Comments on Specific Development Forum Posts

Perhaps developing such a proto-body-cavity should be a requirement to ascend to macroscopic?

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We would first need a much better macroscopic editor, namely, the ability to do different directional translations on our organisms like flipping from horizontal to vertical (or vice-versa)

vertical (facing up)
        o  o                            o  o
       o    o           to           o  o     o
       oo  oo                        o  o     o
        o  o                           o   o
                               horizontal (facing sideways)
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We’d also probably need an ability to modify the insides

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The placement bonus is not about being β€œinside” a colony or not, it’s purely about placing similar cells next to each other to get a bonus.

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With the time at hand could it be possible for some of these bonuses to be applied in certain ways more advanced than simple adjacency? So for instance movement / proto muscles would gain a larger bonus when placed in filaments. Or is this moreas a macroscopic feature?

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At least I’m totally not going to be working on any of these.

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You are still going to work on the planned/base cell adjacency bonuses right?

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Yes, but that won’t make it into 1.0.1 as I only have tomorrow left for new stuff so I just need to put the bare minimum specialization GUI stuff into the multicellular editor. I’ll only have time for the cell adjacency bonus calculation and related GUI work for the release after that.

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Is multicellular autoevo still only in the design/discussion phase or has it’s code writing started yet?

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Still design/discussion. I don’t know when the people more familiar with auto-evo actually have time for it.

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Would the implementation of multicellular miches (at least the base ones) take as long as the new miche system took itself?

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I don’t have really much concern when it comes to the miches, specifically. There’s work to be done to make calculations in general work with multicellular species, and especially to make mutations that can be applied.

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Which is why I could imagine the total implementation period taking several months and not just 2 or so

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So this is basically the Thrive equivalent of the Nuke Gandhi bug, but this one actually exists and is even funnier?
Please devs, keep this in the game for Player enjoyment!

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So do the max focus species simply turn poisonous?

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Would it make sense to have 2 Specialization bonuses per cell? 1 specific to ATP production (which EVERY cell needs) and one for whatever else it’s doing? For example, if the player had a plant there cell specializations might be:

  • Photosynthesis and Mitochondria
  • Vacuoles and Mitochondria
  • Reproductive Organelle and Mitochondria

As long as all cells need to make there own ATP, while I understand wanting the player to choose between Aerobic Glucose, Anaerobic Glucose, Iron, and, if RuBisCo gets made, Temperature as a means of making ATP, it seems to me making it choose between making ATP and doing something with the ATP is as unrealistic as sharing ATP.

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Wasn’t this for turning atp into glucose and not the other way around?

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Yes, but isn’t lack of it the reason that Thermosynthesis now makes Glucose instead of ATP? Theoretically, if RuBisCo was ever made, Thermo would make ATP.

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Indeed, but considering thermo switched to producing glucose I think this might be a sign rubisco has been generally abandoned as an idea.
Perhaps thermo should be grouped together with chloro/chemoplasts since it’s main function now is to produce the energy supplies (but not energy itself)?

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Just because hhyyrylainen won’t make it doesn’t mean someone else won’t some day. The current form is a β€œsin”. Eventually, someone might feel the need to tackle that, and if they do, Thermo will likely return to what it was meant to be. Though that may be a ways off, and in its current state, grouping it with chloro/chemoplasts makes sense.

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