# Cast system (ant-like)

**URL:** <https://community.revolutionarygamesstudio.com/t/cast-system-ant-like/2017>\
**Category:** Future Game\
**Created:** [August 16, 2019, 1:35pm UTC](https://community.revolutionarygamesstudio.com/t/cast-system-ant-like/2017 "2019-08-16T13:35:03Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [August 16, 2019, 2:05pm UTC](https://community.revolutionarygamesstudio.com/t/cast-system-ant-like/2017/2 "2019-08-16T14:05:55Z")

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There’s already two threads about castes:

> [@Eusociality and castes](https://community.revolutionarygamesstudio.com/t/eusociality-and-castes/675):
>
> I think I am not the only one, who is particulary excited for this feature and the opportunities it presents. After all, what could be greater than watching your beautiful abomination’s struggle against an unforgiving world? Watching a bunch of them struggling together to show said world who owns this place, of course! But since the dynamic between organisms of an eusocial species is so vastly different from the more “normal” types of behaviour, I think it would make sense to discuss everything …

> [@Variation within a species](https://community.revolutionarygamesstudio.com/t/variation-within-a-species/213):
>
> Would it be possible that there are species that can vary in appearance, in game? They could look different based on where any part of a species live in a different environment. A real life example would be like dogs, with different breeds, sizes and colors.

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_[View the full topic](https://community.revolutionarygamesstudio.com/t/cast-system-ant-like/2017)._
