# Comments on Specific Development Forum Posts

**URL:** https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150
**Category:** Meta
**Created:** [July 28, 2022, 10:58pm UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150 "2022-07-28T22:58:40Z")
**Posts on this page:** 20
**Page:** 53

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [January 17, 2026, 6:57pm UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1044 "2026-01-17T18:57:04Z")

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I think that might be too little, is this assuming we can never get mutlicellular autoevo to work properly?

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### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16021_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [January 17, 2026, 6:58pm UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1045 "2026-01-17T18:58:10Z")

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To be clear, I said 5 cell types (4 new Cell Types and Stem Cell), not total cell number. 15 total cells seems like a good number.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [January 17, 2026, 7:00pm UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1046 "2026-01-17T19:00:21Z")

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I think the devs said 3 would be a good number?

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### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16021_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [January 17, 2026, 7:00pm UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1047 "2026-01-17T19:00:52Z")

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Does this include or exclude the original Stem Cell type?

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [January 17, 2026, 7:02pm UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1048 "2026-01-17T19:02:22Z")

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I think it would be inclusive of that. Of course the cell types should be actually distinct too

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### Author: ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/bc79bd/32.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)
#### Post date: [January 21, 2026, 5:01am UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1049 "2026-01-21T05:01:51Z")

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> **[Cell Specialisation concept and bonus list](https://forum.revolutionarygamesstudio.com/t/cell-specialisation-concept-and-bonus-list/1227/3)**
>
> I think this gets unnecessarily complicated for not much extra benefit. If it makes things easier, I have no issue with not making this distinction. This as a whole would be a problem though, because it breaks part of the system. If you only...

> [@Rathalos](#):
>
> > [@hhyyrylainen](#):
> >
> > The way I would suggest wording the feature to make implementation easier: each bio process _type_ gets a speed bonus based on how many other processes there are. So for example if the player has just glucolysis: 2 and iron chemilthosomething: 5, the bonuses are 2/7 and 5/7 for the processes. Then naturally if you throw in some unrelated part then the bonuses fall to 2/8 and 5/8.
> > 
> > This will be much more simple to make and doesn’t cause configuration headaches like “no wait that one process in that one organelle shouldn’t be allowed to get a bonus”.
> 
> This as a whole would be a problem though, because it breaks part of the system. If you only compare the number of processes, then you only calculate specialisation for cell parts that _have_ processes. Throwing in pili, flagella and cilia would not decrease the efficiency bonus for chemosynthesis for example. That removes the need for separating process cells from for example flagella cells.

This reminds me of the conversation we had about a Soil system in biomes. Sometimes 3 (or more) simpler systems is easier than 1 complicated system. One system to handle Bio Processes, a second system to handle Storage, and a third for handling Flagellum, Turning Cilia, and Suction Cilia. Perhaps a forth, or even fifth, would be needed for odds and ends, but you could likely get the majority done fairly quickly and with relatively little work. Faster improvements would attract more sales and devs sooner, making it even easier to deal wit the odds and ends.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [January 21, 2026, 10:12am UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1050 "2026-01-21T10:12:50Z")

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Would we want some extra system(s) for the nonlawk stuff?

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### Author: ![Rathalos](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/rathalos/32/8539_2.png) [@Rathalos](https://community.revolutionarygamesstudio.com/u/Rathalos)
#### Post date: [January 21, 2026, 11:00am UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1051 "2026-01-21T11:00:50Z")

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> [@Poodelicus](#):
>
> This reminds me of the conversation we had about a Soil system in biomes. Sometimes 3 (or more) simpler systems is easier than 1 complicated system. One system to handle Bio Processes, a second system to handle Storage, and a third for handling Flagellum, Turning Cilia, and Suction Cilia.

You’re still missing the critical part I also mentioned in the thread: the interaction between these. If these are three separately operating systems, a cell can be perfectly specialised to a metabolic process, storage _and_ a movement type at the same time. That breaks the point of the system and does not correspond to what we see in real life biology.

There needs to be a unifying system behind all of these, even though the bonuses apply to different things.

> [@aah31415](#):
>
> Would we want some extra system(s) for the nonlawk stuff?

I don’t quite see how? Non-lawk stuff is just disabled with the setting, but they operate under the same.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [January 21, 2026, 11:08am UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1052 "2026-01-21T11:08:29Z")

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Can systems be interconnected while still staying distinct?

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### Author: ![Rathalos](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/rathalos/32/8539_2.png) [@Rathalos](https://community.revolutionarygamesstudio.com/u/Rathalos)
#### Post date: [January 21, 2026, 11:10am UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1053 "2026-01-21T11:10:35Z")

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Of course, they just need an additional system to connect them all.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [January 21, 2026, 11:11am UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1054 "2026-01-21T11:11:00Z")

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Would this still be simpler than having one big complex system for it all?

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### Author: ![Rathalos](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/rathalos/32/8539_2.png) [@Rathalos](https://community.revolutionarygamesstudio.com/u/Rathalos)
#### Post date: [January 21, 2026, 11:45am UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1055 "2026-01-21T11:45:26Z")

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Let’s put it this way.

Logically, I can think of how to try to implement what I proposed: starting from the organelle ratios to apply various modifiers to other systems.

But if you first make a system looking directly at the processes, and then start looking how to make metabolic specialisation mutually exclusive with specialising in flagella (the latter I also cannot imagine how to make a system for), I currently cannot think of any way to do that other than going back to my original idea and looking at the organelle ratios again.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [January 21, 2026, 11:50am UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1056 "2026-01-21T11:50:03Z")

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And fairly sure we’ll need to start looking at those ratios soon considering they are already becoming a crucial step for multicellular stage design, not to mention what will become of them later on.

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### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16021_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [February 3, 2026, 6:10am UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1057 "2026-02-03T06:10:08Z")

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> **[Framework for Further Microbe Stage Polishing](https://forum.revolutionarygamesstudio.com/t/framework-for-further-microbe-stage-polishing/1229/2)**
>
> Just to add a few specifics on here: Pressure and temperature tolerances are slightly better because there is an inherent cost: being adapted to one environment means not being adapted to another. But this is not the case for oxygen and UV...

> One fun change would be if the toxin cell parts were made to match the colour of their selected toxin.

Yes! I hope this happens eventually! Would this be included in 1.0.1, or another update like 1.1.X?

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 3, 2026, 8:15am UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1058 "2026-02-03T08:15:16Z")

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If toxins were to impact cell color like that would that put thylakoid/chloroplast color impact in our range?

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### Author: ![Rathalos](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/rathalos/32/8539_2.png) [@Rathalos](https://community.revolutionarygamesstudio.com/u/Rathalos)
#### Post date: [February 3, 2026, 9:23am UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1059 "2026-02-03T09:23:07Z")

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> [@AnthropocenianAge](#):
>
> > One fun change would be if the toxin cell parts were made to match the colour of their selected toxin.
> 
> Yes! I hope this happens eventually! Would this be included in 1.0.1, or another update like 1.1.X?

To be clear, that was just a suggestion. Nobody has said they will actually do that.

> [@aah31415](#):
>
> If toxins were to impact cell color like that would that put thylakoid/chloroplast color impact in our range?

The suggestion was for the toxin upgrades to have different colours. Right now thylakoids and chloroplasts don’t have upgrades to begin with.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 3, 2026, 9:25am UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1060 "2026-02-03T09:25:47Z")

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Would the toxisome/vacuole variants be different models or the same model but colorshifted?

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### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16021_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [February 3, 2026, 6:45pm UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1061 "2026-02-03T18:45:05Z")

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Like orange for Ammonia, purple for Phosphate, e.t.c, for vacuoles?

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 3, 2026, 6:45pm UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1062 "2026-02-03T18:45:29Z")

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I don’t think these are toxins

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### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16021_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [February 3, 2026, 6:46pm UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1063 "2026-02-03T18:46:25Z")

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I was suggesting these colors for the vacuole variants.

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