# Discussion on reworking the game logic for performance reasons (poll)

**URL:** https://community.revolutionarygamesstudio.com/t/discussion-on-reworking-the-game-logic-for-performance-reasons-poll/6002
**Category:** Meta
**Tags:** thread-of-the-week
**Created:** [February 8, 2023, 1:04pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-on-reworking-the-game-logic-for-performance-reasons-poll/6002 "2023-02-08T13:04:14Z")
**Posts on this page:** 8
**Page:** 1

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [February 8, 2023, 1:04pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-on-reworking-the-game-logic-for-performance-reasons-poll/6002/1 "2023-02-08T13:04:14Z")

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This is a thread for community members to talk about and vote on this thread that I posted on the developer forums:

> **[Discussion on reworking the game logic for performance reasons (poll)](https://forum.revolutionarygamesstudio.com/t/discussion-on-reworking-the-game-logic-for-performance-reasons-poll/984/1)**
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> The game performance has been talked about for quite a while now with effort going into finding the problems and talking about radical ways to improve the performance. These ideas about radically reworking the game has come up in other contexts as...

Here’s the poll:

_Poll ([view on site](https://community.revolutionarygamesstudio.com/t/discussion-on-reworking-the-game-logic-for-performance-reasons-poll/6002/1))_

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [February 8, 2023, 1:05pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-on-reworking-the-game-logic-for-performance-reasons-poll/6002/2 "2023-02-08T13:05:55Z")

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### Author: ![Nigel](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nigel/32/6997_2.png) [@Nigel](https://community.revolutionarygamesstudio.com/u/Nigel)
#### Post date: [February 8, 2023, 3:29pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-on-reworking-the-game-logic-for-performance-reasons-poll/6002/3 "2023-02-08T15:29:07Z")

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in my oppinion, I beleive it would be better to change it now, because in the future it might be a more difficult task

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### Author: ![Evolution4Weak](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/evolution4weak/32/11005_2.png) [@Evolution4Weak](https://community.revolutionarygamesstudio.com/u/Evolution4Weak)
#### Post date: [February 8, 2023, 6:43pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-on-reworking-the-game-logic-for-performance-reasons-poll/6002/4 "2023-02-08T18:43:17Z")

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I think no but I am voting not yet since it’s the second biggest and closest to my original position

I think Godot 4 might help with the performance issue and we should wait and see if it does…

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [February 8, 2023, 8:20pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-on-reworking-the-game-logic-for-performance-reasons-poll/6002/5 "2023-02-08T20:20:56Z")

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> [@Evolution4Weak](#):
>
> I think Godot 4 might help with the performance issue and we should wait and see if it does…

I’m starting to think that Godot 4, like Half Life 3, is never actually coming out. Do I remember right if I say that way back when we first switched to Godot engine the magical 4.0 was already on the horizon so to speak? And now multiple years later, it’s still not here.

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### Author: ![Evolution4Weak](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/evolution4weak/32/11005_2.png) [@Evolution4Weak](https://community.revolutionarygamesstudio.com/u/Evolution4Weak)
#### Post date: [February 8, 2023, 8:21pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-on-reworking-the-game-logic-for-performance-reasons-poll/6002/6 "2023-02-08T20:21:42Z")

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Well they just got their first RC today so it probably going to come out… soon™ right?

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [February 8, 2023, 8:23pm UTC](https://community.revolutionarygamesstudio.com/t/discussion-on-reworking-the-game-logic-for-performance-reasons-poll/6002/7 "2023-02-08T20:23:01Z")

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I’ve seen so many beta and feature freeze and other announcements, that I’m not hopeful just yet.

Also I opened 2 issues for Godot 4 on their Github (and as such will receive email updates if something is done on them), both of which are blocker bugs for me to use the new Godot editor in version 4. And neither of those have been fixed. So at the earliest we can probably only switch to Godot 4.1 once _that_ comes out.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [February 14, 2023, 10:58am UTC](https://community.revolutionarygamesstudio.com/t/discussion-on-reworking-the-game-logic-for-performance-reasons-poll/6002/8 "2023-02-14T10:58:55Z")

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