# Evolution at the awakening stage

**URL:** <https://community.revolutionarygamesstudio.com/t/evolution-at-the-awakening-stage/7635>\
**Category:** Awakening Stage\
**Created:** [August 8, 2024, 10:25am UTC](https://community.revolutionarygamesstudio.com/t/evolution-at-the-awakening-stage/7635 "2024-08-08T10:25:45Z")\
**Posts on this page:** 1\
**Showing post:** 29

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**Author:** ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/poodelicus/32/14372_2.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)\
**Post date:** [June 26, 2025, 4:50pm UTC](https://community.revolutionarygamesstudio.com/t/evolution-at-the-awakening-stage/7635/29 "2025-06-26T16:50:35Z")

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Probably.

> [@AI and Time Limit Difficulty Setting](https://community.revolutionarygamesstudio.com/t/ai-and-time-limit-difficulty-setting/8048):
>
> I am putting this in Aware Stage because I know our current Dev team cannot afford to give time to this right now. There has been a lot of discussions under various topics about: Whether or not the AI should be allowed to pass the player or not Whether or not the AI passing the player should automatically be a game over Whether or not the game should have a Time Limit There seems to be a lot of people who favor that realism means time limits and having to keep up with the AI. However, the wi…

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