# Blender!

**URL:** <https://community.revolutionarygamesstudio.com/t/blender/8928>\
**Category:** Other Creativity\
**Created:** [January 30, 2026, 2:22pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928 "2026-01-30T14:22:56Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Dragonking](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dragonking/32/13817_2.png) [@Dragonking](https://community.revolutionarygamesstudio.com/u/Dragonking)\
**Post date:** [January 30, 2026, 2:22pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/1 "2026-01-30T14:22:56Z")

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So, my birthday is coming up. _Insert cheering noise_

And that gives me an opportunity to finally contribute to Thrive…

BLENDER!

The main point of this post is to ask some questions and ask for advice. Also, feel free to put your own creations here!

QUESTIONS! Hoping @Mr42 sees this portion…

How good at Blender do I have to be to join the team, rather, what are the standards? Is there a specific style I would have to follow, if so, what is it? Would there be any coding elements involved if I manage to join the 3d modeling team?

ADVICE!

I will put things here when, or rather IF, I get Blender and start making things.

MILESTONES AND MODELS!

I will put stuff here once I make models and start learning how to use blender.

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [January 30, 2026, 2:28pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/2 "2026-01-30T14:28:39Z")

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I think mr42 knows perhaps the most about the blender program out of the entire devteam

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**Author:** ![Dragonking](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dragonking/32/13817_2.png) [@Dragonking](https://community.revolutionarygamesstudio.com/u/Dragonking)\
**Post date:** [January 30, 2026, 2:29pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/3 "2026-01-30T14:29:27Z")

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Good to know, now I got to hope they somehow see this…

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [January 30, 2026, 2:32pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/4 "2026-01-30T14:32:04Z")

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I mean they are on the forum but from what I recall they were the most active on the thrive discord server

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**Author:** ![Dragonking](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dragonking/32/13817_2.png) [@Dragonking](https://community.revolutionarygamesstudio.com/u/Dragonking)\
**Post date:** [January 30, 2026, 2:33pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/5 "2026-01-30T14:33:03Z")

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Well unfortunately I am unable to reach the Discord, so I just got to hope they see this on here.

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [January 30, 2026, 2:34pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/6 "2026-01-30T14:34:29Z")

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You can ping them I guess.  
Juuzo has also been experimenting with blender lately

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**Author:** ![Dragonking](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dragonking/32/13817_2.png) [@Dragonking](https://community.revolutionarygamesstudio.com/u/Dragonking)\
**Post date:** [January 30, 2026, 2:35pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/7 "2026-01-30T14:35:43Z")

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> [@aah31415](#):
>
> You can ping them I guess.

That’s actually not a bad idea…

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [January 30, 2026, 2:39pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/8 "2026-01-30T14:39:18Z")

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> [@Dragonking](#):
>
> Is there a specific style I would have to follow, if so, what is it?

I think the stuff is supposed to be realistic (pretty obvious considering the sort of game Thrive is) but also work with the game and it’s environment (so for instance the way ice chunks have been handled)

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**Author:** ![Dragonking](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dragonking/32/13817_2.png) [@Dragonking](https://community.revolutionarygamesstudio.com/u/Dragonking)\
**Post date:** [January 30, 2026, 2:41pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/9 "2026-01-30T14:41:42Z")

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Alright, so I will focus on making things realistic. That shouldn’t be THAT hard right?…right?

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [January 30, 2026, 2:46pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/10 "2026-01-30T14:46:37Z")

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You can look at the models already there as the examples

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**Author:** ![Dragonking](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dragonking/32/13817_2.png) [@Dragonking](https://community.revolutionarygamesstudio.com/u/Dragonking)\
**Post date:** [January 30, 2026, 2:48pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/11 "2026-01-30T14:48:34Z")

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Already where? The Thrive models or models on Blender?

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [January 30, 2026, 2:56pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/12 "2026-01-30T14:56:55Z")

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In the game there is this little thing known as the “art gallery” that hosts the models

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**Author:** ![punctdan](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/punctdan/32/14429_2.png) [@punctdan](https://community.revolutionarygamesstudio.com/u/punctdan)\
**Post date:** [January 30, 2026, 4:05pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/13 "2026-01-30T16:05:17Z")

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Art gallery is currently outdated but afaict all game assets are available in Thrive repository on GitHub.

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [January 30, 2026, 4:33pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/14 "2026-01-30T16:33:48Z")

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You would still need a way to view them tho

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**Author:** ![JustaDumbThriver](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/justadumbthriver/32/16079_2.png) [@JustaDumbThriver](https://community.revolutionarygamesstudio.com/u/JustaDumbThriver)\
**Post date:** [January 30, 2026, 8:36pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/15 "2026-01-30T20:36:20Z")

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Huh, thought blender was free (or will you just have a good enough PC now?).

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [January 30, 2026, 8:43pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/16 "2026-01-30T20:43:32Z")

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It is free, did I sound like it wasn’t?

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**Author:** ![Oncpapa](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/oncpapa/32/16130_2.png) [@Oncpapa](https://community.revolutionarygamesstudio.com/u/Oncpapa)\
**Post date:** [January 30, 2026, 8:44pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/17 "2026-01-30T20:44:52Z")

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I think he’s referring to this.

> [@Dragonking](#):
>
> I will put things here when, or rather IF, I get Blender and start making things.

To dragonking, I recommend trying it right away if you’re remotely interested. The only way to get better is to start, and there’s a lot of good tutorials if you get stuck.  
Modelling won’t always be fun, it will sometimes be just straight up work, but I’m sure you will create something that you’re proud of.  
And if my dinosaur of a PC can run it, you’ll probably be fine.

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [January 30, 2026, 9:00pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/18 "2026-01-30T21:00:21Z")

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Pretty sure blender has been around since the 90s

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<div class="post-metadata">

**Author:** ![JustaDumbThriver](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/justadumbthriver/32/16079_2.png) [@JustaDumbThriver](https://community.revolutionarygamesstudio.com/u/JustaDumbThriver)\
**Post date:** [January 30, 2026, 10:14pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/19 "2026-01-30T22:14:21Z")

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Sorry, was replying to the original post.

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [January 30, 2026, 10:16pm UTC](https://community.revolutionarygamesstudio.com/t/blender/8928/20 "2026-01-30T22:16:15Z")

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Also there are probably plenty of tutorials on youtube or elsewhere on making objects in a style similar to Thrive’s

[Next page](https://community.revolutionarygamesstudio.com/t/blender/8928.md?page=2)
