Godot 4.0 has been collecting more and more features, with also most of the bug fixes going exclusively there, so… I think in 3.3 we are going to get one physics index related bugfix, but all of our other problems so far (the ones that have been addressed) are only coming out in 4.0. So their bugfix release cycle is definitely a bit disappointing, then again it would be even worse if each version had major regressions. But overall as you can see how Thrive is doing that Godot is definitely usable, but if you are making a 3D game you are much closer to be the first project to run into some really specific problems.
So I’ve been making a fake hacking software (as my comments in the code say, “uses fancy modules to print fancy text”), however I have ran into a problem (I believe it’s a logic error):
When the user chooses 3, nothing is printed and the code closes (or asks the user to hit enter to close).
I’ve tried changing the numbers to the name of the ‘hack’ printed in the panel above to no avail.
Any ideas on what is causing DDoS to not print?
Link to code (and source code in text file): Filebin :: bin 9ne9u9wfgoal67a0
Edit: The code is slightly outdated on the link, I removed a comment after uploading
Probably because, according to the docs, IntPrompt returns an int, "3" not being equal to 3.
some code for delay if your game engine doesn’t have wait() function or something similiar in c#
this one is loop which triggers function each 1 second in Godot mono
float Remaining = 1f;
public override void _Process(float delta)
{
Remaining -= delta;
if (Remaining <= 0)
{
Remaining = 1f;
//do stuff here
}
}
Yep, this is nice and simple but powerful. In fact this is used in many places already in the Thrive code.
Nothing to build for HelloWorld!
What do you plan on doing in the language next?
Eclipse is in the opinion of many a very outdated IDE. Even in 2015 it was already starting to get old so I can’t imagine someone using it in 2025. (unless they’ve had a comeback but I haven’t seen anything about that)
I would always rather use IDEA or another JetBrains IDE over Eclipse for any task.
I found some powershell scripts online that should do that, I did some basic checking and didn’t find anything sketch but you should obviously check for yourself:
Why do people insist on using Microsoft products with telemetry, rather than using the wide variety of more or less alternatives (not many products have as many features as Visual Studio, but in terms of actual usage JetBrains is basically the same development experience)?
BJS said sometime ago now that they’d use text editors for their private stuff and VS for the public stuff. I suppose here they were just trying to see if it was possible to reform VS for the private purposes too.
Seems a bit silly because VS has licensing terms where you can only use the community edition for specific things. For example if you “accidentally” write software that earns too much money, then you’ve broken the licensing terms and you should have paid for the development environment.
Maybe there’s a reason they’ve (seemingly) not tried JetBrains yet?
I don’t intend on making money-making programs.
If you fail to make your VS plan work, what shall you do?
So did Eclipse drop by now from your plans?
While we’re on the topic of editors vscodium (and others) crashed on me too much so I’ve basically thrown anything approaching an ide in the trash and switched to Kate. If my compilation is longer than gcc (source file) (output file) (debug if I feel masochistic enough for gdb) I can use a makefile. I’d use vim or emacs but honestly I don’t have the time to care at all. If there’s one unhinged non-benifit, I use Godot more for shader experimentation because unity uses HLSL which isn’t in Kate for some unknowable reason.
Maybe “the bads” think they’re strong together…?
