While recently decided to give Thrive a go, and I noticed that the cilia rotation is a bit weird which led to a few bugs and odd interactions, I have certainly enjoyed playing so far and I hope to help when/where I can.
Firstly, cilia effectiveness scales with distance from the origin way too quickly, and/or the decrease in effectivity from the size of your cell can’t compensate well enough, so you can get astoundingly quick turns for massive cargoship cells; and you can achieve max rotation speed creating a single line of organelles around 27 tiles long and with just 2 cilia at the end. (The rest is more bug related)
Secondly, there doesn’t appear to be any rotation penalty when connecting additional cells to a colony, so you can rotate the main cell freely while all the attached cells are being dragged along leading to some general bugginess and strange interactions like:
Passing through objects when rotating fast enough
New cells being attached to an area out of the screen, so seems to overlay the new cell on top of your cell
- This occurred when there was a very long line of organelles, I was using the editor just to see how effective the cilia were at long range, I only needed 1 cilia for stupidly massive cell provided it was far enough away, this seemed to occur after the vanishing membrane bug.
Perpetual increase in local compound concentration when spinning a large colony (this got a bit laggy)
- (new cells will spawn enter the circle of attack they are eaten and when your colony is full the compounds are released which attracts even more new cells)
Lag/stuttering, with an out of bounds error in the logs when attaching large cells to a large colony together while spinning fast (here are some of the logs for that issue Logs - Pastebin.com)