Comments on Specific Development Forum Posts

Probably only if it more deeply unites the alliance’s participants in some ways?

Would this cost depend on the difficulty?

Probably as many as there’d be civ/cul archetypes and by how small of a number do these % change

Similar to autoevo I’d expect it to taper off at some point

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question for the devs, which Godot node do you use the most often? (i mean which node do you add the most often as children)

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And which do YOU use the most often?

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i think its MeshInstance3D, with StaticBody3D and CollisionObject3D being close

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I presume the answers will then depend on the type of stuff within code each developer finds most interest in

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It’s actually some GUI node like label or button or a container, because we do not use Godot for microbe gameplay. We have a few systems (look up ECS) that handle graphics and they programmatically load Godot visual scenes and create 3D nodes. So I highly doubt that any developer is adding any of those 3D nodes with any frequency whatsoever. (there are still a few scenes they would be added through Godot, but at least for me nearly 100% of the time I use Godot Editor I’m adjusting just some GUI scenes / nodes or changing settings).

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The Macroscopic Editor needs a forced symmetry mode that it either starts in, or is a very early development within it. Otherwise having any kind of realistic animal creation and evolution will be unworkable.

Would having glide symmetry included be a good compromise between needing to have forced symmetry and keeping the organization of the Player’s cells from multicellular as meatballs?

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I suppose it could work, I presume it would then be a rather direct path to bilateral symmetry?

And possibly a path toward other symmtery derivates, likes radial symmetry, trisymmetry, e.t.c.

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Would seem like a perfect choice then

Having just looked it up, very interesting! It’s like a combination of symmetry and other forms of repetition. It would be a fun thing to have.

Though I don’t directly see how it is a compromise like you say? It’s essentially shifted bilateral symmetry. It has the same problem with taking something symmetric and making it symmetrical.

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I suppose it is like a proto-billateral symmetry in this way, perchance it could serve as a stepping stone for it instead, or would that not fit either?

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Both Juvenile Sponges and Juvenile Coral are capable of swimming, not becoming Sessile until they mature into adults. Also, Adult Sponges can move Millimeters a day, which I think we can all agree is below the threshold to be called Sessile in the Aware stage, though debatably Macroscopic may need a lower threshold and it remains to be determined where sponges fall on that scale.

IRL, several parasitic plants HAVE completely evolved away there photosynthesis.

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Also I am kinda worried if we should have such strict expectations for what comes out of organisms with specific membrane types like that…

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I am actually not sure if Macroscopic needs a lower threshold. Even something like a snail moves much faster than a sponge.

That depends on which “strict expectations” you are talking about.

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I meant that each cell membrane would become associated with an earthly life group, so for instance chitin and fungi. Couldn’t there be chitin walled plant-likes?

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Myself, and I believe also Deus, were talking here in terms of physical properties and physiology, not the exact metabolism and ecological role.

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I see, I was a bit worried in there…

And what if you play as the sponge?

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True, but snails are Aware. What was the average speed of Precambrian creatures compared to a snail? Do we even know? If the average speed before the evolution of skeletons and ganglia is lower, maybe the threshold needs to be lower. Maybe sponge would still be below that threshold, or maybe they are the snails of the Precambrian.

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Also wouldn’t even an aware stage creature see a difference if they are alive for long enough?

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