# Discussion/Dialogue Systems

**URL:** https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055
**Category:** Space Stage
**Created:** [June 30, 2026, 3:03pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055 "2026-06-30T15:03:25Z")
**Posts on this page:** 20
**Page:** 3

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### Author: ![swooce](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/swooce/32/15377_2.png) [@swooce](https://community.revolutionarygamesstudio.com/u/swooce)
#### Post date: [July 1, 2026, 2:48pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/41 "2026-07-01T14:48:27Z")

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It’s good that you understand, I suppose. Bonuses depending on your leaders personality would be somewhat interesting, though! If they were added they shouldn’t be too strong because then, people would pick “meta” choices, and not choices they’d actually like to play as. They should be quite minor bonuses if you ask me. Just a 10% increase or something on like… developing technology, something along those lines.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [July 1, 2026, 2:50pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/42 "2026-07-01T14:50:52Z")

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Maybe those could be tradeoffs and not just increases?

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### Author: ![swooce](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/swooce/32/15377_2.png) [@swooce](https://community.revolutionarygamesstudio.com/u/swooce)
#### Post date: [July 1, 2026, 2:53pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/43 "2026-07-01T14:53:09Z")

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That’s why I made them so subtle‐‐it wouldn’t really affect your playthrough majorly, and therefore, wouldn’t need a tradeoff.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [July 1, 2026, 2:55pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/44 "2026-07-01T14:55:52Z")

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Would those bonuses be found at every step of the way or only in some specific situations, or a spectrum between the two options?

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### Author: ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/bc79bd/32.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)
#### Post date: [July 1, 2026, 3:15pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/45 "2026-07-01T15:15:12Z")

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> [@aah31415](#):
>
> based on irl collectivist species like the eusocial insects

Um, they have Queens, so, they already have leaders. A group of eusocial colonies would be a collection of Queens. How would eusocial insects NOT have leaders?

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [July 1, 2026, 3:19pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/46 "2026-07-01T15:19:45Z")

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I think the idea behind collectivist species has been the hivemind which thus far has not been observed in nature iirc

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### Author: ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/bc79bd/32.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)
#### Post date: [July 1, 2026, 4:17pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/47 "2026-07-01T16:17:13Z")

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So your suggestion is the possibility of being a Leaderless Hive Minded Social Creature as opposed to both having a Queen (a leader) and [Swarm Intelligence](https://en.wikipedia.org/wiki/Swarm_intelligence) (one type of hive mind)? Hmm, interesting.

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### Author: ![swooce](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/swooce/32/15377_2.png) [@swooce](https://community.revolutionarygamesstudio.com/u/swooce)
#### Post date: [July 1, 2026, 4:52pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/48 "2026-07-01T16:52:05Z")

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Oh, to answer your question… probably? I’d love if thrive implemented dialog like this article‐‐it doesn’t go into heavy detail about how it works, but from what it seems, Ultima Ratio Regum (“the last argument of kings”) does what your post says, creating dialogue based off of cultures, religions, etc. It has a sophisticated procedural/parametric(?) Dialogue system‐‐of course, thrive wouldn’t need to go to the extent this shown… but there are some good to be learnt here. And mind the personal intrusion but, it is a great read.

> **[johnson2016procedural.pdf](https://pcgworkshop.com/archive/johnson2016procedural.pdf)**
>
> 608.90 KB

Here’s the Wikipedia article, by the way.

> **[Ultima Ratio Regum (video game)](https://en.wikipedia.org/wiki/Ultima_Ratio_Regum_(video_game))**
>
> Ultima Ratio Regum (Latin for 'the last argument of kings') is a roguelike created by Mark R Johnson. It was started in 2011 and was intended to be a ten-year project, and has returned to active development since December 2020 after several years without a release. The game takes place in a procedurally generated world around the time of the Scientific Revolution. It tasks the player with trying to "uncover a procedurally-generated mystery in the most culturally, religiously and socially Ultima...

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [July 1, 2026, 5:32pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/49 "2026-07-01T17:32:00Z")

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I kind of thought hiveminds were like swarms but with the ability of possessing significantly differenciated individuals

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### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16021_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [July 2, 2026, 1:59am UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/50 "2026-07-02T01:59:39Z")

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Would things like inventions of social media or the prinitng press in the game affect dialogue choices, since they would affect how a Player’s species could communicate?

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<div class="post-metadata">

### Author: ![swooce](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/swooce/32/15377_2.png) [@swooce](https://community.revolutionarygamesstudio.com/u/swooce)
#### Post date: [July 2, 2026, 7:30am UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/51 "2026-07-02T07:30:28Z")

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I mean… it could, but what affect would it have? Your a leader and acting formal anyway.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [July 2, 2026, 8:59am UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/52 "2026-07-02T08:59:44Z")

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Maybe the leaders would need to deal with the range and intricancies of those means of communition to not be seen as backwards?

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### Author: ![swooce](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/swooce/32/15377_2.png) [@swooce](https://community.revolutionarygamesstudio.com/u/swooce)
#### Post date: [July 2, 2026, 9:42am UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/53 "2026-07-02T09:42:08Z")

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What? That’s too much detail for a dialogue system for thrive. You don’t need to overcomplicate things because it’ll overwhelm the player. Most of the complexities about dialogue, should happen behind the scenes.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [July 2, 2026, 10:24am UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/54 "2026-07-02T10:24:27Z")

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So I think then for the most part the nature of the leaders would remain the same regardless of the means of communication available to them?

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### Author: ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/bc79bd/32.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)
#### Post date: [July 2, 2026, 1:33pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/55 "2026-07-02T13:33:44Z")

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It would probably speed up reaction time. Printing might make it easier to recruit people for whatever positions you need to fill, as well as to change public opinion faster, while cell phones could be the difference between being told a colony had fallen last turn or being able to try to save it. Although cell phones are not exactly social media, hmm.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [July 2, 2026, 1:36pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/56 "2026-07-02T13:36:03Z")

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> [@Poodelicus](#):
>
> while cell phones could be the difference between being told a colony had fallen last turn or being able to try to save it.

Maybe this ability could be better represented by telegraph networks?

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### Author: ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/bc79bd/32.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)
#### Post date: [July 2, 2026, 1:42pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/57 "2026-07-02T13:42:23Z")

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The original telegraph network took much longer to send and translate beeping than does cellular phones. Each development would speed things up more and more.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [July 2, 2026, 1:45pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/58 "2026-07-02T13:45:38Z")

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I suppose the endgame of it would be lightspeed communication like what we more or less have now?

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### Author: ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/bc79bd/32.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)
#### Post date: [July 2, 2026, 1:49pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/59 "2026-07-02T13:49:37Z")

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Well, hypothetically, FTL could have something even faster than what we do, but that is WAY down the line. Light travels faster than sound. Alternatively, maybe some kind of thought transmission device? I guess we will see what kinds of future technology the Devs settle on in the later space stage.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [July 2, 2026, 1:50pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-dialogue-systems/9055/60 "2026-07-02T13:50:51Z")

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I suppose FTL communication would be a non-tawk tech

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