# Edapt

**URL:** <https://community.revolutionarygamesstudio.com/t/edapt/8997>\
**Category:** Other Creativity\
**Created:** [May 17, 2026, 10:30am UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997 "2026-05-17T10:30:01Z")\
**Posts on this page:** 20\
**Page:** 26

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [September 13, 2026, 5:43pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/502 "2026-09-13T17:43:09Z")

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Will the inputs for these controls be able to be customized in the future?

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**Author:** ![Mr.Pukilar](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mr.pukilar/32/15401_2.png) [@Mr.Pukilar](https://community.revolutionarygamesstudio.com/u/Mr.Pukilar)\
**Post date:** [September 13, 2026, 6:37pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/503 "2026-09-13T18:37:51Z")

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Yo big flag, what are the planned stages for Edapt? And if macro+ will use 3D? (if your engine can even run 3D)

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [September 13, 2026, 6:39pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/504 "2026-09-13T18:39:29Z")

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Actually what engine did Edapt even use?

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**Author:** ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)\
**Post date:** [September 13, 2026, 6:44pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/505 "2026-09-13T18:44:26Z")

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> [@Mr.Pukilar](#):
>
> what are the planned stages for Edapt

There are five planned stages for Edapt. The stages you think will be 3D will be 3D.

- Stage-before-microbe-stage Stage
- Microscopic Stage (Microbe and Multicellular Stage)
- Macroscopic Stage (Macroscopic, Aware, and Early Awakening Stage)
- Strategy Stage (Late Awakening Stage, Society Stage, Industrial Stage, and Space Stage)
- Multiversal Stage

All of these stages will have vastly different gameplay in at least one way.

> [@aah31415](#):
>
> Actually what engine did Edapt even use

Pygame

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [September 13, 2026, 6:45pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/506 "2026-09-13T18:45:11Z")

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Why is the game icon a koopa btw

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**Author:** ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)\
**Post date:** [September 13, 2026, 6:46pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/507 "2026-09-13T18:46:12Z")

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That is the default icon that I will now change.

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [September 13, 2026, 6:46pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/508 "2026-09-13T18:46:51Z")

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What will you change it to, some kind of ingame graphic?

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**Author:** ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)\
**Post date:** [September 13, 2026, 6:47pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/509 "2026-09-13T18:47:18Z")

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Maybe Flagella likes sentient turtles/tortoise?

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [September 13, 2026, 6:48pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/510 "2026-09-13T18:48:36Z")

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We’ve never heard of that from them I think?

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**Author:** ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)\
**Post date:** [September 13, 2026, 6:49pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/511 "2026-09-13T18:49:59Z")

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I’ll probably just change it to the main icon of the game.

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [September 13, 2026, 6:51pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/512 "2026-09-13T18:51:10Z")

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You mean the blue stretched hexagon thing?

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**Author:** ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)\
**Post date:** [September 13, 2026, 6:51pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/513 "2026-09-13T18:51:49Z")

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Yes. I will probably unstretch the hexagon soon though.

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [September 13, 2026, 6:53pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/514 "2026-09-13T18:53:06Z")

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What is it really supposed to represent?

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**Author:** ![Mr.Pukilar](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mr.pukilar/32/15401_2.png) [@Mr.Pukilar](https://community.revolutionarygamesstudio.com/u/Mr.Pukilar)\
**Post date:** [September 13, 2026, 7:17pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/515 "2026-09-13T19:17:05Z")

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> [@aah31415](#):
>
> Why is the game icon a koopa btw

its actually a snake btw (i checked their website its a snake on the logo)

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [September 13, 2026, 7:18pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/516 "2026-09-13T19:18:11Z")

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I suppose it makes sense they couldn’t get a license from nintendo THAT easily…

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**Author:** ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)\
**Post date:** [September 13, 2026, 7:29pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/517 "2026-09-13T19:29:17Z")

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# Progress Update 1

Well I am about a third done with Alpha 2.7 based on what I have planned.  
Here are the new movement currents, which will be replaced with the superior water currents eventually:

 ![Screenshot (380)](https://thrivecommunity-uploads.b-cdn.net/original/2X/7/77da7bdd53c28f064f21c4ae0ef56407cf39e0fa.png)  
 ![Screenshot (381)](https://thrivecommunity-uploads.b-cdn.net/original/2X/c/cf7720c59e3e90dcc12467d2235e8f1dca027403.png)  
 ![Screenshot (382)](https://thrivecommunity-uploads.b-cdn.net/original/2X/7/7f9508f66ee860f1afc8fdc306da6c9436fbf57f.png)  
I see a lot of what looks to be squall lines in these images, so it looks like we have microscopic weather in Edapt now!

I also replaced that eyesore of a menu background with this better version:

 ![Screenshot (383)](https://thrivecommunity-uploads.b-cdn.net/original/2X/0/0ea0e964b215c18e33c49232171dcc7bd001c513.jpeg)  
You probably already saw this if you played the meme version.

I have also added all new music, which you also saw some of if you played the meme version.

The next things I’m going to work on are making movement currents slightly better and adding the new game menu, along with playersight and some other things, so get hyped!

Remember to have fun, and do not resist!

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [September 13, 2026, 7:30pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/518 "2026-09-13T19:30:15Z")

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> [@Flagella](#):
>
> Well I am about a third done with Alpha 2.7 based on what I have planned.

That seems to be ahead of the schedule right?

> [@Flagella](#):
>
> and do not resist!

What is this supposed to mean?

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<div class="post-metadata">

**Author:** ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)\
**Post date:** [September 13, 2026, 7:32pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/519 "2026-09-13T19:32:57Z")

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> [@aah31415](#):
>
> That seems to be ahead of the schedule right

Yep! I want to try to release Alpha 2.7 by Tuesday. The main reason that development is going so fast is because I have a ton of motivation because Fractal Evolution is better than Edapt and I want to catch up, and also adding new features is way more fun then bugfixing.

> [@aah31415](#):
>
> > [@Flagella](#):
> >
> > and do not resist!
> 
> What is this supposed to mean?

You should not be overtly bored while playing Edapt. Edapt should be fun.

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [September 13, 2026, 7:34pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/520 "2026-09-13T19:34:30Z")

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Tuesday seems much sooner than “by 1st of october”…

> [@Flagella](#):
>
> Edapt should be fun.

I mean, as you could say, a fun game wasn’t built in one day…

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**Author:** ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)\
**Post date:** [September 13, 2026, 7:37pm UTC](https://community.revolutionarygamesstudio.com/t/edapt/8997/521 "2026-09-13T19:37:05Z")

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> [@aah31415](#):
>
> Tuesday seems much sooner than “by 1st of october”

That is why I put the word “by” in there. I learned from last time that I can be really lazy and I wanted to give myself time to take a break, however I don’t really feel like taking one…

> [@aah31415](#):
>
> I mean, as you could say, a fun game wasn’t built in one day

This is true! I’d say that Edapt gets more fun every update as long as there are no big bugs.

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