# Comments on Specific Development Forum Posts

**URL:** <https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150>\
**Category:** Meta\
**Created:** [July 28, 2022, 10:58pm UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150 "2022-07-28T22:58:40Z")\
**Posts on this page:** 1\
**Showing post:** 1633

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**Author:** ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)\
**Post date:** [October 9, 2026, 6:36pm UTC](https://community.revolutionarygamesstudio.com/t/comments-on-specific-development-forum-posts/5150/1633 "2026-10-09T18:36:16Z")

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> **[Handling Scale](https://forum.revolutionarygamesstudio.com/t/handling-scale/968/41)**
>
> That‘s presuming that all life will rapidly evolve to be larger than that after a few turns. But on earth, an enormous part of all animal species are around that size. Beetles alone make up 25% of all known species. Then there are innumerous...

> ![image](https://thrivecommunity-uploads.b-cdn.net/original/3X/5/1/511136a5044d010969d58b3b74eec17634ef71d5.png) **[hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)** Programming Team Lead  
> Actually this week I lowered the macroscopic requirement to 15 cells. So in the next release players can already enter macroscopic with just 15 cells (and not need 20 as 20 cells is starting to be really pushing it what the microbe stage can technically handle).

So the Macroscopic requirement has finally been changed! Hopefully, the smaller amount of cells will improve Multicellular performance and Multicellular Auto-Evo performance.

> ![image](https://thrivecommunity-uploads.b-cdn.net/original/2X/4/4e840ddd5cf7b232243eb55f347fba8144539af0.png)**[Rathalos](https://forum.revolutionarygamesstudio.com/u/rathalos)** [Game Designer](https://forum.revolutionarygamesstudio.com/g/Design)  
> Obviously the best solution is to flip the player back and forth between Multicellular and Macroscopic environments if the juvenile is too small.

This sounds very interesting. It think it would make the transition between Multicellular and Macroscopic even better.

> Eating other macroscopic things would of course come later, but that’s not something for the tiny starting organisms. And even then, you can take virtual “bites” out of something larger than yourself. I would even call it a required feature, for example for eating leaves from a tree.

Or something smaller than oneself once jaws/biting are unlocked.

> **[Viable Achievements](https://forum.revolutionarygamesstudio.com/t/viable-achievements/353/12)**
>
> Well personally I don’t really want to… Another way to look at it is that If each stage has 11 achievements (like microbe does currently). Then 1 is already the achievement for reaching the stage, so having a second stage reaching achievement...

> Here’s some ideas I had so far:
> 
> - Ultimate Colony: grow a colony of 20 cells
> - Ultimate Cellular Firepower: shoot 10 toxin projectiles at once
> - something about speed with actomyosin or average speed of fast for a colony?
> - Specialized Weapons: having a cell type with a lot of spikes or toxins when other cells in the body plan don’t have (much) offensive means
> - Maybe an achievement about how costly it is to still want to swap membranes in multicellular?
> - Just a flesh wound: lose x% of your body but still successfully regrow and enter the editor
> - In look of a home: travel a long distance as a spore
> - Microscopic birds and bees: successfully use sexual reproduction in the multicellular stage
> - Perfectly Packed: make a colony of 10 cells with no hex gaps at all in the full layout

These sound really good. I wonder if the dev team will search through the [Achievements](https://community.revolutionarygamesstudio.com/t/achievements/530) thread to take community suggested Multicellular achievements?

> [@Achievements](https://community.revolutionarygamesstudio.com/t/achievements/530/164):
>
> Peaceful Pacifist  
> Beat the Microbe and Multicellular stage without directly harming another cell

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