# Edapt

**URL:** https://community.revolutionarygamesstudio.com/t/edapt/8997
**Category:** Other Creativity
**Created:** [May 17, 2026, 10:30am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997 "2026-05-17T10:30:01Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)
#### Post date: [May 17, 2026, 10:30am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/1 "2026-05-17T10:30:02Z")

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Edapt is an evolution game made by me for some reason. It is heavily inspired by Thrive but I have a few ideas to make it unique. It has already been discussed heavily [here](https://community.revolutionarygamesstudio.com/t/im-new-here/8991/80), so I’m creating this thread so that those posts can be moved here and so that future Edapt posts can be made here instead of there.

# [WEBSITE](https://edapt-evolution.my.canva.site/)

# [ITCH.IO](https://flagella76.itch.io/edapt)

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [May 17, 2026, 10:30am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/2 "2026-05-17T10:30:41Z")

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How do you plan to make the membranes/cell shapes work? For now all cells look like circles

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### Author: ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)
#### Post date: [May 17, 2026, 10:33am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/3 "2026-05-17T10:33:28Z")

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After update _0.0.0.0_ the cells will look like they did in Thrive 0.2.4, and membranes will be added later (0.0.1.x-0.0.2.x).

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [May 17, 2026, 10:33am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/4 "2026-05-17T10:33:49Z")

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Do you plan to keep this style or also replace it later on?

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### Author: ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)
#### Post date: [May 17, 2026, 10:35am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/5 "2026-05-17T10:35:46Z")

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> [@aah31415](#):
>
> keep this style

Do you mean the _0.0.0.0_ style or the current _Alpha 2.4_ style?  
By the way you can find the change log in the website now.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [May 17, 2026, 10:38am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/6 "2026-05-17T10:38:58Z")

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The 0.0.0.0 style based off of Thrive 0.2.4

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### Author: ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)
#### Post date: [May 17, 2026, 10:40am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/7 "2026-05-17T10:40:58Z")

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Probably only until after development of the stage before microbe stage is done, which should happen at _0.0.6.0_. Membranes will be added before that though. The game is probably not going to have hyper realistic graphics like Thrive will.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [May 17, 2026, 10:49am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/8 "2026-05-17T10:49:23Z")

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So where exactly are you planning to be divergent from Thrive now that we’re speaking of it?

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### Author: ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)
#### Post date: [May 17, 2026, 11:00am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/9 "2026-05-17T11:00:55Z")

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We discussed this before I believe.

> [@I'm "new" here](https://community.revolutionarygamesstudio.com/t/im-new-here/8991/89):
>
> > [@I'm "new" here](https://community.revolutionarygamesstudio.com/t/im-new-here/8991/83):
> >
> > What sort of way are you planning to make it different, or is that classified?
> 
> It’s not classified, so here are some of my ideas:
> 
> Playersight: Seeing from the eyes or sensory organs for the entire game up to the start of the Civilization Stage. This does not just apply to the 3d macroscopic organisms. Chemoreceptors are planned to have the same effect as eyes but for the Microscopic Stage. In case you’re wondering how you could possibly see from a 2d organism, what I plan to do is use retracing or something to scan the 2d environment for anything that the chemoreceptor an see, and project it onto a 1d line stretched vertically to fill the whole screen so that we can actually see it.
> 
> Stage Before Microbe Stage: I plan on eventually adding a stage before the Microscopic stage which could either be called the Protenoid Stage, Nanoscopic Stage, RNA stage, or Archaic Stage. It will be all about forming the first cellular life from almost nothing. I have no clue what the game play could be like though.
> 
> Rejected Thrive Ideas (and other unrealistic stuff): Thrive has rejected a lot of stuff for being too unrealistic, which is fine for thrive because it follows it’s design philosophy, but I don’t plan on exuding things because of realism. While the game will try to be decently realistic (not perfect because it doesn’t need to be, as Thrive exists), any unrealistic stuff will be able to be enabled through a version of the LAWK toggle with multiple states. Such ideas include life on barren planets and gas giants, _ **UNDERWATER CIVILIZATIONS,** _ hyperspace travel, magic, and the multiverse.
> 
> The game will have 5(or 6) stages (The names are pretty self explanatory. The stage names are simple because I find stuff such as “Awakening Stage” to be confusing):
> 
> Nanoscopic Stage
> 
> Microscopic stage (Microbe Stage and Multicellular Stage)
> 
> Macroscopic Stage (Macroscopic Stage and Aware Stage)
> 
> Civilization Stage (Awakening Stage, Society Stage, Industrial Stage, and Space Stage)
> 
> Multiversal Stage (Ascension Stage?)
> 
> That’s about all the ideas I have right now, and it will probably be done by 2060!

As you can see, I have many Ideas. Also is the thrive music free to use, as my music sucks?

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [May 17, 2026, 11:06am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/10 "2026-05-17T11:06:52Z")

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I am not so sure it is F2U

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<div class="post-metadata">

### Author: ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)
#### Post date: [May 17, 2026, 11:07am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/11 "2026-05-17T11:07:46Z")

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I won’t use it unless it is certainly free. I’ll find something else.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [May 17, 2026, 11:10am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/12 "2026-05-17T11:10:08Z")

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I am not sure if there’s much royalty free music that’d fit an evo game…

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<div class="post-metadata">

### Author: ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)
#### Post date: [May 17, 2026, 11:12am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/13 "2026-05-17T11:12:00Z")

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That’s why I’m not using royalty free music. I’m currently making the simplest music [here](https://musiclab.chromeexperiments.com/Song-Maker).

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [May 17, 2026, 11:13am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/14 "2026-05-17T11:13:00Z")

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How many tracks have you tried making thus far?

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### Author: ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)
#### Post date: [May 17, 2026, 11:14am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/15 "2026-05-17T11:14:19Z")

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I have made the menu music, and I need to make 3 more tracks for other stuff.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [May 17, 2026, 11:15am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/16 "2026-05-17T11:15:40Z")

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I presume one for editor and the other 2 for the gameplay?

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<div class="post-metadata">

### Author: ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)
#### Post date: [May 17, 2026, 11:16am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/17 "2026-05-17T11:16:44Z")

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Probably. I’ve already done the second track.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [May 17, 2026, 11:17am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/18 "2026-05-17T11:17:53Z")

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How long does it take you on average to make one?

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<div class="post-metadata">

### Author: ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)
#### Post date: [May 17, 2026, 11:21am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/19 "2026-05-17T11:21:11Z")

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I’m doing nothing and it sounds good for some reason. It takes 30 seconds.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [May 17, 2026, 11:24am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/20 "2026-05-17T11:24:41Z")

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Maybe you have a talent in this…

[Next page](https://community.revolutionarygamesstudio.com/t/edapt/8997.md?page=2)
