What are some cool cell behaviors which we witness in real life that you guys would like to see in Thrive? Do you guys have an idea as to how such a mechanism could be added?
For example, one of my suggestions, quorum sensing, would basically work via reducing total glucose consumption needed in cells which have that behavior trait if their population within a patch exceeds a certain number. The effect would scale with the population, with a cap of 75% reduced glucose cost. This is to represent the sharing of energy within a quorum sensing community.
@Deathpacitoast also had an idea regarding cannibalism. You would be able to eat other members of your species, which would basically give you their compound, at the cost of inter-species competition and a hit to your auto-evo stats.