I guess for now you’ll focus on completing the remaining contracts already submitted?
No, because AA’s contract requires me to go to orbit, and domin’s contracts have difficult to apply rewards and/or need me to put something I can’t pretend I have (uranium).
So new contracts are needed I see…
Name: MeteoRocket
Description: Meteorologist Company seeking new ways to measure various atmospheric variables
Requirements: Use a rocket to launch two weather balloons from altitudes more than 10km apart vertically, both above troposphere
Reward: 100K funds
1952
Most of the launches this year were pretty boring. The only one worth mention is the first flight of the S-1 “Verdensseer,” which ended in a failure due to weak wings. I got the Early Tracking Systems, Post-War Rocketry Testing, and Early Solid Rockets this year.
COMPLETED CONTRACTS:
MeteoRocket
Crazy Ballistics
Name: Crazy Ballistics Corp.
Description: Crazy Ballistics Corp engineers want to know how far your rockets can fly.
Requirements: Your rocket must fly at least 1 kilometer from the launch site.
Reward: 30,000 funds.
Since JaDT has now flown to space I am 100% sure they have already completed this achievement in a way.
All my (successful) rockets were spin stabilized, so the went 250m from the launch pad at most.
It would be trivial to have them go 1km away from it probably though…
By the way, did domin’s enter key break or something? The entire post is on one text line…
Maybe they thought it just wasn’t necessary to press enter if the length of the name line happened to just allow the requirement line to start from a new line by itself…
1953
In the middle of the year was the first successful launch of the S-1 “Verdensseer.” Flight data suggested that it went almost 290 km downrange. Another new rocket was the U-16al. This was a derivative of the U-16 that had aluminum tanks instead of steel ones. The final notable event of the year was the first biological launch of the program, an S-1 Verdensseer carrying a fungus to space. It returned safely to the earth.
COMPLETED CONTRACTS:
MeteoRocket
Crazy Ballistics
Crazy Ballistics 2
By the way, is the rocket designs you’re using still one stage or more at this point?
The only twostager I have is technically the Början, but the first stage does not burn for that long.
Name: Tri-Rocket
Description: Attempts at creating a better rocket type
Requirements: Create a three-stage rocket and fly it above Karman Line
Reward: 140K funds
Contractor:
Name: SpaceSolutions
Description: Company trying to find better ways to transport stuff into space
I just found out I made a mistake. There are two suborbital bio contracts. I completed the first one, and the second one showed up. However, I thought it was the first one, so I accepted it and used the cheat menu to complete it. I only found out when I got to the administration building… This screwed over the progression, so I will have to start over…
Are all the contracts scrapped now?
I use notepad++ the see them, so I put “locked” on the last 3 contracts of the list.
What about the first ones submitted and already acomplished?
Name: Crazy Ballistics Corp.
Description: Crazy Ballistics Corp engineers want to know how accurate your missiles are and whether they can hit anything.
Requirements: Your missile must hit a building or other aircraft/ground vehicle at a speed of at least 30 meters per second. (It does not necessarily have to destroy the object it hits, the fact of hitting is enough)
Reward: 50,000 funds.
Are there penalties for destroying stuff in this modded KSP?