# Devblog #53: The Birds & The Bees Update

**URL:** https://community.revolutionarygamesstudio.com/t/devblog-53-the-birds-the-bees-update/9154
**Category:** Announcements
**Created:** [August 30, 2026, 5:54pm UTC](https://community.revolutionarygamesstudio.com/t/devblog-53-the-birds-the-bees-update/9154 "2026-08-30T17:54:35Z")
**Posts on this page:** 10
**Page:** 1

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### Author: ![Deus](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/deus/32/923_2.png) [@Deus](https://community.revolutionarygamesstudio.com/u/Deus)
#### Post date: [August 30, 2026, 5:54pm UTC](https://community.revolutionarygamesstudio.com/t/devblog-53-the-birds-the-bees-update/9154/1 "2026-08-30T17:54:35Z")

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> **[Devblog #53: The Birds and the Bees Update](https://www.revolutionarygamesstudio.com/devblog-53-the-birds-and-the-bees-update)**
>
> The time has finally come for Thrive 1.6, the third major update to the Multicellular Stage! So how come it's called 1.6? Three months have passed since the last major update, and a lot has been added in that time. So much, in fact, that everythin...

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 30, 2026, 5:57pm UTC](https://community.revolutionarygamesstudio.com/t/devblog-53-the-birds-the-bees-update/9154/2 "2026-08-30T17:57:13Z")

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With the features added by this update I fully expect that, in some Thrive spaces atleast, there will be an uptick in the amount of a certain kind of jokes…

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### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [August 31, 2026, 7:35am UTC](https://community.revolutionarygamesstudio.com/t/devblog-53-the-birds-the-bees-update/9154/3 "2026-08-31T07:35:17Z")

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I just realized the green organism on the right side of the preview image has a shape similar to a fighterjet.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 31, 2026, 8:43am UTC](https://community.revolutionarygamesstudio.com/t/devblog-53-the-birds-the-bees-update/9154/4 "2026-08-31T08:43:22Z")

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Lots of multicellulars I make for instance also look like fighterjets at some points of their life

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### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [August 31, 2026, 2:49pm UTC](https://community.revolutionarygamesstudio.com/t/devblog-53-the-birds-the-bees-update/9154/5 "2026-08-31T14:49:22Z")

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Foreshadowing those eventual vehicles in later stages, perhaps?

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 31, 2026, 2:50pm UTC](https://community.revolutionarygamesstudio.com/t/devblog-53-the-birds-the-bees-update/9154/6 "2026-08-31T14:50:17Z")

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Maybe… Or perhaps those are just the shapes we’ve decided fit the best for motile multicellulars.

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### Author: ![Juuzo\_Lenz214](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/juuzo_lenz214/32/9189_2.png) [@Juuzo\_Lenz214](https://community.revolutionarygamesstudio.com/u/Juuzo_Lenz214)
#### Post date: [October 5, 2026, 11:14am UTC](https://community.revolutionarygamesstudio.com/t/devblog-53-the-birds-the-bees-update/9154/7 "2026-10-05T11:14:49Z")

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I tend to just make really big blobs of cells. In my sub series where I was trying to make the biggest cell colony possible that the game could handle I made smaller circles of cells that were connected by two cells between each “mini colony”

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [October 5, 2026, 11:18am UTC](https://community.revolutionarygamesstudio.com/t/devblog-53-the-birds-the-bees-update/9154/8 "2026-10-05T11:18:22Z")

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Wouldn’t they be easily broken off if something killed these bridge cells?

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### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [October 5, 2026, 2:38pm UTC](https://community.revolutionarygamesstudio.com/t/devblog-53-the-birds-the-bees-update/9154/9 "2026-10-05T14:38:26Z")

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> [@Juuzo\_Lenz214](#):
>
> smaller circles of cells

Did each circle (blob) of smaller cells have a different function?

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [October 5, 2026, 2:41pm UTC](https://community.revolutionarygamesstudio.com/t/devblog-53-the-birds-the-bees-update/9154/10 "2026-10-05T14:41:55Z")

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Atm you don’t need that much specialization to live in multicellular so they wouldn’t need to be too differenciated tbh
