I love you, Mister Crabbo. This is wonderful. And I agree with @BowlDawg, that the background should change either based on the stage, or randomly (for now, as we don’t really have a plenty of stages). Do you think this will make it into 0.4.2? I would be extremely flattered.
Why thank you! As for including it in 0.4.2, It depends on when it will be released. If soon, probably not. If later on, perhaps. The menu you’ve proposed is very nice, I’m actually working on a v2 that I’ll share with the other devs (and I’ll credit you, of course)
Thank you once again! And would you mind sharing the v2 with us as well, once it’s done? I’m very curious, because even the v1 looks amazing!
I myself like the current style of menu better than just a few fragments of some art. I still remember the first time I played Thrive and the main menu popping up with the fancy space art that filled the background.
Here it is, I’ve decided to add some more detail, but also invert the space, so that the art is easier to see.
I love the details! Also, the color of the background fits even more in my opinion. But I’m really torn regarding the inversion. Part of me loves it, as it’s more open and wide, letting the color in, but part of me likes the background to be “windowed” and divided into smaller pieces. What have you done?! We cannot have both!
Personally, I liked the first version better, but you are of course free to design it as you wish.
Also, have you gotten any feedback from the dev forum?
Real nice work everyone has made here!
I have actually, and I’m afraid the art style with the hexagonal print just isn’t used in Thrive any more (I presented both versions). The overall feedback was, meh… Everyone seems happier with the current design, but I am thinking up another menu concept…
That’s such a shame, I think the sleek and futuristic design fits the theme of the game more. Be sure to share your next concept once you have it, we cannot wait!
Hey Mr. Crabbo! Did you come up with any design concept so far? In my opinion, since we’re getting a GUI overhaul, I think we might try and find a menu concept that would fit the upcoming GUI well. And I believe in the power of our dear crustacean to amaze us all! However, I know you are currently working on the cutscene, so I’m just asking if you had at least just an idea. And speaking of the cutscene, how is that going? I’ve seen some parts of it here and it looks wonderful! Keep up the great work, we all love everything you do!
Well, as I am diving back into the semester, I haven’t had much time to do either.
I’m afraid I haven’t really made much progress on the menu, as it isn’t really my area of design.
That’s absolutely understandable, good luck with the school!
Is there only concept art of the first 3 stages?
There would be art of the other stages somewhere, but I suppose the first three stages are the most relevant. We have a pretty good idea of how those would look, but the society stages are so complex and untouched that it’s hard to really start.
True. I have a few concepts of later stages that I think would be cool. Mainly VR, which is probably so universal it will definitely be in the game.
This is one of the throwaway planets that I made for a project, so I decided to use it as Thrive concept art instead. This is what I could imagine planets looking like as seen from space. It will take a while before the game even gets near that point, but I think it’s still cool to think about how the game could look like in the future.