prokaryote parts for most of your lifespan as a Eukaryote because the Binding Agent unlocks too fast, and there’s no reason not to immediately progress to Multicellular when you get it because you can shrink down to a single cell and enjoy reduced MP cost.
Interesting. I normally replace all of my Prokaryote parts with their Eukaryote equivalents in Microbe.
It took me close to 10 hours to test the new update since I want to unlock all of the Prokaryote parts in Microbe, move to all surface biomes on a 48 patch world to increase the rate of Oxygenation, try all of the new features possible in Microbe, attempt to try all of the new features I can in Multicellular, try all the new features in Macroscopic, and playthrough all of the remaining stages to make sure no obvious bugs existed in those stages. Auto-Evo time was not the bottleneck (~1 minute) even on Turn 35. I guess I just like taking my time playing the game, and it took a very long time to try and find things to engulf without completely dying from spikes.
Also,
should definitely be a name for a Multicellular Achievement!
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
29
I’m pretty sure the multicellular unicellulars aren’t supposed to be a thing generally speaking